Post: Saints Row:The Third
03-22-2011, 09:36 AM #1
.Illuminati.
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(adsbygoogle = window.adsbygoogle || []).push({}); So heres some information on the newest Saints Row installment that I found off of GameInformer.com, enjoy.
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Name: Saints Row: The Third
Platform: PlayStation 3,PC,Xbox360
1-2 Players
Developer: Volition
Publisher: THQ
Genre: Action
Release Date: Holiday 2011
ESRB: None



Wacky activities are a staple of the Saints Row franchise, with its most outlandish debuting in Saints Row 2. Septic Avenger missions had you dousing outdoor cafes and pool parties with a steady torrent of human waste, Trail Blazer tasked you with (literally) burning through college campuses on a flaming ATV while haphazardly throwing molotov cocktails, and Crowd Control saw crazed fans of celebrities get thrown into jet turbines. Some (Insurance Fraud, Trail Blazing) will be returning for Saints Row: The Third, while others (FUZZ, Septic Avenger, Fight Club) have been cut. Regardless of which favorites made the lineup, this new installment promises to pepper the new city of Steelport with crazier activities than ever. Here are a few examples of what to expect.



Professor Genki’s Super Ethical Reality Climax

Volition had us sold on this one from their very first description - The Running Man meets the craziest Japanese game show you’ve ever seen. Like the awesome Schwarzenegger movie, this show pits several sociopaths against each other in a fight to the death. Weapon drops and fire traps ensure bloodshed, and the hyperactive Japanese announcers will be jabbering away throughout. Expect onscreen graphics like Japanese text and oddities similar to Mortal Kombat II’s “Toasty guy” as you murder the competition.

Tank Mayhem

The idea of an infinite-ammo, kill-everything-that-moves minigame in an open world crime game has been around since the birth of a genre. While Saints Row has featured similar Mayhem missions in past games, they’ve revolved around property damage. Because of this, rounds of this activity quickly devolved into sprinting around and hunting for fences to destroy. Saints Row: The Third wants to make things a bit more exciting, so Tank Mayhem places you in a tank instead of behind the sights of an assault rifle or RPG launcher. Various high-value targets will appear while you’re going all Goldeneye on the city, including a parade of strippers. Send a shell their way or get them tangled in your treads, and you’ll be raking in the cash and respect.

Guardian Angel

Your buddy Angel hates the Syndicate just as much as you do, and he wants to make sure you’re tough enough to take them on. In this activity, he forces you to drive a car around while a tiger sits in the backseat. Get into a fender bender or run into a stop sign, and he’ll start mauling you. It’s a definite test of your driving ability, but a co-op partner can sit in the backseat and try to tame the tiger if things get too tough.

Tying Guardian Angel into the war on the Syndicate is part of a more broad goal to make Saints Row: The Third a more cohesive experience. Activities in previous installments were often random and had no ties to the narrative. This time around, you’ll be rewarded with destroying Syndicate-owned property in activities like Tank Mayhem. Even the goofier ones like Insurance Fraud and Guardian Angel are billed as training exercises to toughen your character up so he’s ready to wage war on the crime ring. It doesn’t make the activities any less over-the-top or insane, but it does remind players what the overall goal of Saints Row: The Third is.

---------- Post added at 05:36 AM ---------- Previous post was at 05:21 AM ----------

Also some info on one of the new gangs in the game
The Morning Star Gang
All week long, we’ve been taking a look at some of the individuals who have shaped the criminal world of Saints Row: The Third. Today, we’re examining an organization that directly affects each and every one of those characters: the Morning Star gang.

Gangs have been a focus of the Saints Row franchise since the series was conceived. As the 3rd Street Saints rose to power in Stilwater, they’ve had to work around and eventually supplant organizations like Los Carnales, the Vice Kings, and the Sons of Samedi. We’ve spent time delving into the individuals that players will be interacting with in Saints Row: The Third, but don’t think that the game is turning into a character study. While Volition is putting more of an emphasis on populating the town of Steelport with more memorable people, its gangs are just as powerful as any that the Saints have encountered on their rise to power.

Morning Star is the oldest surviving gang in Steelport, and as such it commands considerable respect among criminals. It’s led by Belgian arms smuggler Phillipe Loren, and the organization maintains legal and illegal operations worldwide. For instance, Morning Star operates a high-end gun boutique in town, which sells weapons to people who have the cash. Simultaneously, the gang outfits illegal organizations, governments, and militaries with weapons as well.

“Where the others are more local and isolated, Morning Star is the more international organization and it has far-reaching tentacles,” says lead writer Steve Jaros. Those international ties are how Morning Star hooked up with Steelport’s Luchador gang. After selling weapons to that gang’s Mexico operations, Loren realized that a partnership could be lucrative for both parties. Eventually, the tech-focused Decker gang was brought into the fold, creating the Syndicate.

Loren runs Morning Star—and the Syndicate—with the help of the DeWynter sisters. Viola and Kiki are art dealers with refined tastes and a penchant for human trafficking. They’re so close that they’re often referred to as a single entity. “They’re the number two in the Syndicate, so when Phillipe is busy they’re the ones who assume control and make sure that things run on time,” says Jaros. “If they weren’t around, everything would descend into chaos.”

The game starts with the player upsetting Steelport’s balance of power, which will undoubtedly have far-reaching effects. Even though Morning Star might be a powerful entity, the Saints have proven themselves worthy of a good challenge. And after dominating Stilwater, that may be exactly what they need.
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The following user thanked .Illuminati. for this useful post:

xCRaZySkiLLZ-
03-22-2011, 04:29 PM #2
Black-Ops-
I <3 NGU!
Originally posted by TheBearJew6 View Post
So heres some information on the newest Saints Row installment that I found off of GameInformer.com, enjoy.
You must login or register to view this content.


