Post: Why Cross Game Chat was not in Frimware 3.0
08-27-2009, 02:55 AM #1
Mateen
pretty chill guy
(adsbygoogle = window.adsbygoogle || []).push({}); Im not sure if you guys know of Super_Secret. Well he is a very reliable tipster on Sony news on n4g.com
Sony PS3 slim? Called it and EVERY single change it would have. No os install, slightly new startup screen, etc.
Firmware 2.80? Called the release date and features (none)
Firmware 3.0? Called it, release date, and features...except one..which he has came back to explain.



Take time to read his posts, everything he says is scarily/extremely accurate.
Here is his actual profile,
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Now here is news regarding this issue.
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People believe its EA..


So summary

EA's games don't work well with in game music...so they made the devs "opt in" and manually add support..

Now Ea's games don't work well with cross game chat...so...the end users (you and I) get screwed.


Originally posted by another user
I promised you all an update on Cross-Game chat, so here it is.

And you're not going to like it.


As I told you before, Cross-game voice chat has been in the works for a while now. I mentioned last time that it was on target for 3.0 providing that we didn't hit any snags. Well guess what, we hit a snag! An all too familiar snag.

Time for a history lesson.

How many of you remember what it was like before FW 2.4? That's right - no in-game XMB. No custom soundtracks. In-game XMB was the most heavily requested feature at the time and we worked tirelessly in order to get it in (By "we", I mean Sony Japan - as I said before, FW isn't my department). It very nearly didn't happen, you have no idea how difficult it is to backport a feature like that onto a system (the game) that doesn't even know its there, but somehow we managed it. Well, for most titles. There are still the odd few titles out there that don't support in-game XMB ("black" titles).
Custom soundtracks was another one we had working in nearly every title. Obviously it was never going to work in black titles, but about 95% of the titles that worked well with the in-game XMB, had custom sountracks working as well.

So what happened? Why is it that titles HAVE to be developed specifically with custom soundtrack support when it was working more or less just fine?

Is it because Microsoft owns the patent on custom soundtracks in games?

This is something that makes me laugh every time I see one of the less educated ones spouting it off. That's an absolute fabrication. Patents don't matter, Sony as a while infringes upon thousands of patents through the whole company, both hardware and software. If you infringe a patent, you pay royalties to the owner or find a different way of doing the same thing that doesn't infringe. That's it. Microsoft infringes upon all kinds of patents we own but that's up to legal to sort out.

No, the reason we had to drop Custom soundtrack support like that has nothing to do with Microsoft. It does, however, involve a different company. A rather large company.
You see, one of their games happened to fall into the 5% that didn't support in-game custom soundtracks. And they did not like this.
When they found out that a new firmware update was going to suddenly make one of their games look inferior to just about every other game released, they protested. A lot.
They threatened everything, from legal action to dropping support for the PS3 all together.

What could we do? There was almost no way of getting it to work correctly due to the way their game was made (i.e. Poorly) and we certainly couldn't leave a broken implementation in there. That's when the hard decision was made to remove all support for older titles and instead adopt the "opt-in" approach that, to this day, most developers simply ignore. I have to hand this to Microsoft - they did their system right from the beginning and by completely separating it from the developers, they have universal support. Its very unlikely that you'll ever see mandatory support for custom soundtracks in games on our system, I'm afraid.
So yeah, lets nail this on the head: The next time someone starts blaming Microsoft for something the PS3 doesn't have, tell them they're an idiot, they don't know what they're talking about. Are we clear on this? This is a pet peeve of mine because while everyone's happy to go around blaming Microsoft, the real culprits are getting off scott-free. Of course, I can't actually name them directly or, should I get caught, I might even get done for slander (you can never be too careful), but you can figure it out - it's not Activision and they have a poor history with the PS3.

So what has this got to do with Cross-game voice chat?

Guess.

I warned you that we might hit a snag and we did. We've found a couple of titles that just don't like it. Similar to the custom soundtrack fiasco, it can cause lag, crashes, desyncronisation (very very bad when this happens), you name it. It can't be used in these games and it just so happens that some of these games are owned by the same company I've been talking about above.
So we're in a predicament: Cross-game chat is useless if only certain games support it. It's not too bad if its just the odd one that doesn't like it, but at this rate we'd have to drop support for the ENTIRE back catalogue, which would (As I said) make the whole thing useless.
Furthermore, we can't rely on developers to implement direct support for it. It didn't work with Custom Soundtracks, so why would it work here?
So right now, we're trying every little trick in the book to find a solution that works for everyone, but don't hold your breath on this one, so far it looks like the best you're going to get is a gimped implementation of it that only works with a handful of new games.

