if(Func::MapName() == "mp_dome" || Func::MapName() == "mp_mogadishu"|| Func::MapName() == "mp_paris" || Func::MapName() == "mp_bootleg" || Func::MapName() == "mp_alpha" || Func::MapName() == "mp_village" || Func::MapName() == "mp_interchange" || Func::MapName() == "mp_underground" || Func::MapName() == "mp_terminal")
{
Bunker stuff
}
else if(Func::MapName() == "mp_lambeth")
{
Bunker stuff 2
}
else if(Func::MapName() == "mp_seatown" || Func::MapName() == "mp_exchange" || Func::MapName() == "mp_hardhat" || Func::MapName() == "mp_bravo")
{
Bunker stuff 3
}
else if(Func::MapName() == "mp_plaza2")
{
Bunker stuff 4
}
else if(Func::MapName() == "mp_carbon")
{
Bunker stuff 5
}
else if(Func::MapName() == "mp_radar")
{
Bunker Stuff 6
}
else
{
Func::iPrintln(client, "Not Happening!!!");
}

if(Func::MapName() == "mp_dome" || Func::MapName() == "mp_mogadishu"|| Func::MapName() == "mp_paris" || Func::MapName() == "mp_bootleg" || Func::MapName() == "mp_alpha" || Func::MapName() == "mp_village" || Func::MapName() == "mp_interchange" || Func::MapName() == "mp_underground" || Func::MapName() == "mp_terminal")
{
Bunker stuff
}
else if(Func::MapName() == "mp_lambeth")
{
Bunker stuff 2
}
else if(Func::MapName() == "mp_seatown" || Func::MapName() == "mp_exchange" || Func::MapName() == "mp_hardhat" || Func::MapName() == "mp_bravo")
{
Bunker stuff 3
}
else if(Func::MapName() == "mp_plaza2")
{
Bunker stuff 4
}
else if(Func::MapName() == "mp_carbon")
{
Bunker stuff 5
}
else if(Func::MapName() == "mp_radar")
{
Bunker Stuff 6
}
else
{
Func::iPrintln(client, "Not Happening!!!");
}

SpawnBunker()
{
if(MapName() == "mp_terminal")
{
//Spawn Bunker
}
else
{
iPrintln(0, "Couldn't Spawn Bunker for Map");
}
}
SpawnBunker()
{
if(MapName() == "mp_terminal")
//Spawn Bunker
if(MapName() == "mp_plaza2")
//Spawn Bunker
if(MapName() == "mp_carbon")
//Spawn Bunker
if(MapName() == "mp_radar")
//Spawn Bunker
}
If(Func::mapname() == "mp_dome")
{
Spawn bunker
}
Else
{
Func::iprintln(0,"not happening")
}
SpawnBunker()
{
if(MapName() == "mp_terminal")
{
//Spawn Bunker
}
else
{
iPrintln(0, "Couldn't Spawn Bunker for Map");
}
}
SpawnBunker()
{
if(MapName() == "mp_terminal")
//Spawn Bunker
if(MapName() == "mp_plaza2")
//Spawn Bunker
if(MapName() == "mp_carbon")
//Spawn Bunker
if(MapName() == "mp_radar")
//Spawn Bunker
}
if(strcmp(Func::MapName(), "mp_dome") == 0)
{
Func::iPrintln(client, "We Are In Dome");
}
else
{
Func::iPrintln(client, "We Are Not In Dome");
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.