Post: Watch_Dogs Uses a Very Cool Effect to Show Buildings’ Interiors
05-26-2014, 10:31 AM #1
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Most of the interiors of the buildings in Watch_Dogs can’t be visited, but when you’ll look at them from the outside you’ll actually see them through the windows. You can see the effect in the animations below.


[video]https://gfycat.com/SandyAnyClownanemonefish[/video]

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What many don’t know is that those interiors actually aren’t there, or better, they aren’t rendered in 3D, but use a visual technique based on a real-time reflection shader called Interior Mapping. A few other games used it in the past, but never with this level of fidelity and this extensively.

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What’s most important is that it’s a large step forward in immersion and visual quality compared to the flat textures windows we see in many games, giving the city a much more realistic look with an almost negligible impact on performance.





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The following user thanked Alt for this useful post:

Hadenkin
05-26-2014, 10:51 AM #2
Looks pretty nice, hopefully I'll like it when I get it.
05-26-2014, 10:58 AM #3
Nice , love the evolution of these techniques
05-26-2014, 07:29 PM #4
I cant wait i signed up to this website just for watch dogs!
05-27-2014, 07:34 AM #5
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Originally posted by kzbundle786 View Post
I cant wait i signed up to this website just for watch dogs!


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