Post: Why Crisis Core was Better Than Final Fantasy VII
08-23-2012, 12:51 AM #1
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(adsbygoogle = window.adsbygoogle || []).push({}); According to Zack Fair, it was all because of him. Personally, I think there’s a little more to it than that. Simply taking a look at these two games’ cases side by side will give the player a pretty good idea which one’s superior.

Remember: first impressions are generally correct. But a prettier case isn’t the only thing that Crisis Core has going for it. Allow me to cover all the aspects of Crisis Core that made it the superior game.

Graphics:

Similar to the case comparison, setting a sample of these games’ graphics side by side will instantly tell you you which one’s more quality:

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Granted in its days of glory, Final Fantasy VII’s graphics were above and beyond the standard. It was the first Final Fantasy game made with 3D graphics, and the very first to feature fully animated cutscenes. Ten years passed before Crisis Core: Final Fantasy VII came out. It’s only expected that the graphics would’ve improved by then.

While visuality isn’t the number one priority in role-play gaming, it’s definitely a prime factor for most players.

Characters:
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Zack, Cissnei and Tseng in Crisis Core

Most of Crisis Core’s characters were introduced in its predecessor, but many weren’t elaborated on. The Turks are a prime example of this. In Final Fantasy VII, the Turks are displayed as antagonists that are merely working for Shinra and are out to destroy AVALANCHE. Apart from a few run-ins with Cloud and co., we hardly get to see or hear anything of them. During Crisis Core, however, Tseng of the Turks plays a huge side-role, partaking in many missions that Zack is assigned to throughout the game. Along with a new light being shed on the Turks, we get to see what the real Zack Fair was like. From what is seen of him in Final Fantasy VII, it’s easy to assume that he’s simply your average SOLDIER that isn’t meant to be crossed. However, Crisis Core’ll definitely prove that theory


Cloud and party fighting Reno and Rude

wrong. It’s not often that a protagonist is that happy-go-lucky, particularly at Zack’s age. Players are also given the opportunity to meet Sephiroth before his insanity, which, in my opinion, was beyond fascinating to see, along with two other SOLDIER 1st Class that are long-forgotten about by the time Final Fantasy VII came into play: Genesis Rhapsodos and Angeal Hewley.









Story:

There’s very little that one could complain about in regards to Final Fantasy VII’s storyline. It is one of the most intricate within the Final Fantasy series, and probably any game in the genre as well. That being said, perhaps it’s too intricate.



Players will get the full benefit of the story from playing both Final Fantasy VII and Crisis Core, but the latter covered many details and completed the story of Shinra as a whole, while Final Fantasy VII fell short of this slightly. As most of you may know, Final Fantasy VII picks up where Crisis Core ends, starting when AVALANCHE is infiltrating the Mako reactor in Midgar. However, unimportant details are covered within the first ten hours of gameplay, while the game is almost halfway complete ten hours into Crisis Core. Crisis Core: Final Fantasy VII’s story covers everything the player needs to know in order to understand the game and all its happenings, but doesn’t cover excess that only adds to the player’s boredom.


With the additional cast that joins us for Crisis Core, the storyline covers many bases that are non-existent in Final Fantasy VII, such as Zack’s training under SOLDIER 1st Class, Angeal Hewley, along with the friendship between him and Sephiroth. SOLDIER also plays a very different role throughout the game.

Playing both games, along with Dirge of Cerberus and watching the motion picture Advent Children, will undoubtedly complete the Final Fantasy VII story at its fullest. But for those that don’t have this option, or want a good place to start, Crisis Core: Final Fantasy VII would be the way to go.

Gameplay:






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All player’s opinion on good gameplay will differ, but the majority of players these days like simplicity. Crisis Core manages to please both audiences. At the start of a new game, players have the option of choosing either normal or hard mode, so advanced players can get the difficulty they desire, while others that don’t prefer the challenge, or are just starting out, don’t have to. This was a very nice feature to add to the game.

Final Fantasy VII features a world map, where you’ll have to travel from place to place at various points of the game. In Crisis Core, you won’t have to. You’ll automatically be directed to the start of your latest missions or dungeons, so there’s no need to wander around a world map endlessly in search of your next task. (Or one of those, “Where was I supposed to go again? Where oh where is the Temple of the Ancients? I’ve been searching the map forever now and I can’t find it! I just want to quit!”)











The combat style from Final Fantasy VII to Crisis Core is also considerably different. Final Fantasy VII’s combat consists of the active time battle system, where players select their attacks from a menu at the start of their turn. No movement is required. While Crisis Core does feature a menu, the player controls Zack’s movements on the battlefield. It is possible to dodge offense from being inflicted onto the player’s HP bar, along with running behind enemies to inflict critical damage. More control means better gameplay…right?

Sound:

Nobuo Uematsu outdid himself on the music for Final Fantasy VII. The soundtrack is one of the best out there. And still, even next to some of the latest games, can the soundtracks not compare. Final Fantasy VII is probably best known for the song, One-Winged Angel, that almost every gamer has heard at one point in time, even if they haven’t played Final Fantasy VII before. Final Fantasy VII’s soundtrack has been revived and integrated into Crisis Core—only twice as good as the original. The main battle theme for Final Fantasy VII sounds incredible in Crisis Core, redone with all-new instruments in a way that hasn’t been heard before. Both games excel in the soundtrack department, but Crisis Core managed to improve even the impeccable.

Crisis Core: Final Fantasy VII was released for the Playstation Portable in 2008, and still can be found in sales bins at select Wal-Marts. This game made the purchase of a PSP worth it, just as Final Fantasy VII made it worth purchasing the original Playstation.

Which game did you think was better? And, more importantly, why?

Source: rantgaming.com
09-01-2012, 01:08 PM #2
wow your a really big final fantasy fan so cool im hoping like most fans for a remake of final fantasy 7 it would be like a dream come true.

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