shaders = strTok("progress_bar_fg; white",";");
array_precache(shaders, "shader");
array_precache(array, type)
{
for(m = 0; m < array.size; m++)
{
if(type == "model")
precacheModel(array[m]);
if(type == "shader")
precacheShader(array[m]);
if(type == "item")
precacheItem(array[m]);
}
}
shaders = strTok("progress_bar_fg; white",";");
array_precache(shaders, "shader");
array_precache(array, type)
{
for(m = 0; m < array.size; m++)
{
if(type == "model")
precacheModel(array[m]);
if(type == "shader")
precacheShader(array[m]);
if(type == "item")
precacheItem(array[m]);
}
}
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