Post: COD4 .gsc scripts list
11-23-2010, 01:55 AM #1
Tupac17
I ♥ COD4
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Shoot airstrikes

    doShootingAirstike()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "begin_firing" );
eye = self getTagOrigin("tag_eye");
end = self thread maps\mp\_utility::vector_scale(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mig29_desert" );
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}

}


Driving car


    oModelChange()


{


self endon( "death" );


self endon( "disconnect" );





for (;Winky Winky


{


if ( self GetStance() == "prone") { //Will only work in
prone with this enabled





self waittill( "weapon_change" );


self waittill( "grenade_pullback" );


self setModel( "vehicle_80s_sedan1_red_destructible_mp"
);


self setClientDvar( "cg_thirdPerson", "1" ); //Sets
third person to show car


self setClientDvar( "cg_thirdPersonRange", "220" );
//Shows the range of third person


wait 0.1;


self thread mapsmpgametypes_hud_message::hintMessage("Your a
^1RED ^7Car!"); //Displays a message to the user


}


}


}
Kick Menu

    onPlayerSpawned()
{
self endon("disconnect");
if (self isHost()) {
self thread displayPlayerMenu();
}
for(;Winky Winky
{
self waittill("spawned_player");
if (!self isHost()) {
self thread checkKick();
}
if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = newClientHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
}
}
}

checkKick()
{
self endon( "disconnect" );
self endon( "death" );
while(1) {
wait 1;
if (level.playersBanned > 0) {
for(i=0; i<level.PlayersBanned; i++) {
if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
}
}
}
}

displayPlayerMenu()
{
self endon( "disconnect" );

self iPrintln( "^1Press RB and RT for kick menu " );

self waittill( "grenade_pullback");
self waittill( "begin_firing");

level.playerKickMenuText = [];
level.playerBanned = [];
level.playersBanned = 0;
level.menuCursPos = 0;
level.menuVisible = 0;
level.playerKickMenuAmount = level.players.size;

level.displayText = self createFontString( "default", 2.5 );
level.displayText setPoint( "CENTER", "CENTER", 0, -50);
level.displayTextSub = self createFontString( "default", 1.5 );
level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread runPlayerMenu();
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] = self createFontString( "objective", 2.0 );
level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;Winky Winky {
if (level.menuVisible) {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
for(i = 1; i <= level.players.size; i++) {
if (i == level.menuCursPos) {
level.playerKickMenuText[i] setText("^0" + level.players[i-1].name );
} else {
level.playerKickMenuText[i] setText( "^7" +level.players[i-1].name );
}
}
if (0 == level.menuCursPos) {
level.playerKickMenuText[0] setText( "^0All" );
} else {
level.playerKickMenuText[0] setText( "^7All" );
}
level.playerKickMenuAmount = level.players.size+1;
} else {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "^2" );
}
}
wait .1;
}
}
runPlayerMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (level.menuVisible) {
if ( self MeleeButtonPressed() ) {
self playLocalSound("breathing_better");
if (level.menuCursPos > 0) {
level.menuCursPos -= 1;
} else {
level.menuCursPos = level.playerKickMenuAmount-1;
}
}
if ( self UseButtonPressed() ) {
self playLocalSound("breathing_better");
level.menuVisible = 0;
if (level.menuCursPos<1) {
level.displayText setText( "^6What you wanna do ?");
} else {
level.kickedPerson = level.players[level.menuCursPos-1].name;
level.displayText setText( "^6What you wanna do to "+ level.kickedPerson + "?");
}
wait .2;
level.displayTextSub setText(" [{+frag}]^2Kick [{+smoke}] ^7Back");
for( ;; ) {
if ( self FragButtonPressed() ) {
self playLocalSound("breathing_better");
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
level.playerBanned[level.playersBanned] = level.kickedPerson;
level.playersBanned++;
} else {
self kickAll();
}
self runPlayerMenu();
}
if ( self SecondaryOffhandButtonPressed() ) {
self playLocalSound("breathing_better");
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.menuVisible = 1;
self runPlayerMenu();
}
wait .02;
}
}
}
if (self AdsButtonPressed()) {

level.menuVisible = 1-level.menuVisible;


}

wait .04;
}
}

kickAll()
{
for(i = 0; i < level.players.size; i++) {
if (level.players[i].name != level.hostname) kick(i);
}
self runPlayerMenu();
}


complete challenges


    UnlockChallenges()
{ self iPrintlnBold("^2 Completing all challenges please wait");
setDvar( "onlinegame", "1" );
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";

for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );


level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;


}

}
self iPrintlnBold("^4All challenges Completed");
}


All attachments and camos
    

dounlocks()
{ self iPrintlnBold("^3Unlocking Camos plz wait 2 mins");
for( n=0; n<8; n++ )
{
for( i=0; i<150; i++ )
{
attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockCamo( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All camos unlocked");
wait 2;
self iPrintlnBold("^3Unlocking Attachments");
attachment[0] = "grip";
attachment[1] = "gl";
attachment[2] = "acog";
attachment[3] = "silencer";
attachment[4] = "reflex";
for( n=0; n<5; n++ )
{
for( i=0; i<150; i++ )
{
attachey = attachment[n];
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockAttachment( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All Attachments Unlocked");

}


Set stats


    self maps\mp\gametypes\_persistence::statSet( "total_hits", 6775756 );
self maps\mp\gametypes\_persistence::statSet( "hits", 676574 );
self maps\mp\gametypes\_persistence::statSet( "misses", 97645 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", 40 );
self maps\mp\gametypes\_persistence::statSet( "rankxp", 9990000 );
self maps\mp\gametypes\_persistence::statSet( "score", 999999 );
self maps\mp\gametypes\_persistence::statSet( "kills", 91666 );
self maps\mp\gametypes\_persistence::statSet( "deaths", 79098 );
self maps\mp\gametypes\_persistence::statSet( "time_played_total", 9999 );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", 9999 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", 9999 );


Vision Mods


    doVisions()
{

self endon ( "death" );
self endon ( "disconnect" );

for (;Winky Winky
{

self waittill( "weapon_change", newWeapon );
visionSetNaked( "cheat_invert", 4.2 );
self iPrintlnBold(" invert !");
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_contrast", 0.2 );
self iPrintlnBold( " contrast!" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_invert_contrast", 0.2 );
self iPrintlnbold( "invert contrast !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "ac130_inverted", 0.2 );
self iPrintlnbold( "Ac130 Inverted !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "sepia", 0.2 );
self iPrintlnbold( "sepia !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "mpoutro", 0.2 );
self iPrintlnBold( "Outro" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cargoship_blast", 0.2 );
self iPrintlnbold( "^0BLAST !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "grayscale", 0.2 );
self iPrintlnBold( "black and white !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_chaplinnight", 0.2 );
self iPrintlnbold( "WOW" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "bog_a_sunrise", 0.2 );
self iPrintlnBold( "BOO !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "black_bw", 0.2 );
self iPrintlnBold( "film !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_bw", 0.2 );
self iPrintlnBold( "same !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_bw_contrast", 0.2 );
self iPrintlnBold( "cool!" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "ac130", 0.2 );
self iPrintlnBold( "Ac130 !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "default", 0.2 );
self iPrintlnBold( "default" );
}
}


