Originally posted by another user
Why there isn’t a PKG file:
Geohot’s tools are giving me trouble again. Whenever I try to run it after signing it with those tools I’m greeted with a 80010004 error. Its plausible that there is something wrong with the actual game but I don’t think that’s it.
It runs fine on Windows, compiles fine for PS3 and I would expect it to just freeze rather then returning an error if there was something wrong with the way I wrote it.
On a related note does anybody know how to go about preparing things for modern CFW without using Geohot’s tools?
People have been putting out unsigned stuff that apparently works but I still cant seem to run old stuff from the jailbreak days on the latest releases of KMEAW or Waninkoko CFW.
Sorry I haven’t really been paying much attention to whats been happening in the scene lately.
If you want to package (and possibly sign) it yourself then everything you need is included. Its already compiled just not packaged.
Now on to the listing of notable changes:
The city is significantly larger. Its actually at a size now that I’d consider appropriate for an open world game.
The city is now an island.
The mini map has been greatly improved and now moves and rotates and shows your position.
Some buildings now have stairs connecting their top floor to the roof.
There are tons of billboards and other bits of what will be signage protruding from the buildings.
There are trash cans placed around the city.
The catacombs beneath the city have fewer walls (which results in more open areas) and now have added tunnels/doors connecting areas.
The number of collectibles has been increased from 500 or 1000.
The tiles that comprise the game world now each have their own unique textures.
You can now edit the world from within the game.
You can now save anywhere at any time.
Game saves from v0.2 will be disregarded. Its unfortunate but game saves will continue to be deprecated and disregarded for the near future.
As the game drastically changes and improves the saves it uses change with it and it would involve a lot of work to enable to game to adapt old game saves.
Its not really worth the amount of time involved when the game is this early in development.
Windows Controls:
Sorry I forgot to mention last time that on Windows all of the testing related controls have been moved to the number keys.
WASD or arrow keys – move
Mouse move – turn
Space – jump
1 – decrease the view range
2 – increase the view range
3 – turn textures on or off
4 – turn ghost mode on or off
5 – replace the tile in the grid space that you are standing in (lower its number)
6 – replace the tile in the grid space that you are standing in (raise its number)
7 – rotate the tile in the grid space that you are standing in
8 – save (unlike the game saving that occurs when you find a collectible this will also save changes made to the world grid)