THREAD: Creating an RTM Tool in C#: Part 2 (Clients)
  1. 10-11-2015, 06:05 AM
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    Introduction


    This tutorial is for those who are need help adding Client Modifications for their tools.






    Creating / Loading your project


    You want to Create or Load a Project in your Visual Studio IDE, If you need help on Creating a Form or Connect and Attach Buttons, Check out my other tutorialYou must login or register to view this content..





    Getting Client names
    We can use a few different objects to display the clients name, we will use a label, and I'll explain using it on a 'Awesome faceata Grid View' object.

    Go into your toolbox and drag a Label onto your form, this will be used to display the clients name. Also drag a Button onto your form, we will use this to get the names.




    byte[] Client0 = new byte[24]; //Gets the Bytes of the defined offset below, It's [24] because of the character length of the players name.

    YourAPI.GetMemory(0x0110D694, Client0); //Getting the Memory of Client 0.

    string Client0Name = Encoding.ASCII.GetString(Client0); //Gets the String of Client 0's name.

    YourLabelName.Text = Client0Name; //Changing your Label(s) text to the Players name.





    You can use a 'Awesome faceataGridView' with this.


    uint CalculateAddress(uint Address, int Client, uint Offset)
    {
    //This adds up address + the offset (aka mod).
    //Then adds the client number, * by the size of the structure which in this case is 0x5808.
    //Then returns the total value.
    return Address + Offset + ((uint)Client * 0x580Cool Man (aka Tustin);
    }



    for (int i = 0; i < 18; i++)// Loops from 0 - 17, since we have 18 clients, player 1 is client 0, player 18 is client 17.
    {
    uint AddressToRead = CalculateAddress(0x01780F28, i, 0x5544);//Address is our client 0 main address, i is the client number which increases, 0x5544 is the Name offset.
    string PlayersName = YourAPI.Extension.ReadString(AddressToRead);//Read the name from the address
    dataGridView1.Rows.Add(PlayersName); // Adds items to DataGridView
    }







    Client Addresses:
    Client 0: 0x0110D694
    Client 1: 0x01111014
    Client 2: 0x01114994
    Client 3: 0x01118314
    Client 4: 0x0111BC94
    Client 5: 0x0111F614
    Client 6: 0x01122F94
    Client 7: 0x01126914
    Client 8: 0x0112A294
    Client 9: 0x0112DC14
    Client 10: 0x01131594
    Client 11: 0x01134F14
    Client 12: 0x01138894
    Client 13: 0x0113C214
    Client 14: 0x0113FB94
    Client 15: 0x01143514
    Client 16: 0x01146E94
    Client 17: 0x0114A814
    [/COLOR]




    Giving Client Modifications


    We will make a God Mode Function for Client 0. Drag an Object onto your Form (Check-box, Radio-Button, Button etc.) and Click It.

    As Always, There are explanations and code snippets.

    Byte[] bytes = new Byte[] { 0xFF }; //Defines the byte (0xFF enables godmode).
    YourAPIName.SetMemory(0x0FCA41E, bytes); // 0x0FCA41E is the offset, "bytes" is 0xFF.

    Byte[] bytes = new Byte[] { 0x00 }; //Defines the byte (0x00 disables godmode)
    YourAPIName.SetMemory(0x0FCA41E, bytes); //Same exact thing as above.


    You can do other things to get it to work with datagridview, I'll leave that too the user to decide.




    Definitions and Offsets

    Definitions!

    Spoiler:
    What are Clients?

    It's a player or a 'client' that connects to the server.



    Offsets

    Spoiler:


    Credits to whomever found these.

    client 0: 0x0110A29C
    health: 0x0FCA41E
    ammo: 0x0110a62b
    vision: 0x0110a293
    primary weapon: 0x0110A4FF
    secondary weapon: 0x0110A4F7

    client 1: 0x0110DC1C
    health: 0x00fca69e
    ammo: 0x110DFAB
    vision: 0x110DC13
    primary weapon: 0x110DE7F
    secondary weapon: 0x110DE77

    client 2: 0x0111159C
    health: 0xFCA91E
    ammo: 0x111192B
    vision: 0x1111593
    primary weapon: 0x11117FF
    secondary weapon: 0x11117F7

