Post: mw2 CFG help please :)
09-02-2013, 07:59 PM #1
macca4g
Save Point
(adsbygoogle = window.adsbygoogle || []).push({}); i'm currently using a base that is select to open activate the menu and dpad up to open the menu,

but it uses X / [] to select / go back...

i am wanting to make select R3 instead of X (so knife to select a mod)

If someone could help me out with this id been greatful, been stuck on it for awhile lol...

thanx

this is the coding i currently have,

//Buttons Default//
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind dpad_UP "vstr open"
bind dpad_DOWN "+actionslot 2"
bind dpad_LEFT "+actionslot 3"
bind dpad_RIGHT "+actionslot 4"

//Menu Setup//
set con_gameMsgWindow0Filter "gamenotify"
set con_gameMsgWindow0FadeInTime "0"
set con_gameMsgWindow0FadeOutTime "999"
set con_gameMsgWindow0LineCount "9"
set con_gameMsgWindow0MsgTime "999"
set con_gameMsgWindow0ScrollTime "0"

//No Unknown CMD//
set StandBy "set ui_debug_localVarString ^0--------^7Press * ^2For ^7v3^0--------;set ui_debug_localVarBool ^0--------^7Menu ^2Closed^0--------"
set MenuControls "set ui_debug_localVarString ^0| * ^7= ^2Up ^0| * ^7= ^2Down ^0|;set ui_debug_localVarBool ^0|  ^7= ^2Select ^0|  ^7= ^2Back/Exit ^0|"
//15 line Menu set up//
set Open "vstr MovingShader;vstr MenuBase1;vstr MenuControls"
set Close "vstr StandBy;bind button_rstick +melee;bind button_x +usereload;bind button_a +gostand;bind button_b +stance;bind dpad_up vstr Open;bind dpad_right +actionslot 4;bind dpad_down vstr +actionslot 4;bind dpad_left +actionslot 3;vstr CloseShader"
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