Post: Quick Question about TBoGT script_network.img
08-06-2013, 10:14 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); First off im using mod manager 1.3 and the default size on the script_network.img is about 800kb.
So i added in a few loaders like xmcv5.5 etc. and the file size ended up being like 879kb and everything worked fine after i data transfered. Then i decided to add a couple more things such as map mods and yes they all work ive tested them on gta4 reg. Once i added them the size became 942kb but now it gives me an infinite loading screen loop after i transfered. So the question is, What is the max filesize of a tbogt script_network.img? Ive read that it is like 380kb or something but how can that be when i had the filesize to 879kb and it worked fine? So could someone please explain to me what could be the problem and what is the max filesize you can get out of a script_network.img
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08-06-2013, 10:36 AM #2
Gommy
I’m too L33T
Never modded TBOGT as i dont have it, but you say the map mods work with the 'original gta' but are you sure they work with 'tbogt'? If you haven't tested that might be your problem.. Although if its just an infinite loading screen maybe a file was corrupt or you named a file wrong?

Just remove the files that made it too big and keep it to the size that worked, simples!

Just some ideas as i dont mod TBOGT.
Regards,
Gommy.
08-06-2013, 11:20 AM #3
I appreciate the help but ive removed some things and tried strictly the map mods and they work on tbogt to it has to be the filesize but im just not understanding it.
08-06-2013, 11:30 AM #4
Gommy
I’m too L33T
Yes its the file size mate, quick Google search and every result said: 386 KB is the max. Maybe you got 800, but it would be due to crash eventually, maybe stick to the size that's recommended to ensure it works.

Gommy

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