[B]{III} – How to write the configuration file in order to pack the PKG[/B]
The configuration file is possibly the most important thing to get right while packing a PKG. It contains all the necessary information in order to pack your PKG with the correct settings. Below is an example of a configuration file.
Content-ID = EP0001-BLES00232_00-XCELLERATORSTEAL >> Name given to PKG
K_licensee = 0x00000000000000000000000000000000 >> License No. (unique)
DRM_Type = Free >> Free or Local (Paid)
Content_Type = GameExec >> PKG Content Type
PackageVersion = 01.00 >> Package Version
This is where I had to experiment a bit. In the SDK v1.92 Documentation, configuration files are slightly different. In the 1.92 version the Content_Type would be Game_Data, but in the 1.6 version, it’s GameExec. The Content-ID does not matter as long as it follows the following layout: XXYYYY-XXXXYYYYY_00-XXXXXXXXXXXXXXXX. DRM_Type specifies whether this PKG is Free (no activation needed) or Local (activation needed via PSN Store). Follow the above layout exactly as it is and make sure you customise it so it suits your needs. If you make any errors, you will not be able to form your PKG file. (Don’t worry, you’ll just have to come back and fix the file!)
Copyright © 2026, NextGenUpdate.
All Rights Reserved.