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What's needed:
- JB PS3
- FTP server for PS3 (I use Rebug Toolbox, but you can also use Multiman, blackb0x, etc. if you wish)
- Filezilla, or other FTP client.
Instructions:
1. Navigate to /dev_hdd0/game/NPIA00005/USRDIR/CACHE/GLOBALS, and look for this file ==> 3557944777_DAT.XML. Yes, it's the region.xml file, and it can be edited to allow for region jumping.
2. For my example, we're going to be editing this file to allow for a NA account to region jump to JP. Look for this line:
<TYPE name="US" territory="SCEA" instance="US">en-US</TYPE>, and change it to:
<TYPE name="US" territory="SCEA" instance="US">ja-JP</TYPE>.
3. Next, look for this line:
<MAP code="en-US" loc="0">US</MAP> Change that to:
<MAP code="en-US" loc="0">Asia-Japan</MAP>.
4. It's important you take note of the initial file size which is 4,382, and sometimes it's 4,380. The file size must remain the same, or it won't work!!! This can be achieved by simply deleting blank spaces after you've made your edits as noted in the previous steps. (There is a way to edit the INF file to allow for larger file sizes, but I won't be going into that in this post)
5. Now for the final and most important step! Right-click on the file inside Filezilla, and choose File permissions. Then, fully uncheck the Write box under Owner permissions, and select OK. The Numeric Value should change from 600 to 400 if you've done this part correctly. This will keep the file from being overwritten during the Home startup process.
Final Notes:
Some final notes that should be mentioned are that you will temporarily lose your store bought items when hopping from one region to another. The only items you keep are rewards that are not region locked. Furthermore, if you ISE while region hopping to another region you can obtain the reward items for that region. These will stick in your inventory, however they will be inaccessible upon returning to your default region.
This post didn't demonstrate how to hop from, and to other regions, but I expect you all to be able to deduce from my example how to perform this. Anyways, hope I've made this process fairly easy to understand. If there's any questions just ask, and I'll reply as soon as I can. Enjoy!!!
Coming Soon!!! How to edit EBOOT.BIN for ISE without needing TICKETS.LST, hyper speed, and enabling of debug options.