Originally posted by another user
######################First things first#########################
Your probrably wondering why this install is running so slowly, that is because you need a swap device.
Grab a spare 1gb usb/sd/ms pro/cf stick/card and use a vm to format it as a swap device. (google has many guides if you dont know how to do this).
Then in terminal (on your ps3 not in the vm) type…
sudo gedit /etc/fstab
and wait for the window to open,
unhash the line relevant to your device,
IE:
/dev/sda1 none swap sw 0 0 ##dev_ms##
##/dev/sdb1 none swap sw 0 0 ##dev_sd##
##/dev/sdc1 none swap sw 0 0 ##dev_cf##
##/dev/sdd1 none swap sw 0 0 ##dev_usb001##right usb port##
##/dev/sdd2 none swap sw 0 0 ##dev_usb002##
##/dev/sdd3 none swap sw 0 0 ##dev_usb003##
##/dev/sdd4 none swap sw 0 0 ##dev_usb004##left usb port##
^ is currently set to use /dev/sda1 (dev_ms) (you’ll find this in /etc/fstab aswell, but ignore the lines above /dev/sda1 (unless you know what you are doing).
########################Gallium README###########################
Gallium 0.2/Software Rasterizer Readme:
To use the galium 0.2 driver, open a terminal window and copy/paste this next line…
cd mesa && export LD_LIBRARY_PATH=$PWD/lib/gallium:$PWD/lib/
The driver will remain in use till the terminal windows is closed, to make the change permanent, edit your bash.rc file and copy paste the above line at the bottom.
Confirm the driver is running by typing glxinfo in the terminal window and looking for the string…
OpenGL renderer string: Gallium 0.2 on Cell
####################Software Rasterizer README#####################
To return to the software rasterizer, close the terminal or just open a new terminal (the latter will result in the ability to use both drivers at the same time (good for comparison)).
############################Demos README###########################
The demos available are… (just type one in terminal with either driver)
glxgears
glxheads
glxdemo
glxinfo
The following are installed but are failing to start (shared library error)
arbfplight
arbfslight
arbocclude
bounce
clearspd
copypix
cubemap
dinoshade
dissolve
drawpix
engine
fbo_firecube
fbotexture
fire
fogcoord
fplight
fslight
gamma
gearbox
gears
geartrain
glinfo
gloss
gltestperf
ipers
isosurf
lodbias
morph3d
multiarb
paltex
pointblast
projtex
ray
readpix
reflect
renormal
shadowtex
singlebuffer
spectex
spriteblast
stex3d
teapot
terrain
tessdemo
texcyl
texenv
textures
trispd
tunnel2
tunnel
vao_demo
winpos
If you’d like to try and fix the error and need the source it is available here…
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#########################Cell-SDK README##########################
The Cell-SDK(3.0) is installed for use in the normal way. Google is a good way to get aquianted with what demo’s are available for the cell-sdk. Or look for cell-sdk development on OtherOS (and code samples will work with this install).
The cell-programming-primer is also installed and relevant docs can be found here…
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This is a good place to start if your just starting out with the cell.
##########################Special thanks to#########################
Kmeaw for the ubuntu image archive, his 3.55 cfw, and the Asbestos loader/lv2 patcher.
All involved in protecting our privacy (dont forget to unplug your ethernet lead before shutting down/returning to the xmb).
Sony for pushing those involved with developing/making ps3 cfw/homebrew possible into everything they have done so far.
marcan42 for his work on the Asbestos loader (which made this install possible).
And anyone else I’ve left out who feels they helped in any way.