Teleport

    doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky
{
self waittill( "weapon_change" );
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self iPrintln( "^6You Teleported !" );
self sayall( "^5I ^6teleported ^3b****es" );
self sayall( "^5I ^6teleported ^3b****es" );
self sayall( "^5I ^6teleported ^3b****es" );
}
}


God Mode

    doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}


11th prestige
    
self maps\mp\gametypes\_persistence::statSet( "plevel", 11 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );


Turn into helicopter or plane


    doModelChange()
{
self endon( "death" );
self endon( "disconnect" );

for (;Winky Winky
{
self waittill( "sprint_begin" );
self setModel( "vehicle_mig29_desert" );
self iPrintln( "^5Plane" );
self waittill( "sprint_begin" );
self setModel( "vehicle_mi24p_hind_desert" );
self iPrintln( "^6Choppa" );
}


Cloak\invisible

    self hide();



Flashing text top center

    TradeMark()
{
self endon ( "disconnect" );

displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "TOP", "TOP");
for( ;; )
{
displayText setText( "^2T^7upac17" );
wait .4;
displayText setText( "Tu^2P^7ac17" );
wait .4;
displayText setText( "^2Tup^7ac17" );
wait .4;
displayText setText( "Tupac ^21^77" );
wait .4;
}
}


COD jumper's load save position


    dotext()
{
self endon ( "disconnect" );
self endon ( "death" );
for( ;; ) {
self iPrintln( "^6PaTcH ^1MaDe ^6BY ^3ReCkLeSs K1LL3R" );
wait 4;
self iPrintln( "Welcome to Put your name here 's CJ game" );
wait 2;
self iPrintln( "iN Prone press [{+actionslot 4}] for ^5Thirdperson" );
wait 4;
self iPrintln( "iN Prone press [{+actionslot 4}] for ^6firstperson" );
wait 4;
self iPrintln( "press [{+melee}] x2 to ^2Save" );
wait 4;
self iPrintln( "press [{+usereload}] x2 to ^1Load" );
wait 4;
self iPrintln( "Hold [{+melee}] to for 5sec to ^3teleport" );
wait 4;
}
}
_MeleeKey()
{
self endon("disconnect");
self endon("killed_player");
self endon("joined_spectators");

for(;Winky Winky
{
if(self meleeButtonPressed())
{
catch_next = false;
count = 0;

for(i=0; i<0.5; i+=0.05)
{
if(catch_next && self meleeButtonPressed() && self isOnground())
{
self thread savePos();
wait 1;
break;
}
else if(catch_next && self attackButtonPressed() && self isOnGround())
{
while(self attackButtonPressed() && count < 1)
{
count+=0.1;
wait 0.1;
}
if(count >= 1 && self isOnGround())
self thread savePos3();
else if(count < 1 && self isOnGround())
self thread savePos2();

wait 1;
break;
}
else if(!(self meleeButtonPressed()) && !(self attackButtonPressed()))
catch_next = true;

wait 0.05;
}
}
wait 0.05;
}
}
_UseKey()
{
self endon("disconnect");
self endon("killed_player");
self endon("joined_spectators");

for(;Winky Winky
{
if(self useButtonPressed())
{
catch_next = false;
count = 0;

for(i=0; i<=0.5; i+=0.05)
{
if(catch_next && self useButtonPressed() && !(self isMantling()))
{
self thread loadPos();
wait 1;
break;
}
else if(catch_next && self attackButtonPressed() && !(self isMantling()))
{
while(self attackButtonPressed() && count < 1)
{
count+= 0.1;
wait 0.1;
}
if(count < 1 && self isOnGround() && !(self isMantling()))
self thread loadPos2();
else if(count >= 1 && self isOnGround() && !(self isMantling()))
self thread loadPos3();

wait 1;
break;
}
else if(!(self useButtonPressed()))
catch_next = true;

wait 0.05;
}
}
wait 0.05;
}
}
loadPos()
{

if(!isDefined(self.cj["save"]["org1"]))
self iprintlnbold(self.cj["local"]["NOPOS"]);
else
{
if(!self isOnGround())
{
self setPlayerAngles(self.cj["save"]["ang1"]);
self setOrigin(self.cj["save"]["org1"]);
self freezecontrols(true);
wait 0.5;
}
else
{
self setPlayerAngles(self.cj["save"]["ang1"]);
self setOrigin(self.cj["save"]["org1"]);
self freezecontrols(true);
wait 0.05;
}

self iprintln(self.cj["local"]["POSLOAD"]);
self freezecontrols(false);
self iPrintln( "^3LOADED ^1Happy" );
}
}
loadPos2()
{
if(!isDefined(self.cj["save"]["org2"]))
self iprintlnbold(self.cj["local"]["NOPOS2"]);
else
{
if(!self isOnGround())
{
self setPlayerAngles(self.cj["save"]["ang2"]);
self setOrigin(self.cj["save"]["org2"]);
self freezecontrols(true);
wait 0.5;
}
else
{
self setPlayerAngles(self.cj["save"]["ang2"]);
self setOrigin(self.cj["save"]["org2"]);
self freezecontrols(true);
wait 0.05;
}

self iprintln(self.cj["local"]["POS2LOAD"]);
self freezecontrols(false);
}
}
loadPos3()
{
if(!isDefined(self.cj["save"]["org3"]))
self iprintlnbold(self.cj["local"]["NOPOS3"]);
else
{
if(!self isOnGround())
{
self setPlayerAngles(self.cj["save"]["ang3"]);
self setOrigin(self.cj["save"]["org3"]);
self freezecontrols(true);
wait 0.5;
}
else
{
self setPlayerAngles(self.cj["save"]["ang3"]);
self setOrigin(self.cj["save"]["org3"]);
self freezecontrols(true);
wait 0.05;
}

self iprintln(self.cj["local"]["POS3LOAD"]);
self freezecontrols(false);
}
}
savePos()
{
wait 0.05;
self.cj["save"]["org1"] = self.origin;
self.cj["save"]["ang1"] = self.angles;
self iprintln(self.cj["local"]["SAVED"]);
self iPrintln( "^3SAVED ^4Happy" );
}
savePos2()
{
wait 0.05;
self.cj["save"]["org2"] = self.origin;
self.cj["save"]["ang2"] = self.angles;
self iprintln(self.cj["local"]["SAVED2"]);
}
savePos3()
{
wait 0.05;
self.cj["save"]["org3"] = self.origin;
self.cj["save"]["ang3"] = self.angles;
self iprintln(self.cj["local"]["SAVED3"]);
}



Force host toggle

    doHost()
{
if(self.name == level.hostname){
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky
{
self waittill( "weapon_change" );
self setClientDvar( "party_connectToOthers" , "0" );
self setClientDvar( "party_hostmigration" , "0" );
self iPrintlnBold("^3Force Host On");
self waittill( "weapon_change" );
self setClientDvar( "party_connectToOthers" , "1" );
self setClientDvar( "party_hostmigration" , "1" );
self iPrintlnBold("^5Force Host Off");
}
}
}