    client 3: 0x01114F1C
    health: 0xFCAB9E
    ammo: 0x11152AB
    vision: 0x1114F13
    primary weapon: 0x111517F
    secondary weapon: 0x1115177

    client 4: 0x0111889C
    health: 0xFCAE1E
    ammo: 0x1118C2B
    vision: 0x1118893
    primary weapon: 0x1118AFF
    secondary weapon: 0x1118AF7

    client 5: 0x0111C21C
    health: 0xFCB09E
    ammo: 0x111C5AB
    vision: 0x111C213
    primary: 0x111C47F
    secondary: 0x111C477


    client 6: 0x0111FB9C
    health: 0xFCB31E
    ammo: 0x111FF2B
    vision: 0x111FB93
    primary: 0x111FDFF
    secondary: 0x111FDF7

    client 7: 0x0112351C
    health: 0xFCB59E
    ammo: 0x11238AB
    vison: 0x1123513
    primary: 0x112377F
    secondary: 0x1123777

    client 8: 0x01126E9C
    health: 0xFCB81E
    ammo: 0x112722B
    vison: 0x1126E93
    primary: 0x11270FF
    secondary: 0x11270F7

    client 9: 0x0112A81C
    health: 0xFCBA9E
    ammo: 0x112ABAB
    vision: 0x112A813
    primary: 0x112AA7F
    secondary: 0x112AA77

    client 10: 0x0112E19C
    health: 0xFCBD1E
    ammo: 0x112E52B
    vision: 0x112E193
    primary: 0x112E3FF
    secondary: 0x112E3F7

    client 11: 0x01131B1C
    health: 0xFCBF9E
    ammo: 0x1131EAB
    vision: 0x1131B13
    primary: 0x1131D7F
    secondary: 0x1131D77

    client 12: 0x0113549C
    health: 0xFCC21E
    ammo: 0x113582B
    vision: 0x1135493
    primary: 0x11356FF
    secondary: 0x11356F7

    client 13: 0x1138E1C
    health: 0xFCC49E
    ammo: 0x11391AB
    vision: 0x1138E13
    primary: 0x113907F
    secondary: 0x1139077

    client 14: 0x113C79C
    health: 0xFCC71E
    ammo: 0x113CB2B
    vision: 0x113C793
    primary: 0x113C9FF
    secondary: 0x113C9F7

    client 15: 0x114011C
    health: 0xFCC99E
    ammo: 0x11404AB
    vision: 0x1140113
    primary: 0x114037F
    secondary: 0x1140377

    client 16: 0x1143A9C
    health: 0xFCCC1E
    ammo: 0x1143E2B
    vision: 0x1143A93
    primary: 0x1143CFF
    secondary: 0x1143CF7

    client 17: 0x114741C
    health: 0xFCCE9E
    ammo: 0x11477AB
    vision: 0x1147413
    primary: 0x114767F
    secondary: 0x1147677




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    Last edited by Freezee ; 04-25-2017 at 01:12 AM. Reason: Changed layout.

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  3. 10-12-2015, 12:13 AM
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    Great work Enzo

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  5. 10-12-2015, 05:24 PM
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    Originally Posted by Freezee View Post
    Introduction


    I decided I would do a Client Tutorial Mainly because I don't think there are many detailed Tutorials on getting Clients Names or Giving them Modifications. This Tutorial will hopefully change that.

    I have already made a(n) Tutorial that explains the basics You must login or register to view this content.




    Getting Ready!


    You want to Create or Load a Project in your Visual Studio IDE, If you need help on Creating a Form or Connect and Attach Buttons, Check out You must login or register to view this content. thread!



    Getting Client(s) names!


    As I've said before, And I will say again. There are a number of Toolbox Items ("Objects") You can use for situations just like this, In most (if not all) RTE Tools, They use a "DataGridView", For the sake of this tutorial. We will use Label(s). Lets get started shall we?

    Go onto your Form (If you have created a Project, File > New Project) And drag a Label onto your Form.

    To find the Label Item ("Object"). Go to your Toolbox Click "All Windows Forms" and find "Label". Can't find Toolbox? Go to View > Toolbox or Hit the Following Keys "CTRL, W, X".

    After you have Created the Label Object. You want to drag a Button Object onto your Form, Write the Following Code.

    As Always, There are explanations and code snippets.

