Post: [Release] LCPDFRX™ V1.0 Base [Made By: Motions97 & Higuy0900]
04-06-2013, 05:46 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); LCPDFRX™ V1.0 Base

MOD By : Motions97 & Higuy0900

The moment finally here!

The first Public release of LCPDFR✘!!!!


Now please understand this is a base release and in no way is this a finished script.
Video


Some Tips:

During traffic stops were another officer is present, have them be at least 20ft away from the pulled over vehicle or the vehicle will drive away.
During a car chase if you request another officer make sure that the second officer doesn't have his or her lights on because it will bug out the ped.
When selecting a Player / Model, the selection buttons are a little slow so tapping them might help.
The towtruck gets stuck sometimes, best option is either spawn a new towtruck or reset your scripts.


Known Bugs:

Sometimes blips and cars wont delete after a event is over.
If the driver is killed during a pull over (Not including car chases) the game will freeze.
Sometimes when resetting scripts it will double activate the main modscript.
Sometimes a player's hat wont delete.
If you experience any other bugs, let me know!


Download:

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Virus Total:

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Q&A

Q.) Can you upload this into an sco format so I can put it in a modslot?
A.) No, you can try and do it on your own but its very unlikely as seeing that the who script itself takes up a whole script_network

Q.) Does this work online?
A.) Yes but please listen to the video on how to do certain multiplayer situations because if done incorrectly the scripts will bug out and ruin your roleplay.

Q.) Can i record / promote these mods?
A.) Of course! We encourage this, just makes sure you leave credits to Me and Motions 97.

Q.) Can you add / change something?
A.) Like i said in the video this is just a base release and is in no way a finished version + we will have updates so the mod gets progressively better. You know the old saying " Microsoft wasent built in a day!"

Q.) What versions does this work for?
A.) TBOGT & Original (Both of which are in the download)

Q.) Is it possible to get lights and sirens separate?
A.) No, many people have looked into this and it isn't possible in Xbox360. ( Unless a workaround is found )


Source

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People Who Want to add this to a modslot


modscripts.sco is the hook file in this archive, so it runs all the other SCOs used.
rename modscripts to whatever you modslot name is.


then you need to manually add all of these SCOs without changing there names:
    
cylinders
database
instruction1
instruction2
instruction3
instruction4
instruction5
instruction6
instruction7
instruction8
mname
ms
ms2
pms
real
scripts
fname
towtruck
vs



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The following 9 users say thank you to RichModder for this useful post:

^TPP^, HanleyzHD♚, Sirprizer, Snake Eyes, TheMrGeekyMoDz, Vanz, xePixTvx, zSunriseModz
04-06-2013, 04:34 PM #2
coldmurda
▀▀▀███▀▀▀
It works fine for PS3 you just need to move the SCO files from the script_network over to your update.img.

modscript.sco is the hook file in this archive, so it runs all the other SCOs used.
rename modscript.sco to whatever you modslot name is.


then you need to manually add all of these SCOs without changing there names:
    
cylinders
database
instruction1
instruction2
instruction3
instruction4
instruction5
instruction6
instruction7
instruction8
mname
ms
ms2
pms
real
scripts
fname
towtruck
vs


You shouldn't have to replace any SCO that you already have (if you do do not replace it, it is a default file and I was mistaken)
04-06-2013, 05:31 PM #3
can u add my skype fun123fun1 i need help on this
04-06-2013, 05:33 PM #4
Originally posted by coldmurda View Post
It works fine for PS3 you just need to move the SCO files from the script_network over to your update.img.

modscript.sco is the hook file in this archive, so it runs all the other SCOs used.
rename modscript.sco to whatever you modslot name is.


then you need to manually add all of these SCOs without changing there names:
    
cylinders
database
instruction1
instruction2
instruction3
instruction4
instruction5
instruction6
instruction7
instruction8
mname
ms
ms2
pms
real
scripts
fname
towtruck
vs


You shouldn't have to replace any SCO that you already have (if you do do not replace it, it is a default file and I was mistaken)


when you say this do i need to only add modscript.sco to a menu ex xmc or do i need to add all them
04-06-2013, 06:32 PM #5
Originally posted by coldmurda View Post
It works fine for PS3 you just need to move the SCO files from the script_network over to your update.img.

modscript.sco is the hook file in this archive, so it runs all the other SCOs used.
rename modscript.sco to whatever you modslot name is.




then you need to manually add all of these SCOs without changing there names:
    
cylinders
database
instruction1
instruction2
instruction3
instruction4
instruction5
instruction6
instruction7
instruction8
mname
ms
ms2
pms
real
scripts
fname
towtruck
vs


You shouldn't have to replace any SCO that you already have (if you do do not replace it, it is a default file and I was mistaken)


Thanks it work <3
04-06-2013, 06:33 PM #6
HanleyzHD♚
Are you high?
This is good m8Winky Winky
04-06-2013, 06:55 PM #7
[QUOTE='[нfн]HanleyzHDٿ;5169343']This is good m8Winky Winky[/QUOTE]

Thanks Hanleyz Happy
04-06-2013, 07:08 PM #8
TheMrGeekyMoDz
Bounty hunter
Nice Post :|
04-06-2013, 07:09 PM #9
JackMods-
Can’t trickshot me!
Sick <33 :love:
04-06-2013, 07:25 PM #10
Originally posted by JxckMods View Post
Sick <33 :love:


Thanks Jackie Chan Happy

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