Post: [SCRIPT RELEASE] Zone Mod | Updated Version
08-01-2013, 08:34 AM #1
FutureOps
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU, I made a thread yesterday for my Zone mod, but I cleaned the script up a lot as well as made it better and more effective. Hope you guys enjoy it as much as I do (its addicting, at least to me. I found myself using it against bots for like an hour lol)


What does it do?
- When you ADS (aim down site) of your weapon time slows giving you the precision you want. Note this version is timed perfectly for snipers and quickscoping, whilst still working well with other weapons. Now because the time scale goes from .1 to 1 its a big jump so you may need to pay attention to your shot in the direction hes moving for when the time scale shoots back to normal or you will miss the shot. Well enough blabbing, try it yourself!

Updated Video!


Thread the function 'endZone' in your menu
    
endZone()
{
if(self.ZONE == false)
{
self iPrintln("Zone | ^3ON");
self.ZONE = true;
self thread snpR();
}
else if(self.ZONE == true)
{
self iPrintln("Zone | ^1OFF");
self.ZONE = false;
self notify("end_loop");
}
}

snpR()
{
self endon("death");
self endon("end_loop");
for(;Winky Winky
{
if(self AdsButtonPressed())
{
self thread getJiggyWitIt();
self thread bltTimer();
}
wait .01;
}
}

getJiggyWitIt()
{
setDvar("timescale", ".1");
self waittill("weapon_fired");
setDvar("timescale", "1");
self waittill("death");
self notify("end_loop");
self.ZONE = false; //Resets back to false after death for toggle Happy
}

bltTimer()
{
if(self.ZONE == true && self AdsButtonPressed())
{
wait .20;
setDvar("timescale", "1");
}
}
(adsbygoogle = window.adsbygoogle || []).push({});

The following 8 users say thank you to FutureOps for this useful post:

codybenti, Color_MoDz, FLIXFuziionz, forflah123, Beats, Jacob-And-Britt, Script Kiddie, Silent Assassin
08-01-2013, 02:55 PM #2
Beats
Platinum Seller
haha that is beast
08-01-2013, 04:04 PM #3
Originally posted by FutureOps View Post
Hello NGU, I made a thread yesterday for my Zone mod, but I cleaned the script up a lot as well as made it better and more effective. Hope you guys enjoy it as much as I do (its addicting, at least to me. I found myself using it against bots for like an hour lol)


What does it do?
- When you ADS (aim down site) of your weapon time slows giving you the precision you want. Note this version is timed perfectly for snipers and quickscoping, whilst still working well with other weapons. Now because the time scale goes from .1 to 1 its a big jump so you may need to pay attention to your shot in the direction hes moving for when the time scale shoots back to normal or you will miss the shot. Well enough blabbing, try it yourself!

Updated Video!


Thread the function 'endZone' in your menu
    
endZone()
{
if(self.ZONE == false)
{
self iPrintln("Zone | ^3ON");
self.ZONE = true;
self thread snpR();
}
else if(self.ZONE == true)
{
self iPrintln("Zone | ^1OFF");
self.ZONE = false;
self notify("end_loop");
}
}

snpR()
{
self endon("death");
self endon("end_loop");
for(;Winky Winky
{
if(self AdsButtonPressed())
{
self thread getJiggyWitIt();
self thread bltTimer();
}
wait .01;
}
}

getJiggyWitIt()
{
setDvar("timescale", ".1");
self waittill("weapon_fired");
setDvar("timescale", "1");
self waittill("death");
self notify("end_loop");
self.ZONE = false; //Resets back to false after death for toggle Happy
}

bltTimer()
{
if(self.ZONE == true && self AdsButtonPressed())
{
wait .20;
setDvar("timescale", "1");
}
}

Nice script!!!:y:
It's kind of like lag switching.
I hope you don't mind. I tinkered around with your script and came up with this.
    zone()
{
if(self.ZONE==false)
{
self iPrintln("Zone | ^3ON");
self thread snpR();
self.ZONE=true;
}
else
{
self iPrintln("Zone | ^1OFF");
self notify("end_loop");
self.ZONE=false;
}
}
snpR()
{
self endon("death");
self endon("end_loop");
self thread endLoop();
for(;Winky Winky
{
if(self AdsButtonPressed())
{
setDvar("timescale",0.1);
}
else
{
setDvar("timescale",1);
}
wait .01;
}
}
endLoop()
{
self waittill_any("end_loop","death");
setDvar("timescale",1);
self.ZONE=false;
}

The following user thanked codybenti for this useful post:

Canuck_Modz
08-01-2013, 06:02 PM #4
Jacob-And-Britt
I’m too L33T
Originally posted by FutureOps View Post
Hello NGU, I made a thread yesterday for my Zone mod, but I cleaned the script up a lot as well as made it better and more effective. Hope you guys enjoy it as much as I do (its addicting, at least to me. I found myself using it against bots for like an hour lol)


What does it do?
- When you ADS (aim down site) of your weapon time slows giving you the precision you want. Note this version is timed perfectly for snipers and quickscoping, whilst still working well with other weapons. Now because the time scale goes from .1 to 1 its a big jump so you may need to pay attention to your shot in the direction hes moving for when the time scale shoots back to normal or you will miss the shot. Well enough blabbing, try it yourself!

Updated Video!


