
$(SCE_PS3_ROOT)\target\ppu\lib\libhttp_stub.a
$(SCE_PS3_ROOT)\target\ppu\lib\libhttp_util_stub.a
$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a
char response[255];
SendRequest("https://www.google.com/", response, 255);
#inlcude "pad.h"
extern "C" int main(void)//main entry
{
cellPadInit(MAX_PAD);
}
$(SCE_PS3_ROOT)\target\ppu\lib\libpadfilter.a
$(SCE_PS3_ROOT)\samples\common\padutil
#include <cell/pad.h>
#include <cell/padfilter.h>
#include "padutil.h"
void ex(uint32_t* Lx,uint32_t* Rx,uint32_t* Ly,uint32_t* Ry)
{
CellPadUtilAxis buffR = cellPadUtilGetAxisValue(0, CELL_UTIL_ANALOG_RIGHT);
CellPadUtilAxis buffL = cellPadUtilGetAxisValue(0, CELL_UTIL_ANALOG_LEFT);
*Lx = buffL.x;
*Rx = buffR.x;
*Ly = buffL.y;
*Ry = buffR.y;
}
uint32_t lel[4];
extern "C" int main()
{
ex(&lel[0],&lel[1],&lel[2],&lel[3]);
if(lel[0] > lel[1])
printf("
");
return 0;
}
void printf(int n,...)
{
void* lol;
va_list a;
va_start(a,n);
lol = va_arg(a,void*);
uint32_t len;
system_call_4(403, 0, (uint64_t)lol, 32, (uint64_t) &len);
va_end(a);
}
void* va(int n,...)
{
void* buff;
va_list a;
va_start(a,n);
buff = va_arg(a,void*);
va_end(a);
return buff;
}
Dialog::msgdialog_mode = Dialog::MODE_STRING_OK;
Dialog::Show("Hey, this is a dialog");
a YES/NO dialog:
Dialog::msgdialog_mode = Dialog::MODE_STRING_YESNO;
Dialog::ShowYESNO("[NGU]: ELITE REJECTED, Want to try again?");
while(!Dialog::Finished){} //wait for it to end
bool ret = Dialog::YESNO; //if true, its YES, else its NO
Dialog::End(); //end the yes/no dialog
The keyboard(still in alpha):
char retText[32]; //our buffer
Keyboard:
skdialog_mode = Keyboard::MODE_OPEN;
while(Keyboard:
skdialog_mode != Keyboard::MODE_EXIT)
{ Keyboard::keyboard(retText, "Title", "Preset Text");} //wait for the keyboard to end and run it meanwhile

$(SCE_PS3_ROOT)\target\ppu\lib\libhttp_stub.a
$(SCE_PS3_ROOT)\target\ppu\lib\libhttp_util_stub.a
$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a
char response[255];
SendRequest("https://www.google.com/", response, 255);
#inlcude "pad.h"
extern "C" int main(void)//main entry
{
cellPadInit(MAX_PAD);
}
$(SCE_PS3_ROOT)\target\ppu\lib\libpadfilter.a
$(SCE_PS3_ROOT)\samples\common\padutil
#include <cell/pad.h>
#include <cell/padfilter.h>
#include "padutil.h"
void ex(uint32_t* Lx,uint32_t* Rx,uint32_t* Ly,uint32_t* Ry)
{
CellPadUtilAxis buffR = cellPadUtilGetAxisValue(0, CELL_UTIL_ANALOG_RIGHT);
CellPadUtilAxis buffL = cellPadUtilGetAxisValue(0, CELL_UTIL_ANALOG_LEFT);
*Lx = buffL.x;
*Rx = buffR.x;
*Ly = buffL.y;
*Ry = buffR.y;
}
uint32_t lel[4];
extern "C" int main()
{
ex(&lel[0],&lel[1],&lel[2],&lel[3]);
if(lel[0] > lel[1])
printf("
");
return 0;
}
void printf(int n,...)
