Cbuf_AddText("bg_bulletExplRadius 1000");
Cbuf_AddText("bg_bulletExplDmgFactor 10");
void Cbuf_AddText(char* Command)
{
opd_s Cbuf1 = {0x1DB240 , 0x0072DCE8};
void(*Cbuf)(int type,char* cmd) = (void(*)(int,char*))&Cbuf1;
Cbuf(0, Command);
}
MW3.RPC.CBUF_ADDTEXT("bg_bulletExplRadius 1000");
MW3.RPC.CBUF_ADDTEXT("bg_bulletExplDmgFactor 100");
public static void CBUF_ADDTEXT(string command)
{
Call(0x1DB240, (object)0, (object)command);
Thread.Sleep(20);
}
Cbuf_AddText("bg_bulletExplRadius 1000");
Cbuf_AddText("bg_bulletExplDmgFactor 10");
void Cbuf_AddText(char* Command)
{
opd_s Cbuf1 = {0x1DB240 , 0x0072DCE8};
void(*Cbuf)(int type,char* cmd) = (void(*)(int,char*))&Cbuf1;
Cbuf(0, Command);
}
MW3.RPC.CBUF_ADDTEXT("bg_bulletExplRadius 1000");
MW3.RPC.CBUF_ADDTEXT("bg_bulletExplDmgFactor 100");
public static void CBUF_ADDTEXT(string command)
{
Call(0x1DB240, (object)0, (object)command);
Thread.Sleep(20);
}
C#
CBUF_ADDTEXT("bg_bulletExplRadius 1000");
CBUF_ADDTEXT("bg_bulletExplDmgFactor 100");
Your missing this....
PS3.SetMemory((uint)(0x110a773 + (client * 0x3980)), new byte[] { 0xc5, 0xff });
C#
CBUF_ADDTEXT("bg_bulletExplRadius 1000");
CBUF_ADDTEXT("bg_bulletExplDmgFactor 100");
Your missing this....
PS3.SetMemory((uint)(0x110a773 + (client * 0x3980)), new byte[] { 0xc5, 0xff });
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