Now as I said, FW isn't actually my department and even I'm not supposed to know some of this stuff, but this is actually where we are right now. It sucks majorly, but there you have it. Depending on the end result, it could come in FW 3.1 or it could come in FW 4.0, hell it might not even come at all but rest assured they are working very hard on it. And if it doesn't come, you know who to blame.
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The following user thanked Mateen for this useful post:

~pocketemo~
08-27-2009, 05:56 AM #2
Carboy93
Maggbot timeout!
ok SONY said that for a fact they will not bring in game music because it is the developers choice if they want to put your persinal in game music they can (example burnout)

Second
why dose every one want cross game chat. i dont cuz you know that every one will cheat with (example call of duty) so people drop it cuz we aint going to get it

Third
" I have to hand this to Microsoft - they did their system right from the beginning "
yea all im going to say is RROD
08-27-2009, 11:51 AM #3
King Jamiɘ
Super Premium
Earlier today Super_Secret, who has been correct about almost every piece of information regarding PS3 firmware updates, posted up a thread on the N4G forums where he explained that there was one company the was holding back the release of a universal custom soundtrack support and in-game voice chat support on the PlayStation 3.

He mentioned that this company wasn't Activision, but didn't mention any specifics on which company he was talking about. Later on he posted the following as clue:

"SXQncyBub3QgQWN0aXZpc2lvbi4NCkl0J3Mgbm90IFVia
XNvZnQuDQpJdCdzIG5vdCBDYXBjb20uDQpJdCdzIG5
vdCBJbnNvbW5pYWMuDQpJdCdzIG5vdCBLb25hbWkuDQpJd
CdzIG5vdCBUYWtlIDIuDQpJdCdzIG5vdCBNaWR3YXkuDQpJd
CdzIG5vdCBTcXVhcmVzb2Z0Lg0KDQphcmUgd0UgQWxsIGdldHR
pbmcgdGhlIHBpY3R1cmUgeWV0Pw0KDQpPbmUgcG9pbnQgS
SB3YW50IHRvIHJlaXRlcmF0ZSAtIHRoZXJlJ3MgYSBkaWZmZXJlbm
NlIGJldHdlZW4gdGhlIGdhbWVzIHRoYXQgZGlkbid0IHdvcmsg
d2l0aCBpbi1nYW1lIFhNQiBhbmQgdGhlIGdhbWVzIHRoYXQgRElEIH
dvcmsgd2l0aCBpbi1nYW1lIFhNQiBidXQgRElETidUIHdvcmsg
d2VsbCB3aXRoIGN1c3RvbSBzb3VuZHRyYWNrcywgc28gc3RvcCBw
aWNraW5nIG91dCB0aGUgb25lcyB0aGF0IHNpbXBseSBkaW
RuJ3QgZG8gaW4tZ2FtZSBYTUIuDQoNCkFsc28sIGl0IHdhc24ndCBq
dXN0IE9ORSBnYW1lIHRoYXQgY2F1c2VkIHRoaXMsIGVpdG
hlci4gQWx0aG91Z2ggb25lIHRpdGxlIGRvZXMgY29tZSB0byBtaW5kIGF
uZCBpdCB3YXNuJ3QgZXZlbiB3aGF0IHlvdSBvciBJIHdvd
WxkIGNhbGwgYSAiQmlnIiBnYW1lLiBJJ2xsIGdpdmUgeW91IGEgaGlud
DogSFBhdE9vZlAu"

Well PS3Center managed to decipher this code as it was encoded in Base 64 and translates to:

"It's not Activision. It's not Ubisoft. It's not Capcom. It's not Insomniac. It's not Konami. It's not Take 2. It's not Midway. It's not Squaresoft. are wE All getting the picture yet? One point I want to reiterate - there's a difference between the games that didn't work with in-game XMB and the games that DID work with in-game XMB but DIDN'T work well with custom soundtracks, so stop picking out the ones that simply didn't do in-game XMB. Also, it wasn't just ONE game that caused this, either. Although one title does come to mind and it wasn't even what you or I would call a "Big" game. I'll give you a hint: HPatOofP."

HPatOofP can only be one game, Harry Potter and the Order of the Phoenix, which is published by EA. So is EA really blocking an essential feature from 24 million users?
08-27-2009, 12:35 PM #4
Andros
Body Language Expert
I just read an article about it on an italian ps3 website and they blame it on EA.

If I ever hear from more sources that EA is responsible, they won't see my money for a long long time, cross-game chat is one of the very few things I really really wanted so this makes me pretty mad.
08-27-2009, 02:11 PM #5
~pocketemo~
Ex-Console Gamer
very interesting nice find
08-27-2009, 02:22 PM #6
Greek Ops
Boom ur Dead
Originally posted by Carboy93 View Post

Third
" I have to hand this to Microsoft - they did their system right from the beginning "
yea all im going to say is RROD




That was a hardware issue due to faulty solder. I believe he's talking about the software, and firmware side of the systems.
08-27-2009, 02:58 PM #7
NickHell1
Little One
so its all EA's fault we dont have all this stuff?
08-27-2009, 03:32 PM #8
i check N4G alot for new news and rumors etc, and yes i believe super_secret, he was right about ps3 slim and stuff so i will take his word about 3.0.
08-27-2009, 04:24 PM #9
Nexxy
Formerly Psycho194
I've always hated EA. I knew they would be our downfall (lol j/k but I have always hated EA).
08-27-2009, 07:06 PM #10
Glad I checked before I bout posted this... Yours had more info... Its a good thing I don't like EA anyway.

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