{
void* lol;
va_list a;
va_start(a,n);
lol = va_arg(a,void*);
uint32_t len;
system_call_4(403, 0, (uint64_t)lol, 32, (uint64_t) &len);
va_end(a);
}
(WARNING: the keyboard will work but the ps3 will keep stuck when trying to quit the game so you will have to reset/turn off the ps3, can't fix it atm)
Dialog::msgdialog_mode = Dialog::MODE_STRING_OK;
Dialog::Show("Hey, this is a dialog");
Dialog::msgdialog_mode = Dialog::MODE_STRING_YESNO;
Dialog::ShowYESNO("[NGU]: ELITE REJECTED, Want to try again?");
while(!Dialog::Finished){} //wait for it to end
bool ret = Dialog::YESNO; //if true, its YES, else its NO
Dialog::End(); //end the yes/no dialog
char retText[32]; //our buffer
Keyboard:
skdialog_mode = Keyboard::MODE_OPEN;
while(Keyboard:
skdialog_mode != Keyboard::MODE_EXIT)
{ Keyboard::keyboard(retText, "Title", "Preset Text");} //wait for the keyboard to end and run it meanwhile

$(SCE_PS3_ROOT)\target\ppu\lib\libhttp_stub.a
$(SCE_PS3_ROOT)\target\ppu\lib\libhttp_util_stub.a
$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a
char response[255];
SendRequest("https://www.google.com/", response, 255);
#inlcude "pad.h"
extern "C" int main(void)//main entry
{
cellPadInit(MAX_PAD);
}
$(SCE_PS3_ROOT)\target\ppu\lib\libpadfilter.a
$(SCE_PS3_ROOT)\samples\common\padutil
#include <cell/pad.h>
#include <cell/padfilter.h>
#include "padutil.h"
void ex(uint32_t* Lx,uint32_t* Rx,uint32_t* Ly,uint32_t* Ry)
{
CellPadUtilAxis buffR = cellPadUtilGetAxisValue(0, CELL_UTIL_ANALOG_RIGHT);
CellPadUtilAxis buffL = cellPadUtilGetAxisValue(0, CELL_UTIL_ANALOG_LEFT);
*Lx = buffL.x;
*Rx = buffR.x;
*Ly = buffL.y;
*Ry = buffR.y;
}
uint32_t lel[4];
extern "C" int main()
{
ex(&lel[0],&lel[1],&lel[2],&lel[3]);
if(lel[0] > lel[1])
printf("
");
return 0;
}
void printf(int n,...)
{
void* lol;
va_list a;
va_start(a,n);
lol = va_arg(a,void*);
uint32_t len;
system_call_4(403, 0, (uint64_t)lol, 32, (uint64_t) &len);
va_end(a);
}
void* va(int n,...)
{
void* buff;
va_list a;
va_start(a,n);
buff = va_arg(a,void*);
va_end(a);
return buff;
}
Dialog::msgdialog_mode = Dialog::MODE_STRING_OK;
Dialog::Show("Hey, this is a dialog");
a YES/NO dialog:
Dialog::msgdialog_mode = Dialog::MODE_STRING_YESNO;
Dialog::ShowYESNO("[NGU]: ELITE REJECTED, Want to try again?");
while(!Dialog::Finished){} //wait for it to end
bool ret = Dialog::YESNO; //if true, its YES, else its NO
Dialog::End(); //end the yes/no dialog
The keyboard(still in alpha):
char retText[32]; //our buffer
Keyboard:
skdialog_mode = Keyboard::MODE_OPEN;
while(Keyboard:
skdialog_mode != Keyboard::MODE_EXIT)
{ Keyboard::keyboard(retText, "Title", "Preset Text");} //wait for the keyboard to end and run it meanwhile
void strcat(char s[], char t[]) {
int i, j;
i = j = 0;
while(s[i] != '\0'
/* find the end of s */
i++;
while((s[i++] = t[j++]) != '\0'
/* copy t */
;
}
int strlen(char* buff)
{
int i = 0;
while(buff[i] != 0)
i++;
return i;
}
int cstrcmp(const char* s1, const char* s2)//Please note if its equal to zero the strings are equal
{
while(*s1 && (*s1==*s2))
s1++,s2++;
return *(const unsigned char*)s1-*(const unsigned char*)s2;
}
(WARNING: the keyboard will work but the ps3 will keep stuck when trying to quit the game so you will have to reset/turn off the ps3, can't fix it atm)
Dialog::msgdialog_mode = Dialog::MODE_STRING_OK;
Dialog::Show("Hey, this is a dialog");
Dialog::msgdialog_mode = Dialog::MODE_STRING_YESNO;
Dialog::ShowYESNO("[NGU]: ELITE REJECTED, Want to try again?");
while(!Dialog::Finished){} //wait for it to end
bool ret = Dialog::YESNO; //if true, its YES, else its NO
Dialog::End(); //end the yes/no dialog
char retText[32]; //our buffer
Keyboard:
skdialog_mode = Keyboard::MODE_OPEN;
while(Keyboard:
skdialog_mode != Keyboard::MODE_EXIT)
{ Keyboard::keyboard(retText, "Title", "Preset Text");} //wait for the keyboard to end and run it meanwhile
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