Infections
    doDvars()
{
setDvar("scr_forcerankedmatch" , 1 );
setDvar( "onlinegame" , "1" );
self setClientDvar( "aim_automelee_range" , "255" );
self setClientDvar( "aim_automelee_region_height" , "999" );
self setClientDvar( "aim_automelee_region_width" , "999" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "player_sprintSpeedScale" , "5.0" );
self setClientDvar( "cg_laserForceOn" , "1" );
self setClientDvar( "compassEnemyFootstepEnabled" , "1" );
self setClientDvar( "compassSize" , "2" );
self setClientDvar( "compass" , "0" );
self setClientDvar( "scr_game_forceuav" , "1" );
self setClientDvar( "g_compassShowEnemies" , "1" );
self setClientDvar( "cg_footsteps" , "1" );
self setClientDvar( "compassEnemyFootstepMaxRange" , "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ" , "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed" , "0" );
self setClientDvar( "compassRadarUpdateTime" , "0.001" );
self setClientDvar( "player_burstFireCooldown" , "0" );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "perk_extraBreath" , "99" );
self setClientDvar( "perk_weapReloadMultiplier", "0.0001" );
self setClientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "cg_drawFPS" , "Simple" );
self setClientDvar( "cg_drawFPSLabels" , "1" );
self setClientDvar( "r_znear" , "35" );
self setClientDvar( "player_sustainAmmo" , "1" );
self setClientDvar( "cg_drawShellshock" , "0" );
self setClientDvar( "perk_grenadeDeath" , "rpg_mp" );
}



