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initRocketTeleport()
{
if(self.rocketTeleOn == 0)
{
self.rocketTeleOn = 1;
self iPrintlnbold("^5Rocket Teleporter: ^2On");
self iPrintln("^1Fire RPG, ^3You can ^4Fly.");
doRocketTeleport();
}
else
{
self.rocketTeleOn = 0;
self iPrintlnbold("^5Rocket Teleporter: ^1Off");
self notify("stop_rocketTele");
self disableInvulnerability();
}
}
doRocketTeleport()
{
self endon("disconnect");
self endon("stop_rocketTele");
self enableInvulnerability();
initGiveWeap("usrpg_mp", "", 0);
for (;

{
self waittill("missile_fire", weapon, weapname);
if (weapname == "usrpg_mp")
{
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
}
wait 0.05;
}
}