Post: [REL] Fixed Map Mods
02-15-2013, 05:55 PM #1
Schnittlauch
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Yo,

Couple of days ago a guy called OhManMyBad figured out a very useful fix for the map mods movement issues in multiplayer.

We now can convert map mods with that fix and they will:

- spawn automatically
- set a blip on map position
- be solid and never move!


To do so u need a bit of knowledge on C --> .sco converting.

If you don’t have this, just keep looking in this Thread. Me and hopefully others will convert some from time to time and post it in here.

I tested them all and now ready to share. People will love you in Free Mode!
Cool Man (aka Tustin)

Fixed Map Mods:

Fullpipe Madness:
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Long Jump from Rotterdam Tower:
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Crazy Track:
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Way to Air:
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Ramp Part 5:
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XD-Track:
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Up and Over:
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Halfpipe:
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High Looping RT:
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Simple Loops 2:
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New:

Vertical Ride:
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Stunting Tour
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NewRamps:
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High Speed Track (Rotterdam Tower):
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Converter:
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Credits:

OhManMyBad,
Three-Socks
and all
Creators of Map Mods shown on screen after activation!
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The following 3 users say thank you to Schnittlauch for this useful post:

jack4au, josegp19, Sirprizer
02-17-2013, 08:52 PM #2
steini0509
Big Sister
Originally posted by Schnittlauch View Post
Yo,

Couple of days ago a guy called Ohmanitsmybad figured out a very useful fix for the map mods movement issues in multiplayer.

We now can convert map mods with that fix and they will:

- spawn automatically
- set a blip on map position
- be solid and never move!


To do so u need a bit of knowledge on C --> .sco converting.

If you don’t have this, just keep looking in this Thread. Me and hopefully others will convert some from time to time and post it in here.

I tested them all and now ready to share. People will love you in Free Mode!
Cool Man (aka Tustin)

Fixed Map Mods:

Fullpipe Madness:
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Long Jump from Rotterdam Tower:
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Crazy Track:
You must login or register to view this content.

Way to Air:
You must login or register to view this content.

Ramp Part 5:
You must login or register to view this content.

XD-Track:
You must login or register to view this content.

Up and Over:
You must login or register to view this content.

Halfpipe:
You must login or register to view this content.

High Looping RT:
You must login or register to view this content.

Simple Loops 2:
You must login or register to view this content.




Credits:

OhmanitsmyBad,
Three-Socks
and all
Creators of Map Mods shown on screen after activation!



how can I use it? what I have to do? have pinkhouse at the moment.
02-17-2013, 10:05 PM #3
jack4au
Splicer
Originally posted by steini0509 View Post
how can I use it? what I have to do? have pinkhouse at the moment.


you cant do anything with these, i can though. i will be adding them to my blackland project and updating its thread Smile thanks schnitt!!
02-17-2013, 10:24 PM #4
steini0509
Big Sister
Originally posted by jack4au View Post
you cant do anything with these, i can though. i will be adding them to my blackland project and updating its thread Smile thanks schnitt!!


that would be great. I use blackland, too. thanks.
02-17-2013, 10:51 PM #5
jack4au
Splicer
Originally posted by steini0509 View Post
that would be great. I use blackland, too. thanks.


Its finished, testing now and i fixed that evilb network trainer you had
02-17-2013, 11:25 PM #6
steini0509
Big Sister
Originally posted by jack4au View Post
Its finished, testing now and i fixed that evilb network trainer you had


cool. and that are completly new maps?
02-18-2013, 01:11 AM #7
jack4au
Splicer
Originally posted by steini0509 View Post
cool. and that are completly new maps?


Update 2.0 is live, and no just map mods as in ramps etc but fixed so they don't move off their coordinates.
02-18-2013, 06:08 AM #8
creighton
Save Point
Thanks for the credit, but my correct name is OhManMyBad Smile

Also, Three-Socks created an amazing web-gui to automatically take an objects.ini file and convert it to my loader and even automatically compile it into an sco for you. Check it here: You must login or register to view this content.
02-18-2013, 02:10 PM #9
steini0509
Big Sister
Originally posted by jack4au View Post
Update 2.0 is live, and no just map mods as in ramps etc but fixed so they don't move off their coordinates.


I hope each map dont include more than 60 objects? because others cant see then.

and I think I cant activiate more than one map in a room, right? because that would be more than 60 objects then.
02-18-2013, 04:55 PM #10
Schnittlauch
Do a barrel roll!
Originally posted by creighton View Post
Thanks for the credit, but my correct name is OhManMyBad Smile

Also, Three-Socks created an amazing web-gui to automatically take an objects.ini file and convert it to my loader and even automatically compile it into an sco for you. Check it here: You must login or register to view this content.


Oh man.. my bad Smile fixed it.

As i started this Thread, ThreeSocks GUI wasnt working. But now everyone can convert .ini to .sco files easy. Its good fun. See you in LC

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