    The Code.


    byte[] ClientName0 = new byte[24]; //Gets the Bytes of the defined offset below, Maximum 24 (Cant be changed).
    MW3API.GetMemory(0x0110D694, ClientName0); //Getting the Memory or the "Client Name" of Client 0 (you in private match).
    string Client0 = Encoding.ASCII.GetString(ClientName0); //Getting the String of "ClientName0", which would be you in Private Match.
    YourLabelName.Text = Client0; //Changing your Label(s) text to the Players name.


    The Offsets


    Client Name Offsets (Credits to whomever found these)
    Client 0: 0x0110D694
    Client 1: 0x01111014
    Client 2: 0x01114994
    Client 3: 0x01118314
    Client 4: 0x0111BC94
    Client 5: 0x0111F614
    Client 6: 0x01122F94
    Client 7: 0x01126914
    Client 8: 0x0112A294
    Client 9: 0x0112DC14
    Client 10: 0x01131594
    Client 11: 0x01134F14
    Client 12: 0x01138894
    Client 13: 0x0113C214
    Client 14: 0x0113FB94
    Client 15: 0x01143514
    Client 16: 0x01146E94
    Client 17: 0x0114A814




    Giving Client(s) Modifications!


    We will make a God Mode Function for Client 0. Drag an Object onto your Form (Check-box, Radio-Button, Button etc.) and Click It.

    As Always, There are explanations and code snippets.

    Byte[] bytes = new Byte[] { 0xFF }; //Defines the byte (0xFF enables godmode).
    YourAPIName.SetMemory(0x0FCA41E, bytes); // 0x0FCA41E is the offset, "bytes" is 0xFF.

    Byte[] bytes = new Byte[] { 0x00 }; //Defines the byte (0x00 disables godmode)
    YourAPIName.SetMemory(0x0FCA41E, bytes); //Same exact thing as above.


    That's It!. You're done!.




    Definitions and Offsets

    Definitions!

    Spoiler:
    What are Clients?

    An Example: A Server. You have 18 Players Join. The First Player is "Client 0" and the 18th Player is "Client 17".



    Offsets

    Spoiler:


    Credits to whomever found these.

    client 0: 0x0110A29C
    health: 0x0FCA41E
    ammo: 0x0110a62b
    vision: 0x0110a293
    primary weapon: 0x0110A4FF
    secondary weapon: 0x0110A4F7

    client 1: 0x0110DC1C
    health: 0x00fca69e
    ammo: 0x110DFAB
    vision: 0x110DC13
    primary weapon: 0x110DE7F
    secondary weapon: 0x110DE77

    client 2: 0x0111159C
    health: 0xFCA91E
    ammo: 0x111192B
    vision: 0x1111593
    primary weapon: 0x11117FF
    secondary weapon: 0x11117F7

    client 3: 0x01114F1C
    health: 0xFCAB9E
    ammo: 0x11152AB
    vision: 0x1114F13
    primary weapon: 0x111517F
    secondary weapon: 0x1115177

    client 4: 0x0111889C
    health: 0xFCAE1E
    ammo: 0x1118C2B
    vision: 0x1118893
    primary weapon: 0x1118AFF
    secondary weapon: 0x1118AF7

    client 5: 0x0111C21C
    health: 0xFCB09E
    ammo: 0x111C5AB
    vision: 0x111C213
    primary: 0x111C47F
    secondary: 0x111C477


    client 6: 0x0111FB9C
    health: 0xFCB31E
    ammo: 0x111FF2B
    vision: 0x111FB93
    primary: 0x111FDFF
    secondary: 0x111FDF7

    client 7: 0x0112351C
    health: 0xFCB59E
    ammo: 0x11238AB
    vison: 0x1123513
    primary: 0x112377F
    secondary: 0x1123777

    client 8: 0x01126E9C
    health: 0xFCB81E
    ammo: 0x112722B
    vison: 0x1126E93
    primary: 0x11270FF
    secondary: 0x11270F7

    client 9: 0x0112A81C
    health: 0xFCBA9E
    ammo: 0x112ABAB
    vision: 0x112A813
    primary: 0x112AA7F
    secondary: 0x112AA77

    client 10: 0x0112E19C
    health: 0xFCBD1E
    ammo: 0x112E52B
    vision: 0x112E193
    primary: 0x112E3FF
    secondary: 0x112E3F7

