Post: Am I the only one starting to get really FRUSTRATED with this PHYSICS ENGINE???
10-07-2012, 09:50 PM #1
DocterBang
[B]Going Hard Doe[/B]
(adsbygoogle = window.adsbygoogle || []).push({}); Its been really getting on my nerves how there is a lack of solid immersiveness to the gameplay in Madden 13. I really thought that the Infinite Physics Engine was supposed to open up a whole new dynamic of organic and varied gameplay.

I just dont think its happening

What I feel I am getting is the same linear on rails feel as all previous versions that lead to very predictable results ....up until the actual contact is made between the players. Then you get this new physics engine kicking in to basically add a little distorted looking variety in the way a leg, arm or body overlays across another. But in no way do I feel it actually even alters the the outcome due to its physics nature. At least thats the way I feel.

But to add even further frustration, I would actually be willing to live with this if the impacts and tackles actually gave you that ommmphh level of oh yeahhhH satisfaction of actually being down in the trenches. But what Im getting is 80% of the contact and tackles looking like some strange distorted version of grenade physics that have players making contact and just exploding or ricocheting off of each other while rolling in different directions as the ball carrier lays like a snow angel staring up at the heavens at the end of the play! COme on!

I have been watching the games all over the RED ZONE channel today to take mental notes and 90% of the hits and tackles are players wrapping up around the waist, shoulders and even legs while another player comes in and finishes in many instances. Defenders are WRAPPING up their tackles and taking the ball carriers down to the ground while engaged.....They are not exploding and richochetting and doing barrel rolls off of the tackles. Players are chugging, driving their legs and pushing forward for extra yardage while the defenders are dragging and holding on, both players trying to use their strength to push the play.

Another thing that I just cannot stomach anymore is the way CPU running backs run into open holes and even out into daylight in a continuous hunchbacked crouch!?.....COme on what is this!?....When in the NFL does this ever happen?? The proper use of this animation should be only as the player approaches a tight hole and is bracing for impact. And this should only happen at the split second before the hit to lower the head and surge forward to take on the hit. It should not be happening as a rb sweeps around the line or even hits a hole that is wide open.

EA please watch some Live games and take notes....this looks absolutely horrible and makes the game feel very unpolished. Its really making me seriously consider trading this game in for NCAA 13. I really may want to actually settle for the more polished and finely tuned scripted animations than deal with this ugliness. Because quite frankly, the level of dynamic play that this touted physics engine adds to the gameplay is very overstated

Maybe Im incorrect, but this is the way Im really feeling at this point.
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10-07-2012, 10:02 PM #2
iLLuSiOnZ915
Maggbot timeout!
I have a team of experts trying to figure out this statement.
10-15-2012, 08:36 AM #3
reaperburns88
Error… Cat invasion!
I for one, do not like it when I run the ball and my HB can't even budge his way through the defensive line, I mean yea 70% of the time, the defense is just that good but sometimes when running the ball the HB bearly touches the Linebackers and falls backwards like running into a brick wall, how realistic is that! I mean he litteraly does not touch them and falls back!
10-17-2012, 08:36 AM #4
user000justin
Do a barrel roll!
i hate how my gb gets tackled and i counted once with the horable physics engine he should have been down and for 7 seconds my guy was trying to go down but the play wouldnt end like he hadnt been tackled all i heard was pads hitting and grunts whyle no one moved and i run into my own linemen and my rb flys back like hed been hit by a train
10-17-2012, 08:52 PM #5
mack32
Hurah!
Originally posted by DocterBang View Post
Its been really getting on my nerves how there is a lack of solid immersiveness to the gameplay in Madden 13. I really thought that the Infinite Physics Engine was supposed to open up a whole new dynamic of organic and varied gameplay.

I just dont think its happening

What I feel I am getting is the same linear on rails feel as all previous versions that lead to very predictable results ....up until the actual contact is made between the players. Then you get this new physics engine kicking in to basically add a little distorted looking variety in the way a leg, arm or body overlays across another. But in no way do I feel it actually even alters the the outcome due to its physics nature. At least thats the way I feel.

But to add even further frustration, I would actually be willing to live with this if the impacts and tackles actually gave you that ommmphh level of oh yeahhhH satisfaction of actually being down in the trenches. But what Im getting is 80% of the contact and tackles looking like some strange distorted version of grenade physics that have players making contact and just exploding or ricocheting off of each other while rolling in different directions as the ball carrier lays like a snow angel staring up at the heavens at the end of the play! COme on!

I have been watching the games all over the RED ZONE channel today to take mental notes and 90% of the hits and tackles are players wrapping up around the waist, shoulders and even legs while another player comes in and finishes in many instances. Defenders are WRAPPING up their tackles and taking the ball carriers down to the ground while engaged.....They are not exploding and richochetting and doing barrel rolls off of the tackles. Players are chugging, driving their legs and pushing forward for extra yardage while the defenders are dragging and holding on, both players trying to use their strength to push the play.

Another thing that I just cannot stomach anymore is the way CPU running backs run into open holes and even out into daylight in a continuous hunchbacked crouch!?.....COme on what is this!?....When in the NFL does this ever happen?? The proper use of this animation should be only as the player approaches a tight hole and is bracing for impact. And this should only happen at the split second before the hit to lower the head and surge forward to take on the hit. It should not be happening as a rb sweeps around the line or even hits a hole that is wide open.

EA please watch some Live games and take notes....this looks absolutely horrible and makes the game feel very unpolished. Its really making me seriously consider trading this game in for NCAA 13. I really may want to actually settle for the more polished and finely tuned scripted animations than deal with this ugliness. Because quite frankly, the level of dynamic play that this touted physics engine adds to the gameplay is very overstated

Maybe Im incorrect, but this is the way Im really feeling at this point.


Just wait EA will put some tuning updates when they fix everything. Back then ( when ps2 was the latest playstation console ) EA would release the game when it was completely finished . Now EA has deadlines when the game should be done so they have to rush then try to patch glitches and other problems after the release

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