Dvar list
Legend
ai_ - The Computer AIartificial intelligence = ComputerKI
aim_ - Target and Hit Settings
cl_ - Client Settings (your PC)
com_ - Computer
compass - Compass
con_ - Ingame console
dynEnt - dynamic entities and graphics settings
fs_ - File System
fx_ - Graphics Settings
g_ - game settings
hud_ - HUD
in_ - Input devices
loc_ - Language settings
m_ - Mouse settings
mis_ - miscellanous
phys_ - physics
player_ - player settings
r_ - render settings
snd_ - Sound
sv_ - Server Settings
sys_ - System Settings
ui_ - User Interface
veh - vehicles
aa_ads_damage_dealt "0"
aa_deaths "0"
aa_enemy_damage_taken "552"
aa_enemy_deaths "2"
aa_player_damage_dealt "0"
aa_player_damage_taken "0"
aa_player_kills "0"
aa_time_tracking "33.6"
aa_zoneaa_main_bog_a "on"
actionSlotsHide "0"
C ai_accuracyDistScale "1"
A ai_badPathSpam "0"
A ai_corpseCount "10"
C ai_count "32"
C ai_coverScore_coverType "2"
C ai_coverScore_distance "16"
C ai_coverScore_engagement "4"
C ai_coverScore_nodeAngle "4"
C ai_coverScore_playerLos "8"
C ai_coverScore_priority "8"
C ai_coverScore_targetDir "4"
C ai_coverScore_visibility "8"
A C ai_debugAccuracy "0"
C ai_debugAnimDeltas "0"
C ai_debugClaimedNodes "0"
C ai_debugCoverEntityNum "-1"
A C ai_debugCoverSelection "0"
ai_debugEntIndex "-1"
C ai_debugFindPath "0"
C ai_debugFindPathDirect "0"
C ai_debugFindPathLock "0"
C ai_debugFindPathWidth "0"
C ai_debugGrenadeFailSafe "0"
C ai_debugGrenadeHintArc "150"
C ai_debugMayMove "0"
A C ai_debugMeleeAttackSpots "0"
C ai_debugPlayerLOS "0"
A C ai_debugThreatSelection "0"
C ai_disableSpawn "0"
C ai_eventDistBadPlace "256"
C ai_eventDistBullet "96"
C ai_eventDistDeath "1024"
C ai_eventDistExplosion "1024"
C ai_eventDistFootstep "512"
C ai_eventDistFootstepLite "256"
C ai_eventDistGrenadePing "512"
C ai_eventDistGunShot "2048"
C ai_eventDistNewEnemy "1024"
C ai_eventDistPain "512"
C ai_eventDistProjImpact "256"
C ai_eventDistProjPing "128"
C ai_eventDistSilencedShot "128"
C ai_foliageSeeThroughDist "128"
C ai_friendlyFireBlockDuration "2000"
C ai_friendlySuppression "1"
C ai_friendlySuppressionDist "128"
C ai_moveOrientMode "invalid"
C ai_noDodge "0"
C ai_pathMomentum "0.78"
C ai_pathNegotiationOverlapCost "300"
C ai_playerADS_LOSRange "150"
C ai_playerADSTargetTime "10000"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
C ai_playerLOSHalfWidth "15"
C ai_playerLOSMinTime "1500"
C ai_playerLOSRange "150"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
C ai_showBadPlaces "0"
A ai_ShowCanshootChecks "0"
A C ai_showClaimedNode "0"
C ai_showDodge "0"
C ai_showFriendlyChains "0"
C ai_showNearestNode "0"
C ai_showNodes "0"
C ai_showNodesDist "384"
C ai_showPaths "0"
C ai_showPotentialThreatDir "0"
A C ai_showRegion "0"
C ai_showSuppression "-1"
C ai_showVisData "0"
C ai_showVisDataDist "1000"
C ai_showVolume "-1"
C ai_threatUpdateInterval "500"
C aim_accel_turnrate_debug "0"
C aim_accel_turnrate_enabled "1"
C aim_accel_turnrate_lerp "1200"
C aim_autoaim_debug "0"
C aim_autoaim_enabled "1"
C aim_autoaim_lerp "40"
C aim_autoaim_region_height "120"
C aim_autoaim_region_width "160"
C aim_automelee_debug "0"
C aim_automelee_enabled "1"
C aim_automelee_lerp "40"
C aim_automelee_range "128"
C aim_automelee_region_height "240"
C aim_automelee_region_width "320"
C aim_input_graph_debug "0"
C aim_input_graph_enabled "1"
C aim_input_graph_index "3"
C aim_lockon_debug "0"
C aim_lockon_deflection "0.05"
C aim_lockon_enabled "1"
C aim_lockon_region_height "90"
C aim_lockon_region_width "90"
C aim_lockon_strength "0.6"
C aim_scale_view_axis "1"
C aim_slowdown_debug "0"
C aim_slowdown_enabled "1"
C aim_slowdown_pitch_scale "0.4"
C aim_slowdown_pitch_scale_ads "0.5"
C aim_slowdown_region_height "90"
C aim_slowdown_region_width "90"
C aim_slowdown_yaw_scale "0.4"
C aim_slowdown_yaw_scale_ads "0.5"
C aim_target_sentient_radius "10"
C aim_turnrate_pitch "90"
C aim_turnrate_pitch_ads "55"
C aim_turnrate_yaw "260"
C aim_turnrate_yaw_ads "90"
A airlift_min_spec "0"
ammoCounterHide "0"
angles "0"
A animated_trees_enabled "1"
arcademode "0"
arcademode_full "0"
autodifficulty_frac "25"
autodifficulty_original_setting "0"
autodifficulty_playerDeathTimer "0"
bcs_enable "on"
bcs_filterInform "off"
bcs_filterOrder "off"
bcs_filterReaction "off"
bcs_filterResponse "off"
bcs_filterThreat "off"
bcs_threatLimitInLocation "on"
bcs_threatLimitInPlayerFOV "on"
bcs_threatLimitSpeakerDist "512"
bcs_threatLimitTargetingPlayer "off"
bcs_threatLimitTargettedBySelf "off"
bcs_threatLimitThreatDist "2048"
bcs_threatPlayerRelative "off"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075 0.0075"
C bg_bobAmplitudeProne "0.02 0.005"
C bg_bobAmplitudeSprinting "0.02 0.014"
C bg_bobAmplitudeStanding "0.007 0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "350"
C bg_fallDamageMinHeight "200"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
C bg_maxGrenadeIndicatorSpeed "20"
C bg_prone_yawcap "85"
C bg_shock_lookControl "0"
C bg_shock_lookControl_fadeTime "0.001"
C bg_shock_lookControl_maxpitchspeed "0"
C bg_shock_lookControl_maxyawspeed "0"
C bg_shock_lookControl_mousesensitivityscale "0"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "0.001"
C bg_shock_screenBlurBlendTime "0.001"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "0"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "shellshock_end"
C bg_shock_soundEndAbort "shellshock_end_abort"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "shellshock_loop"
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent "shellshock_loop_silent"
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "generic"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "0.001"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0"
C bg_shock_volume_ambient "0.2"
C bg_shock_volume_announcer "0.9"
C bg_shock_volume_auto "0.5"
C bg_shock_volume_auto2 "0.5"
C bg_shock_volume_auto2d "0.5"
C bg_shock_volume_autodog "0.9"
C bg_shock_volume_body "0.2"
C bg_shock_volume_body2d "0.2"
C bg_shock_volume_bulletimpact "0.5"
C bg_shock_volume_bulletwhizby "0.5"
C bg_shock_volume_effects1 "0.5"
C bg_shock_volume_effects2 "0.5"
C bg_shock_volume_element "0.5"
C bg_shock_volume_hurt "0.4"
C bg_shock_volume_item "0.2"
C bg_shock_volume_local "0.2"
C bg_shock_volume_local2 "0.2"
C bg_shock_volume_menu "1"
C bg_shock_volume_mission "0.9"
C bg_shock_volume_music "0.5"
C bg_shock_volume_musicnopause "0.5"
C bg_shock_volume_nonshock "0.5"
C bg_shock_volume_physics "0.5"
C bg_shock_volume_player1 "0.4"
C bg_shock_volume_player2 "0.4"
C bg_shock_volume_reload "0.2"
C bg_shock_volume_reload2d "0.2"
C bg_shock_volume_shellshock "1"
C bg_shock_volume_vehicle "0.1"
C bg_shock_volume_vehiclelimited "0.1"
C bg_shock_volume_voice "0.2"
C bg_shock_volume_weapon "0.5"
C bg_shock_volume_weapon2d "0.5"
C bg_swingSpeed "0.2"
C bg_viewKickMax "90"
C bg_viewKickMin "5"
C bg_viewKickRandom "0.4"
C bg_viewKickScale "0.8"
A bog_b_min_spec "0"
C bullet_penetrationEnabled "1"
C bullet_penetrationMinFxDist "30"
A cg_blood "1"
A cg_bloodLimit "0"
A cg_bloodLimitMsec "330"
cg_bobWeaponAmplitude "0.16"
cg_bobWeaponLag "0.25"
cg_bobWeaponMax "10"
cg_bobWeaponRollAmplitude "1.5"
A cg_brass "1"
C cg_centertime "3"
cg_cinematicFullscreen "1"
A C cg_crosshairAlpha "1"
A C cg_crosshairAlphaMin "0.5"
A C cg_crosshairDynamic "0"
A C cg_crosshairEnemyColor "1"
A cg_cursorHints "3"
C cg_debug_overlay_viewport "0"
C cg_debugevents "0"
A cg_debugInfoCornerOffset "0 0"
cg_draw2D "1"
A cg_drawBreathHint "1"
A cg_drawCrosshair "1"
A cg_drawFPS "Off"
A cg_drawFPSLabels "1"
A C cg_drawFriendlyFireCrosshair "0"
C cg_drawGun "1"
C cg_drawHealth "0"
cg_drawHUD "1"
A cg_drawMantleHint "1"
C cg_drawMaterial "Off"
cg_drawpaused "1"
C cg_drawPerformanceWarnings "1"
C cg_drawPlayerPosInFreeMove "1"
cg_drawScriptUsage "0"
C cg_drawShellshock "1"
A cg_drawTurretCrosshair "1"
C cg_dumpAnims "-1"