    client 11: 0x01131B1C
    health: 0xFCBF9E
    ammo: 0x1131EAB
    vision: 0x1131B13
    primary: 0x1131D7F
    secondary: 0x1131D77

    client 12: 0x0113549C
    health: 0xFCC21E
    ammo: 0x113582B
    vision: 0x1135493
    primary: 0x11356FF
    secondary: 0x11356F7

    client 13: 0x1138E1C
    health: 0xFCC49E
    ammo: 0x11391AB
    vision: 0x1138E13
    primary: 0x113907F
    secondary: 0x1139077

    client 14: 0x113C79C
    health: 0xFCC71E
    ammo: 0x113CB2B
    vision: 0x113C793
    primary: 0x113C9FF
    secondary: 0x113C9F7

    client 15: 0x114011C
    health: 0xFCC99E
    ammo: 0x11404AB
    vision: 0x1140113
    primary: 0x114037F
    secondary: 0x1140377

    client 16: 0x1143A9C
    health: 0xFCCC1E
    ammo: 0x1143E2B
    vision: 0x1143A93
    primary: 0x1143CFF
    secondary: 0x1143CF7

    client 17: 0x114741C
    health: 0xFCCE9E
    ammo: 0x11477AB
    vision: 0x1147413
    primary: 0x114767F
    secondary: 0x1147677


    Great tutorial, but terrible programming and optimization done here. Rather than using 18 different addresses (those are addresses NOT offsets, there's a difference) you can use a real address, which is G_Client, and offset it by the difference.
    So, we have 0x0110A280 which is our G_Client address, we add 0x3414 to that address for the first client and we'd get 0x0110D694, and for other clients, we'd offset the address by 0x3980 multiplied by our client index, like so (0x0110A280 + (0x3980*5) + 0x3414) and we'd get 0x111F614 which is the address for the name for client #5

    C# Usage:
    void setClientName(uint ClientIndex, string Name)
    {
    PS3API.Extension.SetMemory((0x0110A280 + (0x3980*ClientIndex) + 0x3414), Name);
    }
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  7. 10-12-2015, 06:58 PM
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    Originally Posted by John View Post
    Great tutorial, but terrible programming and optimization done here. Rather than using 18 different addresses (those are addresses NOT offsets, there's a difference) you can use a real address, which is G_Client, and offset it by the difference.
    So, we have 0x0110A280 which is our G_Client address, we add 0x3414 to that address for the first client and we'd get 0x0110D694, and for other clients, we'd offset the address by 0x3980 multiplied by our client index, like so (0x0110A280 + (0x3980*5) + 0x3414) and we'd get 0x111F614 which is the address for the name for client #5

    C# Usage:
    void setClientName(uint ClientIndex, string Name)
    {
    PS3API.Extension.SetMemory((0x0110A280 + (0x3980*ClientIndex) + 0x3414), Name);
    }


    Thanks for the Feedback! I added your "Code Snippet" To the Thread if you don't mind!
    Last edited by Freezee ; 10-12-2015 at 07:05 PM.

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  9. 10-12-2015, 07:19 PM
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    Noob tutorial but good
  10. 10-12-2015, 10:25 PM
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    Originally Posted by Programmer View Post
    Noob tutorial but good


    It's not a "noob" tutorial. But i guess you have your own opinions.
  11. 10-13-2015, 03:44 PM
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    Originally Posted by John View Post
    Great tutorial, but terrible programming and optimization done here. Rather than using 18 different addresses (those are addresses NOT offsets, there's a difference) you can use a real address, which is G_Client, and offset it by the difference.
    So, we have 0x0110A280 which is our G_Client address, we add 0x3414 to that address for the first client and we'd get 0x0110D694, and for other clients, we'd offset the address by 0x3980 multiplied by our client index, like so (0x0110A280 + (0x3980*5) + 0x3414) and we'd get 0x111F614 which is the address for the name for client #5

    C# Usage:
    void setClientName(uint ClientIndex, string Name)
    {
    PS3API.Extension.SetMemory((0x0110A280 + (0x3980*ClientIndex) + 0x3414), Name);
    }


    PS3API.Extension.SetMemory
    wtf is that Idk
    pretty sure u mean /*TheDefinedPS3API*/.Extension.WriteString
    or PS3API smh = new PS3API().Extension.WriteString :p
    Last edited by Toxic ; 10-13-2015 at 03:49 PM.

