Post: PS4′s RAM Means That inFamous: Second Son Destruction Lasts, Sucker Punch Reveals
06-17-2013, 09:40 PM #1
xLew--
Former Staff
(adsbygoogle = window.adsbygoogle || []).push({}); You must login or register to view this content. had a very good E3 2013, with Sony and Sucker Punch announcing that we’ll be able to play it in the You must login or register to view this content. on PS4, while also being given a You must login or register to view this content.. In that video, you’ll have noticed quite a bit of destruction taking place, but when Delsin did his divebomb at 5:10, the dinosaur statue that was once standing crumbled into pieces.


Talking to You must login or register to view this content., Jaime Griesemer, Lead Designer on Second Son, explained that destruction in the game is permanent when it comes to “the memorable stuff, that’s the stuff that goes away.” To help ensure that there’s cover in every area though, you can expect some items to refresh once you destroy them.


Elaborating on how they’re able to make destruction absolute, Griesemer mentioned that it’s all thanks to the PS4′s You must login or register to view this content.:


It was very difficult in a PlayStation 3 timeframe, where you don’t have enough RAM to store information about every object in the whole universe. The areas would just be refreshed when you leave and come back. But now we have a lot more to work with.


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The following 2 users say thank you to xLew-- for this useful post:

Isaac Clarke, Nickolas47
06-17-2013, 09:49 PM #2
That's pretty damn cool.

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06-17-2013, 09:53 PM #3
Nickolas47
Vault dweller
Originally posted by xLew
You must login or register to view this content. had a very good E3 2013, with Sony and Sucker Punch announcing that we’ll be able to play it in the You must login or register to view this content. on PS4, while also being given a You must login or register to view this content.. In that video, you’ll have noticed quite a bit of destruction taking place, but when Delsin did his divebomb at 5:10, the dinosaur statue that was once standing crumbled into pieces.


Talking to You must login or register to view this content., Jaime Griesemer, Lead Designer on Second Son, explained that destruction in the game is permanent when it comes to “the memorable stuff, that’s the stuff that goes away.” To help ensure that there’s cover in every area though, you can expect some items to refresh once you destroy them.


Elaborating on how they’re able to make destruction absolute, Griesemer mentioned that it’s all thanks to the PS4′s You must login or register to view this content.:


It was very difficult in a PlayStation 3 timeframe, where you don’t have enough RAM to store information about every object in the whole universe. The areas would just be refreshed when you leave and come back. But now we have a lot more to work with.


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i cant wait to play this game, thanks lew for all the info about our new beloved console

The following user thanked Nickolas47 for this useful post:

xLew--
06-17-2013, 10:16 PM #4
Xcesar1911X
Who’s Jim Erased?
so he is saying that if we destroy stuff is going to remain broken?
06-17-2013, 10:45 PM #5
xLew--
Former Staff
Originally posted by Xcesar1911X View Post
so he is saying that if we destroy stuff is going to remain broken?


yes Happy
06-17-2013, 10:58 PM #6
Xcesar1911X
Who’s Jim Erased?
Originally posted by xLew
yes Happy

Happy awesome
06-18-2013, 07:03 AM #7
TheTrophyHunter
Do a barrel roll!
The increase in RAM will be good for a lot of developers. For example, if you drop an item in an RPG and then leave the area and then return, the item will have disappeared as the area would have been reset. With increased RAM it's possible (in theory anyway) that the item will remain there for you to pick up at a later point.

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