Post: Dynamic Theme Info
09-04-2010, 10:42 AM #1
Drake
<3 SGC
(adsbygoogle = window.adsbygoogle || []).push({}); Yes there is another thread, but it is messy and unclear.

So this one has all the info ive gathered.

[WS]FCij6u2vDRQ[/WS]

As you can see, this is a custom dynamic theme.

I decompiled the .p3t and the xml had this code in it:

     <?xml version="1.0" ?> 
- <theme>
- <bgimagetable>
<bgimage anim_debug="/dev_usb/loadme.fu" />
</bgimagetable>
- <infotable>
<localizedinfo locale="en" name="SKFU's Exploit Loader" />
<info author="SKFU" authoricon="authoricon_1.gim.png" authoriconsize="16512" comment="1. Put 'loadme.fu' file on USB device root. // 2. Stick USB into PS3 // 3. Reenable this design. // 4. The .fu file boots." genre="Exploit" icon="icon_1.gim.png" iconsize="16512" mtime="20100621015040" name="SKFU's Exploit Loader" preview="preview_1.gim.png" previewsize="518528" url="https://www.streetskaterfu.blogspot.com/" version="Beta 0.1" />
</infotable>
</theme>


In particular importance is this part:

     <bgimage anim_debug="/dev_usb/loadme.fu" /> 


In the tutorial given, you need the loadme.fu file in your usb's root folder.

A fu file is a F**k you Software Key generator. (You must login or register to view this content.)

Also what is interesting is this:

Originally posted by another user
The Script-Fu is a Scheme based extension language implemented using TinyScheme.


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That was taken from the GIMP wiki page.

What im thinking is that you make a GIMP image and save it as a fu? or something like that? I have no idea what so ever, just seeing if anyone know anything.


The TuT

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1. Extract those files to your usb. (Merge if neccessary)
2. Install on your PS3 by going to Settings>Themes>Theme>Install and select your usb then the theme.
3. Enable the theme.

Made by SKFU

IF anyone knows how to get a dynamic theme like this please tell us, or post in preminium.
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09-04-2010, 12:50 PM #2
While many are still hoping for PS3 Custom Firmware, this proof-of-concept appears to mimic GeoHot's PS3 Custom Themes Hack Demonstration, however, instead of using PlayStation 3 .RCO File editing via RCOMage or similar, SKFU utilizes the Sony application p3tcompiler.exe from the official SDK.

To quote from SKFU: "So here is the result of the simple idea. The first code which is 100% PS3 only compatible. No flash, no bd-java or similar. The actual exploit is not finished. This is just the loader you will need and a proof of concept of the method used to load it.

This is a beta version of the POC as I'm too tired to finish it now but I don't wanna' let you wait so long. Here you go:

How 2 Use:

1. Install loader.p3t like a common theme file.
2. Put loadme.fu on an USB stick's root dir.
3. Insert USB device into any PS3 USB port.
4. Enable the theme you just installed before.
5. Hello World.

How It Works:

The PS3 theme file is able to load the loadme.fu script from any USB port. The script is executed. The "loader" is for future-use as well to load any .fu files

Here is a link to the loader: You must login or register to view this content.

Shortly following, SKFU elaborated on the PS3 Exploit Loader and POC v0.1, as follows:

"SKFU's Exploit Loader - What it is and what not
Some of you may expect a little bit too much out of this. The code used runs in a very restricted area. Currently we test how far we can go into direction "overflow" and system param's we can access.

So far it's possible to command the script a bit via system parameters like the clock. The clock can be used as provider of input, for example to command simple textures in different directions or similar.

This is no exploit yet, if you may have missed that statement in the prior post. It's just a way to load scripts via USB now.

Further tests will show us what is possible at all. The information needed was given to several more devs so they can take part in the action.

- SKFU"

Here is info straight from the horses mouth. Hopefully this helps you more.
09-04-2010, 12:57 PM #3
good work m8

---------- Post added at 01:57 PM ---------- Previous post was at 01:57 PM ----------

link nt workin
09-04-2010, 01:15 PM #4
Xcellerator
You talkin to me?
.FU is actually an .RAF file (check the header). It's just a dynamic theme...
09-04-2010, 06:04 PM #5
feiticeira
S.P.E.C.I.A.L
yeah there is no way to make a .fu file withouth SKFU's loader, ive tried everything and every way, it just doesnt work, the "loadme.fu" is the animated background, which i do not know how he converted, if anyone has any info on this, or how to "actually" make a dynamic theme i have a ton of them that i will be contributing to the community
09-04-2010, 11:36 PM #6
Drake
<3 SGC
Originally posted by UnspokenDream View Post
good work m8

---------- Post added at 01:57 PM ---------- Previous post was at 01:57 PM ----------

link nt workin


worked for me. i or search youtube
09-05-2010, 01:23 AM #7
Originally posted by UnspokenDream View Post
good work m8

---------- Post added at 01:57 PM ---------- Previous post was at 01:57 PM ----------

link nt workin

The link from Mr Drake works and it is the same link I was trying to post. I'm still looking into exactly how to do this as well. I have wanted to make dynamic themes for a while. The RAF file is usually a RAW image file, but there are really only 2 images that move around his dynamic theme.

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