Uncharted 2 had some of the best level design ever used in a game, and how those levels fell apart was brilliant. Climbing up a train that had derailed at the edge of a mountain cliff, running across a bridge as it collapsed (twice), running across a train with beautiful changing scenery while a helicopter blows it up as you go along, and of course the building as it collapsed. All made better with great use of cinematics from simple stuff like watching someone catch your hand, or watching a wall fall apart, was fantastic.
If they think that is child's play compared to UC3, then bring on November 1st.