Post: Report: Watch_Dogs on PS4 Does Run at 1080p, 60 FPS With Barely Any Frame Rate Drops
05-13-2014, 10:14 AM #1
xLew--
Former Staff
(adsbygoogle = window.adsbygoogle || []).push({}); A lot of talk has been done in the past few days about the frame rate and resolution of Watch_Dogs on PS4, especially due to You must login or register to view this content., but a new preview by the German siteYou must login or register to view this content. could shed some light on the issue.


The preview mentions that Ubisoft told (probably during the preview event) that the game runs at 1080p and 60 frames per second, and the writer mentions that he (subjectively) noticed barely any frame rate drops while he played the game.


That said, this comes at a cost, as the build examined seems to have very weak ambient occlusion and visible aliasing. The weak ambient occlusion is especially noticeable at night, during which many objects seem to “float in the air” and several don’t cast shadows. According the preview, textures are also slightly blurry and lack Anistropic Filtering, which is something we already saw in other multiplatform games.


The writer also mentions that this should be less of a problem on PC, that uses HBAO+ for Ambient Occlusion and and MSAA/TXAA (the latter only for Nvidia video cards) for anti-aliasing.


Of course the mystery on why Sony removed the mention of 1080p and 60 FPS from the PlayStation website remains, but that could be explained in various ways: the most likely reason is that the frame rate isn’t fully locked at 60 frames per second, so the house of PlayStation decided to play it safe instead of being blamed later for advertising a firm number that isn’t always solid.


Of course that’s just my personal speculation, so take it for what it’s worth.

Source: You must login or register to view this content. via You must login or register to view this content.


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Playing games at below that dreaded 900p on my tv and i can notice the difference so im hoping this is true, 60fps is a bonus for me, id be happy with unlocked 30fps but if its truely 60fps unlocked then thats even better.

weird as to why they took down that reference, maybe as it made it out to be locked at 60fps? or maybe microsoft had words with ubisoft to get them to make amends and it was basically saying the xbox one version was inferior if its true.

not long to go now til we all get our hands on the game.
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05-13-2014, 10:31 AM #2
Alt
Banned
Microsoft probably gave money to Ubisoft to take it down because it looked bad on the Xbox One because it can't run the game at 1080p with 60FPS You must login or register to view this content.
05-13-2014, 11:32 AM #3
xLew--
Former Staff
Originally posted by Alt View Post
Microsoft probably gave money to Ubisoft to take it down because it looked bad on the Xbox One because it can't run the game at 1080p with 60FPS You must login or register to view this content.


792p 14fps looool

nah seriously when the clouds up and running we'll be sorry for cussing it, we all know it'll make the games run real 3d 12k 10Mfps

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