if(i == ####) {
stream.currentOffset = streamIndices[630];
entityDef.aByte68 = 3;
entityDef.readValues(stream); // Collect original NPC data
entityDef.actions = new String[5];
entityDef.actions[1] = "Attack";
int changedColors = 1; // Number of model colors changed on the NPC
entityDef.originalModelColors = new int[changedColors];
entityDef.modifiedModelColors = new int[changedColors];
entityDef.originalModelColors[0] = 40; // Original model color
entityDef.modifiedModelColors[0] = 34; // Changed model color
entityDef.models = new int[9];
entityDef.models[0] = 9638;//Npc's Cape
entityDef.models[1] = 205;//Npc's Head
entityDef.models[2] = 40207;//Npc's Plate
entityDef.models[3] = 5024;//Npc's Legs
entityDef.models[4] = 43660;//Npc's Weapon
entityDef.models[5] = 13319;//Npc's Gloves
entityDef.models[6] = 10683;//Npc's Boots
entityDef.models[7] = 17461;//Npc's Darkness(Shadow)
entityDef.models[8] = 20147;//Npc's Arms(You Dont Have To Edit)
entityDef.standAnim = 6001;// Npc's Stand Emote
entityDef.name = "Npc's Name";
entityDef.combatLevel = 175;//Combat Level
entityDef.description = "Examine".getBytes();
}
entityDef.models[0] = 9638;//Npc's Cape
entityDef.models[1] = 205;//Npc's Head
entityDef.models[2] = 40207;//Npc's Plate
entityDef.models[3] = 5024;//Npc's Legs
entityDef.models[4] = 43660;//Npc's Weapon
entityDef.models[5] = 13319;//Npc's Gloves
entityDef.models[6] = 10683;//Npc's Boots
entityDef.models[7] = 17461;//Npc's Darkness(Shadow)
entityDef.models[8] = 20147;//Npc's Arms(You Dont Have To Edit)
entityDef.standAnim = 6001;// Npc's Stand Emote
if(i == 189) {
stream.currentOffset = streamIndices[630];
entityDef.aByte68 = 3;
entityDef.readValues(stream); // Collect original NPC data
entityDef.actions = new String[5];
entityDef.actions[1] = "Attack";
int changedColors = 1; // Number of model colors changed on the NPC
entityDef.originalModelColors = new int[changedColors];
entityDef.modifiedModelColors = new int[changedColors];
entityDef.originalModelColors[0] = 40; // Original model color
entityDef.modifiedModelColors[0] = 34; // Changed model color
entityDef.models = new int[9];
entityDef.models[0] = 9638;//cape
entityDef.models[1] = 205;//head 235
entityDef.models[2] = 40207;//plate
entityDef.models[3] = 5024;//legs
entityDef.models[4] = 43660;// D Claws
entityDef.models[5] = 13319;//gloves 13307
entityDef.models[6] = 10683;//boots 10683
entityDef.models[7] = 17461;//darkness
entityDef.models[8] = 20147;//arms
entityDef.standAnim = 6001;
entityDef.name = "NationScape's Warrior";
entityDef.combatLevel = 175;
entityDef.description = "A very powerful Warrior!".getBytes();
}
public static int getAttackEmote
case 2894:
return 2868;
public int getRespawnTime
case 1197://bears and cubs
(If Isnt There Search case: 1196)
case ####:// NPC ID
npcs[i].attackType = #;// Different Attack Types Like Mage, Range, Melee(1-6)
npcs[i].endGfx = ###;//Add Gfx Id
break;
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