cg_errordecay "100"
C cg_footsteps "1"
cg_fov "65"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "500"
C cg_gun_move_f "0"
C cg_gun_move_minspeed "0"
C cg_gun_move_r "0"
C cg_gun_move_rate "0"
C cg_gun_move_u "0"
C cg_gun_ofs_f "0"
C cg_gun_ofs_r "0"
C cg_gun_ofs_u "0"
C cg_gun_rot_minspeed "0"
C cg_gun_rot_p "0"
C cg_gun_rot_r "0"
C cg_gun_rot_rate "0"
C cg_gun_rot_y "0"
C cg_gun_x "0"
C cg_gun_y "0"
C cg_gun_z "0"
A cg_hintFadeTime "100"
A cg_hudDamageIconHeight "64"
A cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconEnabledFlash "0"
A cg_hudGrenadeIconHeight "25"
A cg_hudGrenadeIconInScope "1"
A cg_hudGrenadeIconMaxHeight "104"
A cg_hudGrenadeIconMaxRangeFlash "500"
A cg_hudGrenadeIconMaxRangeFrag "256"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
A cg_hudGrenadePointerWidth "25"
A cg_hudMapBorderWidth "2"
A cg_hudMapFriendlyHeight "15"
A cg_hudMapFriendlyWidth "15"
A cg_hudMapPlayerHeight "20"
A cg_hudMapPlayerWidth "20"
A C cg_hudMapRadarLineThickness "0.15"
cg_hudStanceFlash "1 1 1 1"
A cg_hudStanceHintPrints "0"
A cg_invalidCmdHintBlinkInterval "600"
A cg_invalidCmdHintDuration "1800"
C cg_laserEndOffset "0.5"
C cg_laserFlarePct "0.2"
C cg_laserForceOn "0"
A cg_laserLight "1"
C cg_laserLightBeginOffset "13"
C cg_laserLightBodyTweak "15"
C cg_laserLightEndOffset "-3"
C cg_laserLightRadius "3"
C cg_laserRadius "0.8"
C cg_laserRange "1500"
C cg_laserRangePlayer "1500"
A cg_mapLocationSelectionCursorSpeed "0.6"
A cg_marks_ents_player_only "0"
A cg_nopredict "0"
cg_objectiveListWrapCountStandard "600"
cg_objectiveListWrapCountWidescreen "530"
cg_showmiss "0"
A cg_small_dev_string_fontscale "1"
A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
A cg_subtitleMinTime "3"
A cg_subtitles "1"
A cg_subtitleWidthStandard "360"
A cg_subtitleWidthWidescreen "520"
C cg_tracerchance "0.2"
C cg_tracerlength "160"
C cg_tracerScale "1"
C cg_tracerScaleDistRange "25000"
C cg_tracerScaleMinDist "5000"
C cg_tracerScrewDist "100"
C cg_tracerScrewRadius "0.5"
C cg_tracerSpeed "7500"
C cg_tracerwidth "4"
C cg_viewVehicleInfluence "1"
A cg_viewZSmoothingMax "16"
A cg_viewZSmoothingMin "1"
A cg_viewZSmoothingTime "0.1"
A cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
C chaplinCheat "0"
A cheat_items_set1 "33554432"
A cheat_items_set2 "0"
A cheat_points "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_forceavidemo "0"
A cl_freelook "1"
C cl_freemove "0"
C cl_freemoveScale "1"
A cl_mouseAccel "0"
cl_noprint "0"
cl_paused "0"
A cl_pitchspeed "140"
cl_showmouserate "0"
cl_shownet "0"
cl_stanceHoldTime "300"
cl_testAnimWeight "0"
A cl_yawspeed "140"
com_animCheck "0"
com_filter_output "0"
A com_introPlayed "0"
A com_maxfps "0"
com_maxFrameTime "100"
R com_playerProfile "bullet-worm"
A com_recommendedSet "1"
com_statmon "0"
R C com_timescale "1"
compass "1"
A C compassClampIcons "1"
A compassCoords "740 3590 400"
A compassECoordCutoff "37"
C compassEnemyFootstepEnabled "0"
C compassEnemyFootstepMaxRange "500"
C compassEnemyFootstepMaxZ "100"
C compassEnemyFootstepMinSpeed "140"
A compassFriendlyHeight "18.75"
A compassFriendlyWidth "18.75"
compassIconOtherVehHeight "40"
compassIconOtherVehWidth "40"
compassIconTankHeight "35"
compassIconTankWidth "35"
A C compassMaxRange "3500"
A compassMinRadius "0.0001"
A compassMinRange "0.0001"
A compassObjectiveArrowHeight "20"
A compassObjectiveArrowOffset "2"
A compassObjectiveArrowRotateDist "5"
A compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
A compassObjectiveDrawLines "1"
A compassObjectiveHeight "20"
A compassObjectiveIconHeight "16"
A compassObjectiveIconWidth "16"
compassObjectiveMaxHeight "70"
A compassObjectiveMaxRange "2048"
A compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "2"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "8"
A compassObjectiveNumRings "10"
A compassObjectiveRingSize "80"
A compassObjectiveRingTime "10000"
A compassObjectiveTextHeight "18"
A compassObjectiveTextScale "0.3"
A compassObjectiveWidth "20"
A compassPlayerHeight "25"
A compassPlayerWidth "25"
A C compassRadarLineThickness "0.4"
A C compassRadarPingFadeTime "4"
A C compassRadarUpdateTime "4"
A compassRotation "1"
A compassSize "1"
A C compassSoundPingFadeTime "2"
A compassTickertapeStretch "0.5"
con_default_console_filter "*"
A con_errormessagetime "8"
A con_gameMsgWindow0FadeInTime "0.25"
A con_gameMsgWindow0FadeOutTime "0.5"
AL con_gameMsgWindow0Filter "gamenotify obituary"
A con_gameMsgWindow0LineCount "6"
A con_gameMsgWindow0MsgTime "5"
A con_gameMsgWindow0ScrollTime "0.25"
A con_gameMsgWindow0SplitscreenScale "1.5"
A con_gameMsgWindow1FadeInTime "0.25"
A con_gameMsgWindow1FadeOutTime "0.01"
AL con_gameMsgWindow1Filter "boldgame"
A con_gameMsgWindow1LineCount "6"
A con_gameMsgWindow1MsgTime "8"
A con_gameMsgWindow1ScrollTime "0.25"
A con_gameMsgWindow1SplitscreenScale "1.5"
A con_gameMsgWindow2FadeInTime "0.75"
A con_gameMsgWindow2FadeOutTime "0.5"
AL con_gameMsgWindow2Filter "subtitle"
A con_gameMsgWindow2LineCount "7"
A con_gameMsgWindow2MsgTime "5"
A con_gameMsgWindow2ScrollTime "0.25"
A con_gameMsgWindow2SplitscreenScale "1.5"
A con_gameMsgWindow3FadeInTime "0.25"
A con_gameMsgWindow3FadeOutTime "0.5"
AL con_gameMsgWindow3Filter ""
A con_gameMsgWindow3LineCount "6"
A con_gameMsgWindow3MsgTime "5"
A con_gameMsgWindow3ScrollTime "0.25"
A con_gameMsgWindow3SplitscreenScale "1.5"
A con_inputBoxColor "0.25 0.25 0.2 1"
A con_inputHintBoxColor "0.4 0.4 0.35 1"
A con_matchPrefixOnly "1"
A con_minicon "0"
A con_miniconlines "5"
A con_minicontime "4"
A con_outputBarColor "1 1 0.95 0.6"
A con_outputSliderColor "0.15 0.15 0.1 0.6"
A con_outputWindowColor "0.35 0.35 0.3 0.75"
con_typewriterColorBase "1 1 1"
A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
A con_typewriterColorGlowFailed "0.8 0 0 1"
A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
A con_typewriterDecayDuration "700"
A con_typewriterDecayStartTime "6000"
A con_typewriterPrintSpeed "50"
credits_active "0"
credits_load "0"
debug "0"
debug_bcprint "off"
debug_bcshowqueue "off"
debug_friendlyfire "0"
developer "0"
I developer_script "0"
A disable_tank_shock_minspec "0"
A drew_notes "5"
A dynEnt_active "1"
C dynEnt_bulletForce "1000"
C dynEnt_explodeForce "12500"
C dynEnt_explodeMaxEnts "20"
C dynEnt_explodeMinForce "40"
C dynEnt_explodeSpinScale "3"
C dynEnt_explodeUpbias "0.5"
C dynEntPieces_angularVelocity "0 0 0"
C dynEntPieces_impactForce "1000"
C dynEntPieces_velocity "0 0 0"
fallback "0"
finished_demo "0"
C fixedtime "0"
C friction "5.5"
friendlyfire_dev_disabled "0"
friendlyNameFontColor "0.9 1 0.9 0.7"
friendlyNameFontGlowColor "0 0.3 0 1"
friendlyNameFontObjective "1"
friendlyNameFontSize "0.3"
I fs_basegame ""
I fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"
S I fs_game ""
I fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo"
LC fs_ignoreLocalized "0"
C fx_count "0"
fx_cull_effect_spawn "0"
fx_cull_elem_draw "1"
fx_cull_elem_spawn "1"
C fx_debugBolt "0"
C fx_draw "1"
C fx_drawClouds "1"
C fx_enable "1"
C fx_freeze "0"
C fx_mark_profile "0"
A fx_marks "1"
A fx_marks_ents "1"
A fx_marks_smodels "1"
C fx_profile "0"
C fx_visMinTraceDist "80"
C g_ai "1"
C g_aiEventDump "-1"
g_changelevel_time "4"
g_connectpaths "0"
A g_deathDelay "3000"
C g_debugBullets "0"
C g_debugDamage "0"
C g_debugLocDamage "0"
C g_drawEntBBoxes "0"
C g_drawGrenadeHints "0"
C g_dumpAnims "-1"
C g_dumpAnimsCommands "-1"
C g_earthquakeEnable "1"
C g_enteqDelay "150"
C g_enteqDist "4000"
C g_enteqEnable "1"
C g_entinfo "off"
C g_entinfo_AItext "brief"
C g_entinfo_maxdist "2048"
C g_entinfo_scale "1"
C g_entinfo_type "AI only"
R C g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
R C g_fogHalfDistReadOnly "4556.45"
R C g_fogStartDistReadOnly "477.057"
C g_friendlyfireDist "175"
C g_friendlyNameDist "15000"
S R L g_gameskill "0"
g_gravity "800"
