Post: Help with learning how to code unlock all
06-19-2014, 03:37 AM #1
Jakimo_HD
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys. I'm trying to make my first rtm tool. I decided to pick mw3 and I have a lot of stuff working. I have a couple of questions to ask though. I'm trying to code unlock all and this is the offset

Unlock All Challenges:
0x01C19FAB > 0x1302
0x01C190B4 > 0x1EB8 (During 0x200 Bytes)
0x01C19FF2 > 0x0A0A0A0A (During 0x1064 Bytes)
0x01C1B0A0 > 0xFF (During 0x200 Bytes).
I got that from here: [url]www.nextgenupdate.com/forums/modern-warfare-3-mods-patches-tutorials/677034-1-24-correct-offsets-post-yours-below.html[/url]
So my question is, how would you code this since there is multiple offsets and a bunch of other stuff? Another question I have is, when I spawn a weapon into my primary slot ( so if I have a mp7 and changed it to a AK-47 ) the AK would come with no ammo and even when I click unlimited ammo there is still no ammo. So how would I fix this? Do I have to get a offset where it says give_client 0 ( what ever gun here )?
My last question is how do you code the walking ac130? That also has me confused. If some one could either give me and example of how to do or help me through skype that would be great my Skype name is jakimohd
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06-19-2014, 03:59 AM #2
-JM-
Space Ninja
Originally posted by HD View Post
Hey guys. I'm trying to make my first rtm tool. I decided to pick mw3 and I have a lot of stuff working. I have a couple of questions to ask though. I'm trying to code unlock all and this is the offset

Unlock All Challenges:
0x01C19FAB > 0x1302
0x01C190B4 > 0x1EB8 (During 0x200 Bytes)
0x01C19FF2 > 0x0A0A0A0A (During 0x1064 Bytes)
0x01C1B0A0 > 0xFF (During 0x200 Bytes).
I got that from here: [url]www.nextgenupdate.com/forums/modern-warfare-3-mods-patches-tutorials/677034-1-24-correct-offsets-post-yours-below.html[/url]
So my question is, how would you code this since there is multiple offsets and a bunch of other stuff? Another question I have is, when I spawn a weapon into my primary slot ( so if I have a mp7 and changed it to a AK-47 ) the AK would come with no ammo and even when I click unlimited ammo there is still no ammo. So how would I fix this? Do I have to get a offset where it says give_client 0 ( what ever gun here )?
My last question is how do you code the walking ac130? That also has me confused. If some one could either give me and example of how to do or help me through skype that would be great my Skype name is jakimohd

Give ammo and wepon using RPC and these functions
    public void GiveWeapon(int client, int weaponIndex)
{
RPC.CallFunc(0x1C3034, (uint)(0x110A280 + (client * 0x3980)), (uint)weaponIndex, 0);
RPC.CallFunc(0x18A29C, (uint)(0xFCA280 + (client * 0x280)), (uint)weaponIndex, 0, 9999, 1);
}


The AC130 use This
    
byte[] ACJJJ = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x03, 0xFF, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x03 };
PS3.SetMemory(0x0110A4F0 + ((uint)client * 0x3980), ACJJJ);

and unlock all never used it
06-19-2014, 03:33 PM #3
Jakimo_HD
Little One
Originally posted by JM
Give ammo and wepon using RPC and these functions
    public void GiveWeapon(int client, int weaponIndex)
{
RPC.CallFunc(0x1C3034, (uint)(0x110A280 + (client * 0x3980)), (uint)weaponIndex, 0);
RPC.CallFunc(0x18A29C, (uint)(0xFCA280 + (client * 0x280)), (uint)weaponIndex, 0, 9999, 1);
}


The AC130 use This
    
byte[] ACJJJ = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x03, 0xFF, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x03 };
PS3.SetMemory(0x0110A4F0 + ((uint)client * 0x3980), ACJJJ);

and unlock all never used it


So for the weapon is that for the host? I'm not currently trying to create a all client tool. So where would you put your byte for a ak47? Like the is say the byte is ox09 or something. Where in this code example would you put it? Also thank you for the walking ac130!
06-19-2014, 03:57 PM #4
-JM-
Space Ninja
Originally posted by HD View Post
So for the weapon is that for the host? I'm not currently trying to create a all client tool. So where would you put your byte for a ak47? Like the is say the byte is ox09 or something. Where in this code example would you put it? Also thank you for the walking ac130!


Use it like this
GiveWeapon(client,47);

client is any player in game from 1 to 18

And same for ac130

Don't forget to enable RPC
06-21-2014, 08:05 AM #5
Mango_Knife
In my man cave
Originally posted by HD View Post
Hey guys. I'm trying to make my first rtm tool. I decided to pick mw3 and I have a lot of stuff working. I have a couple of questions to ask though. I'm trying to code unlock all and this is the offset

Unlock All Challenges:
0x01C19FAB > 0x1302
0x01C190B4 > 0x1EB8 (During 0x200 Bytes)
0x01C19FF2 > 0x0A0A0A0A (During 0x1064 Bytes)
0x01C1B0A0 > 0xFF (During 0x200 Bytes).
I got that from here: [url]www.nextgenupdate.com/forums/modern-warfare-3-mods-patches-tutorials/677034-1-24-correct-offsets-post-yours-below.html[/url]
So my question is, how would you code this since there is multiple offsets and a bunch of other stuff? Another question I have is, when I spawn a weapon into my primary slot ( so if I have a mp7 and changed it to a AK-47 ) the AK would come with no ammo and even when I click unlimited ammo there is still no ammo. So how would I fix this? Do I have to get a offset where it says give_client 0 ( what ever gun here )?
My last question is how do you code the walking ac130? That also has me confused. If some one could either give me and example of how to do or help me through skype that would be great my Skype name is jakimohd


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