Post: [PS3/XBOX?] Texture Editor thingy idk + Source
04-24-2015, 02:12 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); So, uhm, this is a little program that I made today which allows you to like dump all of the textures(blocks) and edit them one by one and lets you like "compile" them back in to the format that it belongs.
The tool has 3 buttons:

The topmost button, "Dump Images from terrain.png" will simply "dump" all of the textures to a file, and they'll all be named my numbers 0-319
The middle button, "Compile images to terrain.png" will put all of those pictures together to a readable format for the game.
And the last button, "Create Texture Files", will create the 2 other files needed for the game.

So, to edit your textures, just click "Dump Images from terrain.png" and select your terrain.png file
Then go into the "Textures" folder and find the texture that you want, and open it in photoshop, you'll probably have to zoom in all the way to see anything.
Once you're done editing it, just save it and replace the old texture.
Then click the center button, then click the bottom button. Then copy the three files from the "Output" folder to /dev_hdd0/game/NPUB31419/USRDIR/Common/res/TitleUpdate/res/

You can find your terrain.png under /dev_hdd0/game/NPUB31419/USRDIR/Common/res/TitleUpdate/res/

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This might work for XBOX as well, I haven't tested it. If it doesn't, could someone upload their terrain.png from xbox? Then I'll make this work with both systems.

And if anyone can think of a better title, please lmk. I couldn't think of anything. lol
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1337 haxor, BoatyMcBoatFace, Coffee Bean, Creepzoid 0___0, gοd, Phreaker, Sen, Swaqq
04-24-2015, 02:14 AM #2
Originally posted by FeverDEX View Post
So, uhm, this is a little program that I made today which allows you to like dump all of the textures(blocks) and edit them one by one and lets you like "compile" them back in to the format that it belongs.
The tool has 3 buttons:

The topmost button, "Dump Images from terrain.png" will simply "dump" all of the textures to a file, and they'll all be named my numbers 0-319
The middle button, "Compile images to terrain.png" will put all of those pictures together to a readable format for the game.
And the last button, "Create Texture Files", will create the 2 other files needed for the game.

So, to edit your textures, just click "Dump Images from terrain.png" and select your terrain.png file
Then go into the "Textures" folder and find the texture that you want, and open it in photoshop, you'll probably have to zoom in all the way to see anything.
Once you're done editing it, just save it and replace the old texture.
Then click the center button, then click the bottom button. Then copy the three files from the "Output" folder to /dev_hdd0/game/NPUB31419/USRDIR/Common/res/TitleUpdate/res/

You can find your terrain.png under /dev_hdd0/game/NPUB31419/USRDIR/Common/res/TitleUpdate/res/

Download: You must login or register to view this content.
Source: You must login or register to view this content.

This might work for XBOX as well, I haven't tested it.

And if anyone can think of a better title, please lmk. I couldn't think of anything. lol


Nice release dude Happy

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John
04-24-2015, 02:52 AM #3
JimmysModz-
Can’t trickshot me!
You should make a tool for 1.15 minecraft:thumbup:
04-24-2015, 02:53 AM #4
Originally posted by JimmysModz
You should make a tool for 1.15 minecraft:thumbup:

I should, huh?
Lol, uhm, I guess I can get to making one and probably release it tomorrow. Won't be anything special though.
04-24-2015, 04:50 AM #5
JAKE_1496
< ^ > < ^ >
Originally posted by FeverDEX View Post
I should, huh?
Lol, uhm, I guess I can get to making one and probably release it tomorrow. Won't be anything special though.



With creating a tool for Minecraft its not like Call of Duty or Grand Theft Auto, each and everytime you log onto minecraft the pointers change.. From that being said you have to write in memory and know how to mess with pointers well if you do congrats Winky Winky
04-24-2015, 12:05 PM #6
Originally posted by 1496 View Post
With creating a tool for Minecraft its not like Call of Duty or Grand Theft Auto, each and everytime you log onto minecraft the pointers change.. From that being said you have to write in memory and know how to mess with pointers well if you do congrats Winky Winky

Yeah, I was messing with some ppc mods the other day
And yep, I know all about pointers too:p

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JAKE_1496
04-24-2015, 07:28 PM #7
Originally posted by JimmysModz
You should make a tool for 1.15 minecraft:thumbup:

Originally posted by 1496 View Post
With creating a tool for Minecraft its not like Call of Duty or Grand Theft Auto, each and everytime you log onto minecraft the pointers change.. From that being said you have to write in memory and know how to mess with pointers well if you do congrats Winky Winky

Here's some addresses, I didn't feel like making a tool just for this.
I'll look for more later.
    
Unlimited Blocks:
Address = 0x005FFD78
Enable = 0x60000000 - NOP - Removes the function to remove a block when you place one
Disable = 0x90830000

Unlimited food:
Address = 0x004BC630
Enable = 0x60000000 - NOP - Removes the function that takes your food when you eat
Disable = 0x90830000

64 items on crafting/pickup:
Address = 0x004D42A0
Enable = 0x30840040 - addic r4, r4, 0x40 - Adds 64 blocks, rather than just one
Disable = 0x7C84E014


You can put these into a tool, or an eboot

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Eddie-Lucas, Sen
05-29-2015, 09:08 PM #8
just a thought with the release of tools like pexploit etc you could add in the an option to load the texture from a backup and inject it back into it saving time for the user although i dont know if this would run as its obv not going to be retail but just an idea
06-11-2015, 11:01 PM #9
Nice to see some texture editing tools beeing made.
Discoverd a small bug and hav some suggestions.

Bug:
- when u click dump images from terrain and close the file open dialog window without opening a file it crashes.
- It can't handle 32x resolution terrain.png files.
It should check the pixel resolution from the input terrain file first and than do the calculation on how to split it.
Also it would be nice to have the splitted images named like those in the pc textur packs.
0.png=grass_top.png, 2.png=stone.png and so on
That would make pc to console texturpack conversation a lot more easy.

regards

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John
06-22-2015, 04:36 PM #10
Originally posted by VooDooShamane View Post
Nice to see some texture editing tools beeing made.
Discoverd a small bug and hav some suggestions.

Bug:
- when u click dump images from terrain and close the file open dialog window without opening a file it crashes.
- It can't handle 32x resolution terrain.png files.
It should check the pixel resolution from the input terrain file first and than do the calculation on how to split it.
Also it would be nice to have the splitted images named like those in the pc textur packs.
0.png=grass_top.png, 2.png=stone.png and so on
That would make pc to console texturpack conversation a lot more easy.

regards

Thanks for the feedback, I can certainly fix the first problem. I'm not sure what you mean by the second one though, if you could message me on Skype and elaborate, that would be great. And right, I was considering doing that, but seemed like a lot of work lol

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