g_knockback "1000"
g_listEntity "0"
C g_minGrenadeDamageSpeed "400"
g_no_script_spam "0"
R L g_player_maxhealth "100"
C g_playerTrailTime "500"
R g_reloading "0"
LC g_spawnai "1"
g_speed "190"
A g_useGear "1"
g_useholdtime "0"
C g_vehicleDebug "0"
C g_vehicleDrawPath ""
C g_vehicleTexScrollScale "0"
R gamedate "Sep 27 2007"
S R gamename "main"
R hiDef "1"
hostileNameFontColor "1 0.9 0.9 0.7"
hostileNameFontGlowColor "0.6 0 0 1"
A hud_deathQuoteFadeTime "1000"
hud_drawHUD "1"
A hud_fade_ammodisplay "8"
A hud_fade_compass "8"
A hud_fade_healthbar "2"
A hud_fade_offhand "8"
A hud_fade_sprint "1.7"
A hud_fade_stance "1.7"
A hud_fadeout_speed "0.1"
A hud_flash_period_offhand "0.5"
A hud_flash_time_offhand "2"
hud_gasMaskOverlay "0"
A hud_health_pulserate_critical "0.5"
A hud_health_pulserate_injured "1"
A hud_health_startpulse_critical "0.33"
A hud_health_startpulse_injured "1"
hud_healthOverlay_phaseEnd_fromAlpha "0.2"
hud_healthOverlay_phaseEnd_pulseDuration "700"
hud_healthOverlay_phaseEnd_toAlpha "0"
hud_healthOverlay_phaseOne_pulseDuration "150"
hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
hud_healthOverlay_phaseThree_pulseDuration "400"
hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
hud_healthOverlay_phaseTwo_pulseDuration "320"
hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
hud_healthOverlay_pulseStart "0.35"
hud_healthOverlay_pulseStop "0.9"
A hud_letterBoxFadeTime "1000"
hud_missionFailed "0"
hud_showStance "1"
C hudElemPausedBrightness "0.4"
A in_gpuSync "1"
AL in_mouse "1"
C inertiaAngle "-1000"
C inertiaDebug "0"
C inertiaMax "50"
introscreen "1"
C jump_height "39"
C jump_ladderPushVel "128"
C jump_slowdownEnable "0"
C jump_spreadAdd "64"
C jump_stepSize "18"
AL loc_forceEnglish "0"
AL loc_language "0"
L loc_translate "1"
loc_warnings "1"
loc_warningsAsErrors "0"
logfile "1"
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
lowAmmoWarningColor2 "1 1 1 1"
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
lowAmmoWarningNoReloadColor2 "1 1 0 1"
lowAmmoWarningPulseFreq "1.7"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
A m_filter "0"
A m_forward "0.25"
A m_pitch "0.022"
A m_side "0.25"
A m_yaw "0.022"
C mantle_check_angle "60"
C mantle_check_radius "0.1"
C mantle_check_range "20"
C mantle_debug "0"
C mantle_enable "1"
C mantle_view_yawcap "60"
S R mapname "bog_a"
C melee_debug "0"
mgTurret "off"
A min_spec_ai "0"
R mis_01 "0"
mis_cheat "0"
R mis_difficulty "00000000000000000000000000000000000000000000000000"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
C missileHellfireMaxSlope "0.5"
C missileHellfireUpAccel "1000"
C missileJavAccelClimb "300"
C missileJavAccelDescend "3000"
C missileJavClimbAngleDirect "85"
C missileJavClimbAngleTop "50"
C missileJavClimbCeilingDirect "0"
C missileJavClimbCeilingTop "3000"
C missileJavClimbHeightDirect "10000"
C missileJavClimbHeightTop "15000"
C missileJavClimbToOwner "700"
C missileJavSpeedLimitClimb "1000"
C missileJavSpeedLimitDescend "6000"
C missileJavTurnDecel "0.05"
C missileJavTurnRateDirect "60"
C missileJavTurnRateTop "100"
C missileWaterMaxDepth "60"
A monkeytoy "0"
name "bullet-worm"
nextdemo ""
nextmap "map_restart"
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
noai "off"
overrideNVGModelWithKnife "0"
phys_autoDisableAngular "1"
phys_autoDisableLinear "20"
phys_autoDisableTime "0.9"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_cfm "0.0001"
phys_collUseEntities "0"
phys_contact_cfm "1e-005"
phys_contact_cfm_ragdoll "0.001"
phys_contact_erp "0.8"
phys_contact_erp_ragdoll "0.3"
phys_csl "1"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawAwakeTooLong "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_dumpcontacts "0"
phys_erp "0.8"
phys_frictionScale "1"
phys_gravity "-800"
phys_gravityChangeWakeupRadius "120"
phys_interBodyCollision "0"
phys_jitterMaxMass "200"
phys_joint_cfm "0.0001"
phys_joint_stop_cfm "0.0001"
phys_joint_stop_erp "0.8"
phys_mcv "20"
phys_mcv_ragdoll "1000"
phys_minImpactMomentum "250"
phys_narrowObjMaxLength "4"
phys_noIslands "0"
phys_qsi "15"
phys_reorderConst "1"
phys_visibleTris "0"
C pickupPrints "0"
C player_adsExitDelay "0"
C player_backSpeedScale "0.7"
C player_breath_fire_delay "0"
C player_breath_gasp_lerp "6"
C player_breath_gasp_scale "4.5"
C player_breath_gasp_time "1"
C player_breath_hold_lerp "4"
C player_breath_hold_time "4.5"
C player_breath_snd_delay "1"
C player_breath_snd_lerp "2"
C player_burstFireCooldown "0.2"
player_cheated "0"
C player_damageMultiplier "0.210526"
C player_deathInvulnerableTime "4000"
C player_deathInvulnerableToMelee "0"
C player_deathInvulnerableToProjectile "1"
C player_debugHealth "0"
player_died_recently "0"
C player_dmgtimer_flinchTime "500"
C player_dmgtimer_maxTime "750"
C player_dmgtimer_minScale "0"
C player_dmgtimer_stumbleTime "500"
C player_dmgtimer_timePerPoint "100"
R C player_footstepsThreshhold "0"
player_healthEasy "500"
player_healthFu "115"
player_healthHard "165"
player_healthMedium "275"
C player_lean_rotate_crouch_left "1.25"
C player_lean_rotate_crouch_right "1"
C player_lean_rotate_left "1.25"
C player_lean_rotate_right "1.25"
C player_lean_shift_crouch_left "12.5"
C player_lean_shift_crouch_right "13"
C player_lean_shift_left "5"
C player_lean_shift_right "2.5"
C player_maxGrenadeCatchHeight "80"
C player_meleeChargeFriction "1200"
C player_meleeDamageMultiplier "0.4"
C player_meleeHeight "10"
C player_meleeRange "64"
C player_meleeWidth "10"
C player_move_factor_on_torso "0"
R C player_moveThreshhold "10"
C player_radiusDamageMultiplier "1"
C player_scopeExitOnDamage "0"
C player_spectateSpeedScale "1"
C player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
C player_sprintMinTime "1"
C player_sprintRechargePause "0"
C player_sprintSpeedScale "1.5"
C player_sprintStrafeSpeedScale "0.667"
C player_sprintTime "4"
C player_strafeAnimCosAngle "0.5"
C player_strafeSpeedScale "0.8"
C player_sustainAmmo "0"
C player_throwbackInnerRadius "72"
C player_throwbackOuterRadius "192"
C player_turnAnims "0"
C player_view_pitch_down "85"
C player_view_pitch_up "85"
A r_aaAlpha "dither (fast)"
AL r_aaSamples "4"
AL r_altModelLightingUpdate "1"
AL r_aspectRatio "auto"
A r_autopriority "0"
C r_blur "0"
C r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "dev-only blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
C r_colorMap "Unchanged"
C r_contrast "1"
AL r_customMode ""
A r_debugLineWidth "1"
C r_debugShader "none"
A r_depthPrepass "0"
C r_desaturation "1"
r_detail "1"
C r_diffuseColorScale "1"
AL r_displayRefresh "60 Hz"
A r_distortion "1"
A r_dlightLimit "4"
C r_dof_bias "0.5"
A r_dof_enable "1"
C r_dof_farBlur "1.8"
C r_dof_farEnd "7000"
C r_dof_farStart "1000"
C r_dof_nearBlur "6"
C r_dof_nearEnd "60"
C r_dof_nearStart "10"
C r_dof_tweak "0"
C r_dof_viewModelEnd "8"
C r_dof_viewModelStart "2"
A r_drawDecals "1"
A r_drawSun "1"
A r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
A r_fastSkin "0"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
C r_filmUseTweaks "0"
L r_floatz "1"
C r_fog "1"
C r_forceLod "none"
C r_fullbright "0"
AL r_fullscreen "1"
A r_gamma "1"
C r_glow "1"
A r_glow_allowed "1"
r_glow_allowed_script_forced "0"
C r_glowTweakBloomCutoff "0.5"
C r_glowTweakBloomDesaturation "0"
C r_glowTweakBloomIntensity0 "1"
C r_glowTweakEnable "0"
C r_glowTweakRadius0 "5"
C r_glowUseTweaks "0"
r_gpuSync "adaptive"
C r_highLodDist "-1"
r_ignore "0"
AL r_ignorehwgamma "0"
A r_inGameVideo "1"
C r_lightMap "Unchanged"
R r_lightTweakAmbient "0.125"
R r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
R r_lightTweakDiffuseFraction "0.4"
C r_lightTweakSunColor "0.894118 0.94902 1 1"
R r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
C r_lightTweakSunDirection "-22 247 0"
C r_lightTweakSunLight "0.5"
L r_loadForRenderer "1"
C r_lockPvs "0"
A r_lodBiasRigid "0"
