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Well, as many of you know, XBOX360 currently has Script mods online that i do believe have still not been patched (Please someone confirm), well many ask why they are not possible on PS3, well they are, it's just the lazy coders who know what they are doing don't want to "ruin" the GTA community for PS3, not considering you need a jailbroken PS3 to get them anyway. Well after awhile of exploiting/searching, I've found a script mod for XBOX that i seen working online. SCOToolBox will not open the network_startup.sco, the following error came up, "Cannot read or unknown SCO format", i managed to get it open in scodcl, since the way the codes are displayed, i defined a list of what codes from scodcl are equal to on SCOToolBox which looks like this.
[ATTACH=CONFIG]16371[/ATTACH]
So, looking into the modded XBOX network_startup.sco script, i made out this at the end of the modded script called "network_modscript.sco" where the modded script is called to come in play, it looks like this in SCOToolBox format. (1.0.4.0)
All of the below comes after the followin lines:
// In scodcl "3001"
// In SCOToolBox "3032"
Call sub_7105
CallNative DEBUG_OFF 0 0
PushD 0
CallNative WAIT 1 0
PushString "network_main"
CallNative REQUEST_SC
T 1 0
PushString "network_main"
CallNative HAS_SC
T_LOADED 1 1
IsZero
JumpFalse @10847
PushD 0
CallNative WAIT 1 0
Jump @10806
PushString "network_main"
PushS 1024
CallNative START_NEW_SC
T2 1
Pop
PushString "network_main"
CallNative MARK_SC
T_AS_NO_LONGER_NEEDED1 0 // Notice the have marked the network_main script no longer to be needed, do be aware the security check scripts are held within this compiled script.
PushString "network_modscript"
CallNative REQUEST_SC
T 1 0 // Then they called the modded script after they killed the network_main.sco, very smart! 
PushString "network_modscript"
CallNative HAS_SC
T_LOADED 1 1
IsZero
JumpFalse @10968
PushD 0
CallNative WAIT 1 0
Jump @10922
PushString "network_modscript"
PushS 1024
CallNative START_NEW_SC
T 2 1
Pop
PushString "network_modscript"
CallNative MARK_SC
T_AS_NO_LONGER_NEEDED 1 0
FnEnd 0 0
Ok, so after looking into some "PS3" modded scripts for GTA online, i seen that at the end of the network_startup.sco, that they have only induced the "modscript" string and not the network_main string, so it still runs and the modded compiled scripts are marked as not safe for online play.
So to sum it all up, what im saying is the script mods have not been working on PS3 cause the ignorant people who made them have no clue what there doing, i am working on fixing this and hopefully soon we will see script mods online on 1.06, but i will say if so comes through, I'm not releasing them to everyone, only trusted people, i will NOT stop until i get script mods online.