Post: Does brutforce and HxD work on 2.12
05-04-2013, 06:36 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I was online with a kid with a hacked RedBull x2010 and when I asked him how he said he used brutforce. So does it still work?
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05-04-2013, 07:07 AM #2
NGU GHOST
The One And Only
YES m8
05-04-2013, 07:21 AM #3
Originally posted by GhostFaceHax View Post
YES m8


What on it works
05-04-2013, 03:33 PM #4
herpycherp
Gym leader
No it doesn't.
05-04-2013, 11:02 PM #5
NGU GHOST
The One And Only
Parts,Brakes,Paint:y: The same as GT5 Garage Editor v1.3.1 by slim355 & q-k
link You must login or register to view this content.
05-05-2013, 12:20 AM #6
gt5gt5gt5
Save Point
I witnessed the same thing....the guys PSN is Fast_Five_Diesel I believe....he claims it has 300,000 HP & I saw it do a 1:14 lap time on Route X. He said he uses FFFFFFFF as the codes but doesn't describe which one(s). Also what I found odd is that he claimed he used Bruteforce/HxD instead of the Garage/Hybrid Editor programs. Maybe the codes react differently when modified on HxD?
05-05-2013, 12:24 AM #7
It seems it still may work but only a few know how too. I join his lobby to day and he had a different one running the same 999+
05-05-2013, 12:55 AM #8
Originally posted by berger View Post
I was online with a kid with a hacked RedBull x2010 and when I asked him how he said he used brutforce. So does it still work?
bruteforce save data unlocks your save and has built in hxd for memory editing of your save files or where ever the player data is stored you need to know more about reversing code to find the value you need to change unless its given in plain text which most games do not they usually have a bool or a int value which could stand for a specific flag event or is just a compressed version of plain text it reads
05-08-2013, 06:29 AM #9
tuxsavvy
Pokemon Trainer
Originally posted by SherryBirkin View Post
bruteforce save data unlocks your save and has built in hxd for memory editing of your save files or where ever the player data is stored you need to know more about reversing code to find the value you need to change unless its given in plain text which most games do not they usually have a bool or a int value which could stand for a specific flag event or is just a compressed version of plain text it reads


Partly true, Bruteforce Save Data is basically a frontend tool for managing most of the backend tools that were created by flat_z. Though its not completely just a pure frontend tool, it has incorporated some features to make editing simpler instead of tinkering with the likes of pure command-line tools that were created by flat_z and having to figure out various stuff like Game ID which is a mandatory requirement when using pfdtool.exe (which mainly deals with {de,en}crypting save games.

Without Bruteforce Save Data, one wouldn't be able to easily figure out the game ID for the game they need to hack let alone know of such a tool known as pfdtool which handles specifically save games. Altough this is just one prime example of the many other things Bruteforce Save Data is quite capable of. There has been guides by others on how to re-sign save games and there's things like unlocking copy-protected save games. Again this is not a complete list of things Bruteforce Save Data is on, there's still plenty of others.

The hex editing tool (known to many as HxD) is not exactly a built-in tool by aldo h{im,er}self rather it was a standalone statically compiled program that was bundled from one forum to make hacking easier. Last but not least Bruteforce Save Data adds a bit of nice finishing touches that it leaves "litter" when file(s) has been decrypted by pfdtool so that one would not accidentally {en,de}crypt too many times to prevent a completely unreadable data to both end user and the game.

Short and sweet to the point, you do not necessarily need to use Bruteforce Save Data and/or HxD tool. To {en,de}crypt save games (predominantly GT5 in this case) you only need pfdtool.exe which was supplied with the Bruteforce Save Data zipped package and any old hex editor which you are comfortable with. Also this part of the sub-forum is constantly "littered" with new discoveries mainly with GT5 even after 2.11 patch (>=2.12), there are limitations as to what you can still modify along with new methods to retain modifications on 2.12 patch.

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