Post: 3.60 SDK Causing Lv2 Exceptions
11-20-2014, 05:41 AM #1
megahz
Gobble
(adsbygoogle = window.adsbygoogle || []).push({}); Hey, I've installed (and reinstalled) Johnaron's 3.60 SDK (infohash DBD56C9CD7C1513F96A5244B3E5C938D4B1A147B), I've set it up with VS 2010 and ProDG 4.20, running Rebug 4.46 on a DEX kernel.

Right now I'm trying to create a PRX module to load using PRXLoader, but it ends up throwing a lv2 exception, and this happens for any other ELF I try and make that isn't just a printf. I've been able to actually get the PRX to print to the console, but it only spits out one or two messages before it dies.

I don't know if this is some linking error or something, I'm really not sure. Any help would be really appreciated, this has been a really big pain in the ass.
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11-21-2014, 10:47 PM #2
megahz
Gobble
Some more information, I made a brand new Windows 7 VM just to try and get this to work, still getting the same issues. It's some sort of instruction error down in the vsh elf, it had "badadd1" somewhere in one of the registers.
Could it be the toolchain? Is there a newer toolchain that I could use instead? I know there is that 4.00 SDK out there, I might try that today.
11-22-2014, 04:33 AM #3
Xavier Hidden
Are you high?
Originally posted by megahz View Post
Some more information, I made a brand new Windows 7 VM just to try and get this to work, still getting the same issues. It's some sort of instruction error down in the vsh elf, it had "badadd1" somewhere in one of the registers.
Could it be the toolchain? Is there a newer toolchain that I could use instead? I know there is that 4.00 SDK out there, I might try that today.


Umm, I don't have the answer to your question, but I really need an sdk for the ps3. I'm on 4.60ita and I too want to make a prx plugging. Can you post the download link to the one you use, or send it to me in private chat.
11-29-2014, 01:08 AM #4
megahz
Gobble
I think I figured it out, when I was trying to initialize some blocks of memory in a function, I would get an HTAB_SLB_MISS (or whatever) during the function setup. Once I made it a global variable, it worked fine.
I guess there isn't enough space in the stack, or whatever the correct term for this is.

Anyway, this can be closed now.

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