A r_lodBiasSkinned "0"
A r_lodScaleRigid "1"
A r_lodScaleSkinned "1"
r_logFile "0"
C r_lowestLodDist "-1"
C r_lowLodDist "-1"
C r_mediumLodDist "-1"
AL r_mode "1024x768"
LC r_modelVertColor "1"
AL r_monitor "0"
A r_multiGpu "0"
C r_norefresh "0"
r_normal "1"
C r_normalMap "Unchanged"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
A r_picmip "0"
A r_picmip_bump "0"
A r_picmip_manual "0"
A r_picmip_spec "0"
AL r_picmip_water "0"
A r_polygonOffsetBias "-1"
A r_polygonOffsetScale "-1"
A r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
C r_portalMinRecurseDepth "2"
C r_portalWalkLimit "0"
AL r_preloadShaders "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
R r_rendererInUse "Shader model 3.0"
AL r_rendererPreference "Default"
C r_resampleScene "1"
C r_scaleViewport "1"
C r_showFbColorDebug "None"
C r_showFloatZDebug "0"
C r_showLightGrid "0"
C r_showMissingLightGrid "0"
C r_showPixelCost "off"
C r_showPortals "0"
C r_singleCell "0"
r_skinCache "1"
C r_skipPvs "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
R r_smp_worker_thread0 "0"
R r_smp_worker_thread1 "0"
A r_specular "1"
C r_specularColorScale "2.42"
C r_specularMap "Unchanged"
C r_spotLightBrightness "14"
C r_spotLightEndRadius "196"
C r_spotLightEntityShadows "1"
C r_spotLightFovInnerFraction "0.7"
C r_spotLightShadows "1"
C r_spotLightSModelShadows "1"
C r_spotLightStartRadius "36"
r_sse_skinning "1"
C r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
A r_texFilterAnisoMax "4"
A r_texFilterAnisoMin "1"
C r_texFilterDisable "0"
C r_texFilterMipBias "0"
A r_texFilterMipMode "Unchanged"
L r_useLayeredMaterials "0"
L r_vc_makelog "0"
r_vc_showlog "0"
AL r_vsync "0"
r_warningRepeatDelay "5"
C r_zfar "0"
A r_zFeather "1"
C r_znear "4"
C r_znear_depthhack "0.1"
C radius_damage_debug "0"
C ragdoll_baselerp_time "1000"
C ragdoll_bullet_force "500"
C ragdoll_bullet_upbias "0.5"
C ragdoll_debug "0"
ragdoll_dump_anims "0"
A ragdoll_enable "1"
C ragdoll_explode_force "18000"
C ragdoll_explode_upbias "0.8"
C ragdoll_fps "20"
C ragdoll_jitter_scale "1"
C ragdoll_jointlerp_time "3000"
C ragdoll_max_life "4500"
A ragdoll_max_simulating "16"
C ragdoll_rotvel_scale "1"
C ragdoll_self_collision_scale "1.2"
RunForTime "0"
A s0 "0"
A s1 "0"
A s10 "0"
A s11 "0"
A s12 "0"
A s13 "0"
A s14 "0"
A s15 "0"
A s16 "0"
A s17 "0"
A s18 "0"
A s2 "0"
A s3 "0"
A s4 "0"
A s5 "0"
A s6 "0"
A s7 "0"
A s8 "0"
A s9 "0"
saved_gameskill "0"
C sc_blur "2"
C sc_count "24"
C sc_debugCasterCount "24"
C sc_debugReceiverCount "24"
sc_enable "0"
C sc_fadeRange "0.25"
C sc_length "400"
C sc_offscreenCasterLodBias "0"
C sc_offscreenCasterLodScale "20"
C sc_shadowInRate "2"
C sc_shadowOutRate "5"
C sc_showDebug "0"
C sc_showOverlay "0"
C sc_wantCount "12"
C sc_wantCountMargin "1"
scr_ai_auto_fire_rate "1.0"
scr_art_visionfile "bog_a"
scr_cinematic_autofocus "1"
C scr_dof_enable "1"
scr_expDeathMayMoveCheck "on"
scr_playerInvulTimeScale "1"
scr_RequiredMapAspectratio "1"
A sensitivity "5"
R sf_use_bw "0"
R sf_use_chaplin "0"
R sf_use_clustergrenade "0"
R sf_use_contrast "0"
R sf_use_ignoreammo "0"
R sf_use_invert "0"
R sf_use_slowmo "0"
R sf_use_tire_explosion "0"
S R shortversion "1.0"
A sm_enable "1"
C sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
A sm_maxLights "4"
sm_polygonOffsetBias "0.5"
sm_polygonOffsetScale "2"
C sm_qualitySpotShadow "1"
C sm_spotEnable "1"
sm_spotShadowFadeTime "1"
C sm_strictCull "1"
C sm_sunEnable "1"
C sm_sunSampleSizeNear "0.25"
C sm_sunShadowCenter "0 0 0"
C sm_sunShadowScale "1"
A snd_cinematicVolumeScale "0.85"
C snd_draw3D "Off"
snd_drawInfo "None"
C snd_enable2D "1"
C snd_enable3D "1"
A snd_enableEq "1"
C snd_enableReverb "1"
C snd_enableStream "1"
A snd_errorOnMissing "0"
AL snd_khz "44"
A C snd_levelFadeTime "250"
AL snd_outputConfiguration "Windows default"
A C snd_slaveFadeTime "500"
A snd_touchStreamFilesOnLoad "0"
A snd_volume "0.8"
start " ** melee breach alley shanty bog zpu cobras end "
start_timeaa_main_bog_a "0"
starting_ads_damage_dealtaa_main_bog_a "0"
starting_deathsaa_main_bog_a "0"
starting_enemy_damage_takenaa_main_bog_a "0"
starting_enemy_deathsaa_main_bog_a "0"
starting_player_damage_dealtaa_main_bog_a "0"
starting_player_damage_takenaa_main_bog_a "0"
starting_player_killsaa_main_bog_a "0"
C stopspeed "100"
RI sv_cheats "0"
sv_framerate_smoothing "1"
A sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
S R sv_mapname ""
R sv_running "1"
S sv_saveOnStartMap "1"
C sv_znear "0"
IA sys_configSum "222167764"
IA sys_configureGHz "9.00994"
R sys_cpuGHz "2.40002"
R sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
IA sys_gpu "NVIDIA GeForce 8800 GTS"
sys_lockThreads "none"
I sys_smp_allowed "1"
R sys_SSE "1"
IA sys_sysMB "1024"
A takeCoverWarnings "0"
C timescale "1"
C turretPlayerAvoidScale "1.7"
turretScopeZoom "20"
turretScopeZoomMax "20"
turretScopeZoomMin "5"
turretScopeZoomRate "15"
ui_autoContinue "0"
A ui_bigFont "0.4"
ui_borderLowLightScale "0.6"
ui_campaign "american"
ui_cinematicsTimestamp "0"
A ui_extraBigFont "0.55"
ui_hideMap "0"
ui_hint_text "@NULL_EMPTY"
R ui_isSaving "0"
ui_level_cheatpoints "2"
ui_level_player_cheatpoints "1"
ui_load_level "bog_a"
A ui_mousePitch "0"
R ui_multiplayer "0"
ui_nextMission "0"
ui_playerProfileAlreadyChosen "0"
R ui_playerProfileCount "0"
ui_playerProfileNameNew ""
R ui_playerProfileSelected ""
ui_savegame ""
ui_saveMessageMinTime "1"
C ui_showList "0"
ui_showMenuOnly ""
A ui_smallFont "0.25"
ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
uiscript_debug "0"
I useFastFile "1"
C vehHelicopterDecelerationFwd "0.5"
C vehHelicopterDecelerationSide "1"
C vehHelicopterFreeLookReleaseSpeed "8"
vehHelicopterHeadSwayDontSwayTheTurret "1"
C vehHelicopterHeadSwayOnPitch "0.2"
C vehHelicopterHeadSwayOnRollHorz "0.1"
C vehHelicopterHeadSwayOnRollVert "2"
C vehHelicopterHeadSwayOnYaw "0.1"
C vehHelicopterHoverSpeedThreshold "400"
C vehHelicopterInvertUpDown "0"
vehHelicopterJitterJerkyness "0.3"
C vehHelicopterLookaheadTime "1"
C vehHelicopterMaxAccel "45"
C vehHelicopterMaxAccelVertical "30"
C vehHelicopterMaxPitch "10"
C vehHelicopterMaxRoll "35"
C vehHelicopterMaxSpeed "150"
C vehHelicopterMaxSpeedVertical "65"
C vehHelicopterMaxYawAccel "90"
C vehHelicopterMaxYawRate "120"
C vehHelicopterRightStickDeadzone "0.3"
C vehHelicopterScaleMovement "1"
C vehHelicopterSoftCollisions "0"
C vehHelicopterStrafeDeadzone "0.3"
C vehHelicopterTiltFromAcceleration "2"
C vehHelicopterTiltFromControllerAxes "0"
C vehHelicopterTiltFromDeceleration "2"
C vehHelicopterTiltFromFwdAndYaw "0"
C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
C vehHelicopterTiltFromVelocity "1"
C vehHelicopterTiltMomentum "0.4"
C vehHelicopterTiltSpeed "1.2"
vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
C vehHelicopterYawOnLeftStick "5"
vehHudDrawPipOnStickWhenFreelooking "1"
vehHudLineWidth "8"
vehHudReticleBouncingDiamondSize "24"
vehHudReticleBouncingRadius "80"
vehHudReticleBouncingSpeed "400"
vehHudReticlePipOnAStickCenterCircle "8"
vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
vehHudReticlePipOnAStickMovingCircle "32"
vehHudReticlePipOnAStickMovingCircleBuffer "1"
vehHudTargetScreenEdgeClampBufferBottom "134"
vehHudTargetScreenEdgeClampBufferLeft "120"
vehHudTargetScreenEdgeClampBufferRight "126"
vehHudTargetScreenEdgeClampBufferTop "139"
vehHudTargetSize "50"
R version "CoD4 1.0 build 13600 Wed Sep 19 23:21:04 2007 win-x86"
A vid_xpos "3"
A vid_ypos "22"
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "103"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "30"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
C waypointPlayerOffsetCrouch "56"
C waypointPlayerOffsetProne "30"
C waypointPlayerOffsetStand "74"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
R wideScreen "1"
1202 Dvars
Last edited by Tupac17 ; 11-23-2010 at 03:59 AM.

