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[GAMEPLAY]
– New accuracy recovery method and new recovery rates for the M4A1-S, M4A4, and AK-47. See details*You must login or register to view this content..
(You can literally tap the gun almost as fast as spraying LOL)
[SOUND]
– Increased fidelity of firing sounds for P250, Five-Seven, Tec-9, CZ75-Auto, and Dual Berettas.
– Added unique reload and distant sounds for P250, Five-Seven, Tec-9, and Dual Berettas.
(Like all the other updates, they sound super beefy. Some may like it)
[MISC]
– Added defusekit player state to game state integration support.
– cl_weapon_debug_print_accuracy 2 is now a tab delimited formatted output of information.
– Fix a bug that rarely caused a player to be on the wrong team in competitive mode.
– Fix a bug that allowed players to spawn in unexpected (invalid) locations on various maps.
– Added logic to prevent airstalling (where a player appears to float in midair by disrupting their network stream).
– Added sv_clamp_unsafe_velocities convar (default: 1) that community servers can disable to support surfing, etc.
– Misc security improvements.
– Modified report and commend GC logic to clearly signal failure in the case of spoofed reports. (SECOND UPDATE released the next day)
– Weapon recoil now resets on reload
– Players should no longer accidentally run into server DOS protections.
(Information taken from*You must login or register to view this content.)
YouTube Video showing off the sounds+tapping updates.
I like the new pistol sounds. About damn time they work on the inaccuracy of 1 taps. It's frustrating to have the cross hair on someones head, and click to fire a single shot and it miss/doesn't register.