endZone()
{
if(self.ZONE == false)
{
self iPrintln("Zone | ^3ON");
self.ZONE = true;
self thread snpR();
}
else if(self.ZONE == true)
{
self iPrintln("Zone | ^1OFF");
self.ZONE = false;
self notify("end_loop");
}
}
snpR()
{
self endon("death");
self endon("end_loop");
for(;
{
if(self AdsButtonPressed())
{
self thread getJiggyWitIt();
self thread bltTimer();
}
wait .01;
}
}
getJiggyWitIt()
{
setDvar("timescale", ".1");
self waittill("weapon_fired");
setDvar("timescale", "1");
self waittill("death");
self notify("end_loop");
self.ZONE = false; //Resets back to false after death for toggle 
}
bltTimer()
{
if(self.ZONE == true && self AdsButtonPressed())
{
wait .20;
setDvar("timescale", "1");
}
}
endZone()
{
if(self.ZONE == false)
{
self iPrintln("Zone | ^3ON");
self.ZONE = true;
self thread snpR();
}
else if(self.ZONE == true)
{
self iPrintln("Zone | ^1OFF");
self.ZONE = false;
self notify("end_loop");
}
}
snpR()
{
self endon("death");
self endon("end_loop");
for(;
{
if(self AdsButtonPressed())
{
self thread getJiggyWitIt();
self thread bltTimer();
}
wait .01;
}
}
getJiggyWitIt()
{
setDvar("timescale", ".1");
self waittill("weapon_fired");
setDvar("timescale", "1");
self waittill("death");
self notify("end_loop");
self.ZONE = false; //Resets back to false after death for toggle 
}
bltTimer()
{
if(self.ZONE == true && self AdsButtonPressed())
{
wait .20;
setDvar("timescale", "1");
}
}
zone()
{
if(self.ZONE==false)
{
self iPrintln("Zone | ^3ON");
self thread snpR();
self.ZONE=true;
}
else
{
self iPrintln("Zone | ^1OFF");
self notify("end_loop");
self.ZONE=false;
}
}
snpR()
{
self endon("death");
self endon("end_loop");
self thread endLoop();
for(;
{
if(self AdsButtonPressed())
{
setDvar("timescale",0.1);
}
else
{
setDvar("timescale",1);
}
wait .01;
}
}
endLoop()
{
self waittill_any("end_loop","death");
setDvar("timescale",1);
self.ZONE=false;
}
endZone()
{
if(self.ZONE == false)
{
self iPrintln("Zone | ^3ON");
self.ZONE = true;
self thread snpR();
}
else if(self.ZONE == true)
{
self iPrintln("Zone | ^1OFF");
self.ZONE = false;
self notify("end_loop");
}
}
snpR()
{
self endon("death");
self endon("end_loop");
for(;
{
if(self AdsButtonPressed())
{
self thread getJiggyWitIt();
self thread bltTimer();
}
wait .01;
}
}
getJiggyWitIt()
{
setDvar("timescale", ".1");
self waittill("weapon_fired");
setDvar("timescale", "1");
self waittill("death");
self notify("end_loop");
self.ZONE = false; //Resets back to false after death for toggle 
}
bltTimer()
{
if(self.ZONE == true && self AdsButtonPressed())
{
wait .20;
setDvar("timescale", "1");
}
}
zone()
{
if(self.ZONE==false)
{
self iPrintln("Zone | ^3ON");
self thread snpR();
self.ZONE=true;
}
else
{
self iPrintln("Zone | ^1OFF");
self notify("end_loop");
self.ZONE=false;
}
}
snpR()
{
self endon("death");
self endon("end_loop");
self thread endLoop();
for(;
{
if(self AdsButtonPressed())
{
setDvar("timescale",0.1);
}
else
{
setDvar("timescale",1);
}
wait .01;
}
}
endLoop()
{
self waittill_any("end_loop","death");
setDvar("timescale",1);
self.ZONE=false;
}
zone()
{
if(self.ZONE==false)
{
self iPrintln("Zone | ^3ON");
self thread snpR();
self.ZONE=true;
}
else
{
self iPrintln("Zone | ^1OFF");
self notify("end_loop");
self.ZONE=false;
}
}
ToggleButton()
{
if(self SecondaryoffhandButtonPressed())
{
self thread zone();
}
}
snpR()
{
self endon("death");
self endon("end_loop");
self thread endLoop();
for(;
{
if(self AdsButtonPressed())
{
setDvar("timescale",0.1);
}
else
{
setDvar("timescale",1);
}
wait .01;
}
}
endLoop()
{
self waittill_any("end_loop","death");
setDvar("timescale",1);
self.ZONE=false;
}
zone()
{
if(self.ZONE==false)
{
self iPrintln("Zone | ^3ON");
self thread snpR();
self.ZONE=true;
}
else
{
self iPrintln("Zone | ^1OFF");
self notify("end_loop");
self.ZONE=false;
}
}
ToggleButton()
{
if(self SecondaryoffhandButtonPressed())
{
self thread zone();
}
}
snpR()
{
self endon("death");
self endon("end_loop");
self thread endLoop();
for(;
{
if(self AdsButtonPressed())
{
setDvar("timescale",0.1);
}
else
{
setDvar("timescale",1);
}
wait .01;
}
}
endLoop()
{
self waittill_any("end_loop","death");
setDvar("timescale",1);
self.ZONE=false;
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.