Using this tool, you should be able to generate PSN licenses to activate PSN content. According to the information provided below, you can also backup your PSN license. Tutorial is available below.
reActPSN v2.00
First OFFLINE PSN license generator.
Backup license without any private information.
Power on PS3, Running of all PSN contents same as official activation.
reActPSN v2.0 must needs an 8byte patch to vsh.self.
Compatible with reActPSN v1.11.
patched vsh.self for reActPSN 2.0 package, all tested working very well.
Patch to allow verify unsigned act.dat and *.rif files for reActPSN.
Files must be replaced in /dev_blind/vsh/module/ using either FTP or file manager.
copy this package to USB media.
Run dev_blind
choice patched vsh.self for your cfw (cfw rebug has 3 files)
copy vsh.self to /dev_blind/vsh/module/vsh.self (overwrite!)
reboot
Note: REBUG have 3 vsh.self files: vsh.self vsh.self.cexsp vsh.self.swp
your must run rebug_selector or reflash rebug cfw, make sure vsh.self are their orignal name.
more information for new PSN function patching..
=================patch 8byte in vsh.self for reActPSN==========================================
version addr old data new data function
3.55retail 0x30b230 4b cf 5b 45 -> 38 60 00 00 // fixed allow unsigned act.dat *.rif
3.55retail 0x30ac90 48 31 b4 65 -> 38 60 00 00 // fixed act.dat missing after reboot
==============patch vsh.self by youself for new CFW=====
run dev_blind
copy /dev_blind/vsh/module/vsh.self to d:/vsh/vsh.self.0
cd d:/vsh
unself vsh.self.0 vsh.self.elf
hexedit vsh.self.elf
if *(addr)==old data then *(addr)=new data
only 2 addr, 8byte data fixed in one vsh.self.elf
self_rebuilder vsh.self.elf vsh.self vsh.self.0
copy vsh.self to /dev_blind/vsh/module/vsh.self
note: REBUG have 3 vsh.self files: vsh.self vsh.self.cexsp vsh.self.swp
your must run rebug_selector or reflash rebug cfw, make sure vsh.self are their orignal name.
1: Plug a USB stick into your computer
2: Copy the custom firmware file that you downloaded to a USB memory
stick as /PS3/UPDATE/PS3UPDAT.PUP
3: Plug the USB stick into your PS3
4: Navigate to Settings Tab
5: Choose System Update
6: Choose Update via Storage Media
7: It will say it found Version 3.55
8: Choose OK
9: Accept Conditions and Follow the instructions
If the steps above did not work for you, You will have to do a recovery menu mode installation:
1: Plug a USB stick into your computer
2: Copy the custom firmware file that you downloaded to a USB memory
stick as /PS3/UPDATE/PS3UPDAT.PUP
3: Plug the USB stick into your PS3
4: Power down the PS3 through the menu
5: Now press and HOLD the power button, the system will startup and shutdown again
6: Release the power button, then press & HOLD power again,
you’ll hear one beep followed by two consecutive beeps
7: Release power then follow the on-screen instructions. You’re now in the recovery menu
8: Connect the USB device and select “System Update.”
9: Accept Conditions and Follow the instructions
Whoa when I first read the thread title I thought someone had found a way to obtain the PSN auth keys or something/ or found a way to get back on PSN...
I don't think it will be anytime soon, but I can still anxiously check everyday for a PSN CFW lol.
Whoa when I first read the thread title I thought someone had found a way to obtain the PSN auth keys or something/ or found a way to get back on PSN...
I don't think it will be anytime soon, but I can still anxiously check everyday for a PSN CFW lol.
Nice post, pretty useful program here.
+thanks/rep my friend. :FU:
just here to try and help but i understand what your saying about psn on cfw there a few people i bet that would love this maybe one day but time will till if your wishes come to
Ok say i have purchased the WAW maps but i do not have the act.dat file for them on my cfw...This says i can generate a license so I can use them on my cfw?
Hey guys I tried this and it does work. Tried it on a launch model PS3 with rebug 3.55.2
If you have the act.dat and .rif file it will make a rap file. reActPSN understands the rap, and will re-create the act.dat and .rif file on launch. So in the case with the Black Ops maps, where we had to keep copying over the act.dat, there is no need anymore.
@wolf to answer your question no. However if someone shared their rap file, then yes. the rap file generates the .dat and.rif with bogus information, so there is no need to worry about important info being shared.