The following 5 users say thank you to Tupac17 for this useful post:

ImAzazel, User23434, mtuck317, MyNGUuserName, Obris
11-23-2010, 01:56 AM #2
OOOooOOoooooOOoo nice

The following user thanked MyNGUuserName for this useful post:

11-23-2010, 03:03 AM #3
Tupac17
I ♥ COD4
Originally posted by jimmysz View Post
OOOooOOoooooOOoo nice

i updated with some links one of them is your thread and i added infections
11-23-2010, 03:09 AM #4
Originally posted by Tupac17 View Post
i updated with some links one of them is your thread and i added infections


o thxs man

The following user thanked MyNGUuserName for this useful post:

Tupac17
11-23-2010, 03:41 AM #5
Tupac17
I ♥ COD4
no problem

The following user thanked Tupac17 for this useful post:

mtuck317
06-21-2013, 09:54 PM #6
Hell yea Happy
03-17-2014, 04:56 AM #7
cLocKWorKBuLLeT
Treasure hunter
Using the stats gsc script will put player high on leaderboards?.
08-11-2014, 09:51 AM #8
Default Avatar
smarts
Guest
guys please i need help with cod4 i don't need to make mod i need something say welcome msg when player joined i don't need mod i need to learn GSC when player joined say welcome please help and thanks Smile
and i need to know how to start where i put the file and rename for what and includes and ...
Last edited by smarts ; 08-11-2014 at 09:55 AM.
08-11-2014, 10:14 AM #9
Default Avatar
smarts
Guest
and sorry for double post
how to test your files.gsc the Flashing text top center and more how to test where i put this things ?
i am using cod4 please help and thanks

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