  12. 10-13-2015, 03:48 PM
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    Originally Posted by Freezee View Post
    Introduction


    I decided I would do a Client Tutorial Mainly because I don't think there are many detailed Tutorials on getting Clients Names or Giving them Modifications. This Tutorial will hopefully change that.

    I have already made a(n) Tutorial that explains the basics You must login or register to view this content.




    Getting Ready!


    You want to Create or Load a Project in your Visual Studio IDE, If you need help on Creating a Form or Connect and Attach Buttons, Check out You must login or register to view this content. thread!



    Getting Client(s) names!


    As I've said before, And I will say again. There are a number of Toolbox Items ("Objects") You can use for situations just like this, In most (if not all) RTE Tools, They use a "DataGridView", For the sake of this tutorial. We will use Label(s). Lets get started shall we?

    Go onto your Form (If you have created a Project, File > New Project) And drag a Label onto your Form.

    To find the Label Item ("Object"). Go to your Toolbox Click "All Windows Forms" and find "Label". Can't find Toolbox? Go to View > Toolbox or Hit the Following Keys "CTRL, W, X".

    After you have Created the Label Object. You want to drag a Button Object onto your Form, Write the Following Code.

    As Always, There are explanations and code snippets.

    The Code.


    byte[] ClientName0 = new byte[24]; //Gets the Bytes of the defined offset below, Maximum 24 (Cant be changed).
    MW3API.GetMemory(0x0110D694, ClientName0); //Getting the Memory or the "Client Name" of Client 0 (you in private match).
    string Client0 = Encoding.ASCII.GetString(ClientName0); //Getting the String of "ClientName0", which would be you in Private Match.
    YourLabelName.Text = Client0; //Changing your Label(s) text to the Players name.


    Alternative Way to do it, Credits to John.

    This way is better than Defining 18 Clients.

    void setClientName(uint ClientIndex, string Name)
    {
    PS3API.Extension.SetMemory((0x0110A280 + (0x3980*ClientIndex) + 0x3414), Name);
    }



    The Offsets


    Client Name Offsets (Credits to whomever found these)
    Client 0: 0x0110D694
    Client 1: 0x01111014
    Client 2: 0x01114994
    Client 3: 0x01118314
    Client 4: 0x0111BC94
    Client 5: 0x0111F614
    Client 6: 0x01122F94
    Client 7: 0x01126914
    Client 8: 0x0112A294
    Client 9: 0x0112DC14
    Client 10: 0x01131594
    Client 11: 0x01134F14
    Client 12: 0x01138894
    Client 13: 0x0113C214
    Client 14: 0x0113FB94
    Client 15: 0x01143514
    Client 16: 0x01146E94
    Client 17: 0x0114A814




    Giving Client(s) Modifications!


    We will make a God Mode Function for Client 0. Drag an Object onto your Form (Check-box, Radio-Button, Button etc.) and Click It.

    As Always, There are explanations and code snippets.

    Byte[] bytes = new Byte[] { 0xFF }; //Defines the byte (0xFF enables godmode).
    YourAPIName.SetMemory(0x0FCA41E, bytes); // 0x0FCA41E is the offset, "bytes" is 0xFF.

    Byte[] bytes = new Byte[] { 0x00 }; //Defines the byte (0x00 disables godmode)
    YourAPIName.SetMemory(0x0FCA41E, bytes); //Same exact thing as above.


    That's It!. You're done!.




    Definitions and Offsets

    Definitions!

    Spoiler:
    What are Clients?

    An Example: A Server. You have 18 Players Join. The First Player is "Client 0" and the 18th Player is "Client 17".



