Post: PS3Lib TMAPI
03-09-2016, 12:42 AM #1
gopro_2027
Vault dweller
(adsbygoogle = window.adsbygoogle || []).push({}); How do I connect to tmapi using thePS3Lib in C#? I can't seem to get it to work. It just keeps crashing.

    
DEXAPI = new PS3API();
API.PS3TMAPI_NET();
API.ChangeAPI(SelectAPI.TargetManager);
if (API.TMAPI.ConnectTarget()) //This is where it crashes
{
MessageBox.Show("Connected!");
}
else
{
MessageBox.Show("Cannot Connect");
}

It also crashes if I try to connect.
Note: This is on ubuntu not windows.
Is there a way to connect to tmapi without the PS3Lib?
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03-09-2016, 12:46 AM #2
what Exactly are you asking? if your asking how you reference to the ps3 lib type in (Without Quatation Marks) "using PS3LIB;"
03-09-2016, 12:47 AM #3
Originally posted by pro View Post
How do I connect to tmapi using thePS3Lib in C#? I can't seem to get it to work. It just keeps crashing.


what Exactly are you asking? if your asking how you reference to the ps3 lib type in (Without Quatation Marks) "using PS3LIB;"
Make Sure your have ps3lib added as a reference as well
03-09-2016, 12:49 AM #4
gopro_2027
Vault dweller
Originally posted by Mudjugger View Post
what Exactly are you asking? if your asking how you reference to the ps3 lib type in (Without Quatation Marks) "using PS3LIB;"


Sorry, I edited the post a bit. And yes, this was my ccapi tool previously so all of the dependencies are met. I also tested the Demo tool in the ps3 lib and it crashed too. Any way to connect to tmapi without ps3 lib?
03-09-2016, 12:56 AM #5
Originally posted by pro View Post
Sorry, I edited the post a bit. And yes, this was my ccapi tool previously so all of the dependencies are met. I also tested the Demo tool in the ps3 lib and it crashed too. Any way to connect to tmapi without ps3 lib?


Just Curious is your eboot debugged ? maybe thats why it wont connect
03-09-2016, 12:58 AM #6
gopro_2027
Vault dweller
Originally posted by Mudjugger View Post
Just Curious is your eboot debugged ? maybe thats why it wont connect


Yes it is debugged. I am connected to my ps3 right now with the debugger set up but it is too slow. I managed to find the starting address for MW2 also so I should be in good shape once I get this to work with tmapi.
03-09-2016, 01:06 AM #7
Originally posted by pro View Post
Yes it is debugged. I am connected to my ps3 right now with the debugger set up but it is too slow. I managed to find the starting address for MW2 also so I should be in good shape once I get this to work with tmapi.


try this instead PS3API = new PS3API();
instead of DEX= new PS3API();

The following 2 users say thank you to Maniacal Madman for this useful post:

Dro, gopro_2027
03-09-2016, 02:00 PM #8
Dro
i<3myPs3
Originally posted by pro View Post
How do I connect to tmapi using thePS3Lib in C#? I can't seem to get it to work. It just keeps crashing.

    
DEXAPI = new PS3API();
API.PS3TMAPI_NET();
API.ChangeAPI(SelectAPI.TargetManager);
if (API.TMAPI.ConnectTarget()) //This is where it crashes
{
MessageBox.Show("Connected!");
}
else
{
MessageBox.Show("Cannot Connect");
}

It also crashes if I try to connect.
Note: This is on ubuntu not windows.
Is there a way to connect to tmapi without the PS3Lib?







Originally posted by Mudjugger View Post
try this instead PS3API = new PS3API();
instead of DEX= new PS3API();






True, or this

PS3.ChangeAPI(SelectAPI.TargetManager);
03-09-2016, 02:56 PM #9
gopro_2027
Vault dweller
Originally posted by DRObythePoUnD View Post
True, or this

PS3.ChangeAPI(SelectAPI.TargetManager);


Changing the name of the variable will not change anything.
03-09-2016, 02:58 PM #10
gopro_2027
Vault dweller
Originally posted by Mudjugger View Post
try this instead PS3API = new PS3API();
instead of DEX= new PS3API();


changing the name of the variable will not affect anything

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