Post: Target Manager and Debugger problem.
04-15-2017, 06:29 PM #1
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The issue I'm having is when I try to use Debugger on AC4 (Assassin's Creed 4 Black Flag) but when I try going to multiplayer, Target Manager's Debugger doesn't let me attach to the process, but I can attach to it if I stay in storymode. I do have a debug EBOOT since I am able to mod and use Debugger in single player.

I have tried attaching to process on Debugger and Netcheat in single player then going to multiplayer, but in the Debugger it just kicks me out of the process and dissapears. On Netcheat, when I go to to find the ranges on multiplayer, nothing comes up.

Also I have noticed that it says that there's a new game exec process ID in console output everytime I go from singleplayer to multiplayer.
Last edited by dodu17 ; 04-15-2017 at 07:48 PM.
04-15-2017, 10:36 PM #2
Dro
i<3myPs3
Originally posted by dodu17 View Post
The issue I'm having is when I try to use Debugger on AC4 (Assassin's Creed 4 Black Flag) but when I try going to multiplayer, Target Manager's Debugger doesn't let me attach to the process, but I can attach to it if I stay in storymode. I do have a debug EBOOT since I am able to mod and use Debugger in single player.

I have tried attaching to process on Debugger and Netcheat in single player then going to multiplayer, but in the Debugger it just kicks me out of the process and dissapears. On Netcheat, when I go to to find the ranges on multiplayer, nothing comes up.

Also I have noticed that it says that there's a new game exec process ID in console output everytime I go from singleplayer to multiplayer.


You got the wrong eboot.

There is probably a .self file for multiplayer. Youll need to decrypt that and then change it into the main eboot.

The following user thanked Dro for this useful post:

dodu17
04-15-2017, 11:12 PM #3
Originally posted by Dro View Post
You got the wrong eboot.

There is probably a .self file for multiplayer. Youll need to decrypt that and then change it into the main eboot.


I have, there was an EBOOT.BIN, a .self file called scimitar_final.self and another .self file called acga_e_ps3_f.self. Once I decrypted them I then used make_fself to convert them to an EBOOT.BIN then, I tried all of them and the original EBOOT.BIN loads the game but doesn't let me attach to single player or multiplayer. Next, was scimitar_final.self loads the game and let's me attach to single player process only, multiplayer process doesn't appear. Last, I tried acga_e_ps3_f.self and this one appeared an error message saying that the disc is damaged and won't load the game. I have looked but couldn't find any other .self files. It also seems to be the same case for Assassin's Creed 3 with an original EBOOT.BIN, a scimitar_final.self, and an ac3mp_e_ps3_f.self with all of them having the same results as the files from Assassin's Creed 4.

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