    Offsets

    Spoiler:


    Credits to whomever found these.

    client 0: 0x0110A29C
    health: 0x0FCA41E
    ammo: 0x0110a62b
    vision: 0x0110a293
    primary weapon: 0x0110A4FF
    secondary weapon: 0x0110A4F7

    client 1: 0x0110DC1C
    health: 0x00fca69e
    ammo: 0x110DFAB
    vision: 0x110DC13
    primary weapon: 0x110DE7F
    secondary weapon: 0x110DE77

    client 2: 0x0111159C
    health: 0xFCA91E
    ammo: 0x111192B
    vision: 0x1111593
    primary weapon: 0x11117FF
    secondary weapon: 0x11117F7

    client 3: 0x01114F1C
    health: 0xFCAB9E
    ammo: 0x11152AB
    vision: 0x1114F13
    primary weapon: 0x111517F
    secondary weapon: 0x1115177

    client 4: 0x0111889C
    health: 0xFCAE1E
    ammo: 0x1118C2B
    vision: 0x1118893
    primary weapon: 0x1118AFF
    secondary weapon: 0x1118AF7

    client 5: 0x0111C21C
    health: 0xFCB09E
    ammo: 0x111C5AB
    vision: 0x111C213
    primary: 0x111C47F
    secondary: 0x111C477


    client 6: 0x0111FB9C
    health: 0xFCB31E
    ammo: 0x111FF2B
    vision: 0x111FB93
    primary: 0x111FDFF
    secondary: 0x111FDF7

    client 7: 0x0112351C
    health: 0xFCB59E
    ammo: 0x11238AB
    vison: 0x1123513
    primary: 0x112377F
    secondary: 0x1123777

    client 8: 0x01126E9C
    health: 0xFCB81E
    ammo: 0x112722B
    vison: 0x1126E93
    primary: 0x11270FF
    secondary: 0x11270F7

    client 9: 0x0112A81C
    health: 0xFCBA9E
    ammo: 0x112ABAB
    vision: 0x112A813
    primary: 0x112AA7F
    secondary: 0x112AA77

    client 10: 0x0112E19C
    health: 0xFCBD1E
    ammo: 0x112E52B
    vision: 0x112E193
    primary: 0x112E3FF
    secondary: 0x112E3F7

    client 11: 0x01131B1C
    health: 0xFCBF9E
    ammo: 0x1131EAB
    vision: 0x1131B13
    primary: 0x1131D7F
    secondary: 0x1131D77

    client 12: 0x0113549C
    health: 0xFCC21E
    ammo: 0x113582B
    vision: 0x1135493
    primary: 0x11356FF
    secondary: 0x11356F7

    client 13: 0x1138E1C
    health: 0xFCC49E
    ammo: 0x11391AB
    vision: 0x1138E13
    primary: 0x113907F
    secondary: 0x1139077

    client 14: 0x113C79C
    health: 0xFCC71E
    ammo: 0x113CB2B
    vision: 0x113C793
    primary: 0x113C9FF
    secondary: 0x113C9F7

    client 15: 0x114011C
    health: 0xFCC99E
    ammo: 0x11404AB
    vision: 0x1140113
    primary: 0x114037F
    secondary: 0x1140377

    client 16: 0x1143A9C
    health: 0xFCCC1E
    ammo: 0x1143E2B
    vision: 0x1143A93
    primary: 0x1143CFF
    secondary: 0x1143CF7

    client 17: 0x114741C
    health: 0xFCCE9E
    ammo: 0x11477AB
    vision: 0x1147413
    primary: 0x114767F
    secondary: 0x1147677


    ooh, and if someone wanna change all of the clients name, just make a "For Loop" to make it easier for them :p

    for (uint smh =0; smh <= 18; smh++)
    {
    /*UrDefinedPS3API*.Extension.WriteString(/*offset*/ + (0x3980 * smh) (, /*string*/);
    }
    Last edited by Toxic ; 10-13-2015 at 04:22 PM.

  13. 10-13-2015, 04:11 PM
    John's Avatar
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    NextGenUpdate
    Originally Posted by ToXiC View Post
    PS3API.Extension.SetMemory
    wtf is that Idk
    pretty sure u mean /*TheDefinedPS3API*/.Extension.WriteString
    or PS3API smh = new PS3API().Extension.WriteString :p


    Mine was just an example, I'd hope people would know to fix it
    That won't work, either btw, new PS3API().Extension.WriteString is a void, therefor returns nothing, so you'd get an invalid type there
  14. 10-13-2015, 04:21 PM
    Toxic's Avatar
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    NextGenUpdate
    Originally Posted by John View Post
    Mine was just an example, I'd hope people would know to fix it
    That won't work, either btw, new PS3API().Extension.WriteString is a void, therefor returns nothing, so you'd get an invalid type there


    that's true Sal