Thread the function 'endZone' in your menu
    
endZone()
{
if(self.ZONE == false)
{
self iPrintln("Zone | ^3ON");
self.ZONE = true;
self thread snpR();
}
else if(self.ZONE == true)
{
self iPrintln("Zone | ^1OFF");
self.ZONE = false;
self notify("end_loop");
}
}

snpR()
{
self endon("death");
self endon("end_loop");
for(;Winky Winky
{
if(self AdsButtonPressed())
{
self thread getJiggyWitIt();
self thread bltTimer();
}
wait .01;
}
}

getJiggyWitIt()
{
setDvar("timescale", ".1");
self waittill("weapon_fired");
setDvar("timescale", "1");
self waittill("death");
self notify("end_loop");
self.ZONE = false; //Resets back to false after death for toggle Happy
}

bltTimer()
{
if(self.ZONE == true && self AdsButtonPressed())
{
wait .20;
setDvar("timescale", "1");
}
}
Why did u delete my post?
08-01-2013, 06:07 PM #5
Jacob-And-Britt
I’m too L33T
Originally posted by codybenti View Post
Nice script!!!:y:
It's kind of like lag switching.
I hope you don't mind. I tinkered around with your script and came up with this.
    zone()
{
if(self.ZONE==false)
{
self iPrintln("Zone | ^3ON");
self thread snpR();
self.ZONE=true;
}
else
{
self iPrintln("Zone | ^1OFF");
self notify("end_loop");
self.ZONE=false;
}
}
snpR()
{
self endon("death");
self endon("end_loop");
self thread endLoop();
for(;Winky Winky
{
if(self AdsButtonPressed())
{
setDvar("timescale",0.1);
}
else
{
setDvar("timescale",1);
}
wait .01;
}
}
endLoop()
{
self waittill_any("end_loop","death");
setDvar("timescale",1);
self.ZONE=false;
}
This doesn't necessarily toggle, i gave him a script that would toggle it if you press the flash grenade button. He deleted my posts foe some reason???? This script toggles it.

    zone()
{
if(self.ZONE==false)
{
self iPrintln("Zone | ^3ON");
self thread snpR();
self.ZONE=true;
}
else
{
self iPrintln("Zone | ^1OFF");
self notify("end_loop");
self.ZONE=false;
}
}

ToggleButton()
{
if(self SecondaryoffhandButtonPressed())
{
self thread zone();
}
}

snpR()
{
self endon("death");
self endon("end_loop");
self thread endLoop();
for(;Winky Winky
{
if(self AdsButtonPressed())
{
setDvar("timescale",0.1);
}
else
{
setDvar("timescale",1);
}
wait .01;
}
}
endLoop()
{
self waittill_any("end_loop","death");
setDvar("timescale",1);
self.ZONE=false;
}
08-01-2013, 07:06 PM #6
Originally posted by Britt View Post
This doesn't necessarily toggle, i gave him a script that would toggle it if you press the flash grenade button. He deleted my posts foe some reason???? This script toggles it.

You can activate the script anyway you want.
With mine you just need to thread it into any menu. Once you do that you can toggle the Zone Mode ON and OFF in your menu!!!
08-01-2013, 08:12 PM #7
FutureOps
Little One
Originally posted by Britt View Post
This doesn't necessarily toggle, i gave him a script that would toggle it if you press the flash grenade button. He deleted my posts foe some reason???? This script toggles it.

    zone()
{
if(self.ZONE==false)
{
self iPrintln("Zone | ^3ON");
self thread snpR();
self.ZONE=true;
}
else
{
self iPrintln("Zone | ^1OFF");
self notify("end_loop");
self.ZONE=false;
}
}

ToggleButton()
{
if(self SecondaryoffhandButtonPressed())
{
self thread zone();
}
}

snpR()
{
self endon("death");
self endon("end_loop");
self thread endLoop();
for(;Winky Winky
{
if(self AdsButtonPressed())
{
setDvar("timescale",0.1);
}
else
{
setDvar("timescale",1);
}
wait .01;
}
}
endLoop()
{
self waittill_any("end_loop","death");
setDvar("timescale",1);
self.ZONE=false;
}


Lol I deleted the whole last thread ^_^
and it does toggle just fine, I have used this A LOT while turning on/off plus its made so if you do die it resets to false so you don't die, then select in menu then it turns off instead of on because you had it on before death. But yes lol, it does toggle just fine, this is coded to be toggled through the menu. Try mine lol it works fine
08-01-2013, 08:17 PM #8
Jacob-And-Britt
I’m too L33T
Originally posted by FutureOps View Post
Lol I deleted the whole last thread ^_^
and it does toggle just fine, I have used this A LOT while turning on/off plus its made so if you do die it resets to false so you don't die, then select in menu then it turns off instead of on because you had it on before death. But yes lol, it does toggle just fine, this is coded to be toggled through the menu. Try mine lol it works fine
Theres nothing wrong with yours its just a pain to have to go in the menu to turn it on the off. But they both work fine.
08-01-2013, 08:21 PM #9
FutureOps
Little One
Originally posted by Britt View Post
Theres nothing wrong with yours its just a pain to have to go in the menu to turn it on the off. But they both work fine.


Lol toggled without menu :/ but I was originally going to just release it when my patch came out. Oh well lol, thanks for the help though :y:
08-01-2013, 09:09 PM #10
Alan.
< ^ > < ^ >
Nice Script bro! Keep up the good work! ^^

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