Name: Saints Row: The Third
Platform: PlayStation 3,PC,Xbox360
1-2 Players
Developer: Volition
Publisher: THQ
Genre: Action
Release Date: Holiday 2011
ESRB: None



Wacky activities are a staple of the Saints Row franchise, with its most outlandish debuting in Saints Row 2. Septic Avenger missions had you dousing outdoor cafes and pool parties with a steady torrent of human waste, Trail Blazer tasked you with (literally) burning through college campuses on a flaming ATV while haphazardly throwing molotov cocktails, and Crowd Control saw crazed fans of celebrities get thrown into jet turbines. Some (Insurance Fraud, Trail Blazing) will be returning for Saints Row: The Third, while others (FUZZ, Septic Avenger, Fight Club) have been cut. Regardless of which favorites made the lineup, this new installment promises to pepper the new city of Steelport with crazier activities than ever. Here are a few examples of what to expect.



Professor Genki’s Super Ethical Reality Climax

Volition had us sold on this one from their very first description - The Running Man meets the craziest Japanese game show you’ve ever seen. Like the awesome Schwarzenegger movie, this show pits several sociopaths against each other in a fight to the death. Weapon drops and fire traps ensure bloodshed, and the hyperactive Japanese announcers will be jabbering away throughout. Expect onscreen graphics like Japanese text and oddities similar to Mortal Kombat II’s “Toasty guy” as you murder the competition.

Tank Mayhem

The idea of an infinite-ammo, kill-everything-that-moves minigame in an open world crime game has been around since the birth of a genre. While Saints Row has featured similar Mayhem missions in past games, they’ve revolved around property damage. Because of this, rounds of this activity quickly devolved into sprinting around and hunting for fences to destroy. Saints Row: The Third wants to make things a bit more exciting, so Tank Mayhem places you in a tank instead of behind the sights of an assault rifle or RPG launcher. Various high-value targets will appear while you’re going all Goldeneye on the city, including a parade of strippers. Send a shell their way or get them tangled in your treads, and you’ll be raking in the cash and respect.

Guardian Angel

Your buddy Angel hates the Syndicate just as much as you do, and he wants to make sure you’re tough enough to take them on. In this activity, he forces you to drive a car around while a tiger sits in the backseat. Get into a fender bender or run into a stop sign, and he’ll start mauling you. It’s a definite test of your driving ability, but a co-op partner can sit in the backseat and try to tame the tiger if things get too tough.

Tying Guardian Angel into the war on the Syndicate is part of a more broad goal to make Saints Row: The Third a more cohesive experience. Activities in previous installments were often random and had no ties to the narrative. This time around, you’ll be rewarded with destroying Syndicate-owned property in activities like Tank Mayhem. Even the goofier ones like Insurance Fraud and Guardian Angel are billed as training exercises to toughen your character up so he’s ready to wage war on the crime ring. It doesn’t make the activities any less over-the-top or insane, but it does remind players what the overall goal of Saints Row: The Third is.

---------- Post added at 05:36 AM ---------- Previous post was at 05:21 AM ----------

Also some info on one of the new gangs in the game
The Morning Star Gang
All week long, we’ve been taking a look at some of the individuals who have shaped the criminal world of Saints Row: The Third. Today, we’re examining an organization that directly affects each and every one of those characters: the Morning Star gang.

Gangs have been a focus of the Saints Row franchise since the series was conceived. As the 3rd Street Saints rose to power in Stilwater, they’ve had to work around and eventually supplant organizations like Los Carnales, the Vice Kings, and the Sons of Samedi. We’ve spent time delving into the individuals that players will be interacting with in Saints Row: The Third, but don’t think that the game is turning into a character study. While Volition is putting more of an emphasis on populating the town of Steelport with more memorable people, its gangs are just as powerful as any that the Saints have encountered on their rise to power.

Morning Star is the oldest surviving gang in Steelport, and as such it commands considerable respect among criminals. It’s led by Belgian arms smuggler Phillipe Loren, and the organization maintains legal and illegal operations worldwide. For instance, Morning Star operates a high-end gun boutique in town, which sells weapons to people who have the cash. Simultaneously, the gang outfits illegal organizations, governments, and militaries with weapons as well.

“Where the others are more local and isolated, Morning Star is the more international organization and it has far-reaching tentacles,” says lead writer Steve Jaros. Those international ties are how Morning Star hooked up with Steelport’s Luchador gang. After selling weapons to that gang’s Mexico operations, Loren realized that a partnership could be lucrative for both parties. Eventually, the tech-focused Decker gang was brought into the fold, creating the Syndicate.

Loren runs Morning Star—and the Syndicate—with the help of the DeWynter sisters. Viola and Kiki are art dealers with refined tastes and a penchant for human trafficking. They’re so close that they’re often referred to as a single entity. “They’re the number two in the Syndicate, so when Phillipe is busy they’re the ones who assume control and make sure that things run on time,” says Jaros. “If they weren’t around, everything would descend into chaos.”

The game starts with the player upsetting Steelport’s balance of power, which will undoubtedly have far-reaching effects. Even though Morning Star might be a powerful entity, the Saints have proven themselves worthy of a good challenge. And after dominating Stilwater, that may be exactly what they need.


I posted something similar to this about a month ago, but thanks for posting this by the way for some that may find this interesting!

:y: Rep!

The following user thanked Black-Ops- for this useful post:

.Illuminati.
03-23-2011, 02:54 AM #3
I Guess This Game Is Going to Be kind of Cool
03-23-2011, 06:45 AM #4
Hoang
Banned
I always liked Saints row, but it was so easy...

Hope this one gets missons like gta

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