Post: Addresses, Structs, Scrips & Tutorials 1.11

10-31-2014, 11:57 PM #1
Swaqq
Professional Thanker
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Welcome to my Thread.
This has C# Scripts, and Tutorials, and some structures.
//I don't have time to update the addresses, I've made a tutorial provided below.


Here are Some Addresses for 1.11: You must login or register to view this content. and You must login or register to view this content.

Tutorials:

Basic Addresses(FPS/Cbuff_AddText/G_Spawn/G_LocalizedString) //Tut by Me




Porting Addresses from Older Updates:







Structures


Stats: //Swiss + Eddie Mac + br0wniiez
    
StatEntry = 0x2AC7E6C, //Thanks to LeBigKilleur :3
Score = StatEntry + 0xE2,
Name = 0x0298fbe8,
Prestige = StatEntry + 0x9,
Kills = StatEntry + 0xBA,
Deaths = StatEntry + 0x91,
Wins = StatEntry + 0x10E,
Losses = StatEntry + 0xC1,
Xp = StatEntry + 0xA5,
TimePlayed = StatEntry + 0xFE,
Games_played = StatEntry + 0xA9,
UnlockAll = StatEntry + 0x573C,
CustomClass = StatEntry + 0x4DE5,

Headshots = StatEntry + 0x8A2F,
Saviors = StatEntry + 0x8A3F,
LongShots = StatEntry + 0x8A43,
OneShots = StatEntry + 0x8AA7,
FirstBloods = StatEntry + 0x8A97,
Stabs = StatEntry + 0x8AD7,


Confirms = StatEntry + 0x8402,
Denies = StatEntry + 0x8406,
Uplinks = StatEntry + 0x83EA, // also Captures and hardpoint Caps
Returns = StatEntry + 0x83EE,
Plants = StatEntry + 0x83F6,
Defuses = StatEntry + 0x83FA,
SnR_Caps = StatEntry + 0x8402,
SnR_Rescue = StatEntry + 0x8406,
Defends = StatEntry + 0x83F2,




Weapon_Kills = StatEntry + 0x69A, // 0x1AC for next weapon [url=You must login or register to view this content.]found by brOwniiez **SCORESTREAK EARN/KILLS** EARNED UAV 0x29D661F War - Pastebin.com[/url] for details
Killstreaks_Earned = StatEntry + 0x89BB,


Killstreak_Warbird_Kills = StatEntry + 0x898B,
Killstreak_Paladin_Kills = StatEntry + 0x898F,
Killstreak_Vulcan_Kills = StatEntry + 0x8993,
Killstreak_Goliath_Kills = StatEntry + 0x8997,
Killstreak_MissleStrike_Kills = StatEntry + 0x89A3,
Killstreak_RemoteTurret_Kills = StatEntry + 0x89A7,
Killstreak_BombingRun_Kills = StatEntry + 0x89AB,
Killstreak_AssultDrone_Kills = StatEntry + 0x89AF,


G_Client //Thanks to xCSBKx and RatchetBooty
    
G_Client = 0x1A75C00,
Client Interval: 0x3900
Buttons = Addresses.G_Client + 0x3DBE
Red Boxes: G_Client + 0x5F On: 0x10 Off: 0x00
Heat Vision: G_Client + 0x5F On: 0x1C Off: 0x00
Invisibility: G_Client + 0x5B On: 0xF3 Off: 0x00
Ping: G_Client + 0x58 On: 0x01 Off: 0x00
Primary Akimbo: G_Client + 0x3E5 On: 0x01 Off: 0x00
Secondary Akimbo: G_Client + 0x3AD On: 0x90 Off: 0x00
Laser: G_Client + 0x59 On: 0x01 Off: 0x00
Red Laser: G_Client + 0xD On: 0x00
Yellow Laser Color: G_Client + 0xD On: 0x01
Blue Laser Color: G_Client + 0xD On: 0x04
Scrambler: G_Client + 0x59 On: 0x40 Off: 0x00
mFlag: G_Client + 0x3DAF Normal: 0x00 No Clip: 0x01 UFO Mode: 0x02 Freeze: 0x04
System Hack: G_Client + 0x38C9 On: 0x01 Off: 0x00
Third Person: G_Client + 0x5F On: 0x07 Off: 0x00
Heat Chams: G_Client + 0x5F On: 0x1F Off: 0x00
Player Speed: G_Client + 0x3ADC Normal: 0x3F, 0x88 Fast: 0x3F, 0xFF Slow: 0x3F, 0x00
No Friction (Skate Mod): G_Client + 0x56 On: 0x01 Off: 0x00
In-Game Name: G_Client + 0x3B3C
In-Game Clan Tag: G_Client + 0x3BA0
Advanced UAV: G_Client + 0x3C2F On: 0x01 G_Client + 0x3C3F On: 0x00 Off: 0x01
Infinite Ammo:
G_Client + 0x58F On: 0xFF, 0xFF Off: 0x00, 0x00
G_Client + 0x5A6 On: 0xFF, 0xFF Off: 0x00, 0x00
G_Client + 0x65A On: 0xFF, 0xFF Off: 0x00, 0x00
G_Client + 0x642 On: 0xFF, 0xFF Off: 0x00, 0x00

Exo Cloak: G_Client + 0x58 On: 0x11 Off: 0x00
Kill Client: G_Client + 0x3ADC Kill: 0xFF, 0xFF
Fake Lag: G_Client + 0x3A1B On: 0x00 Off: 0x02
Kick Client: G_Client + 0x5A Kick: 0x3F
Invisible Gun: G_Client + 0x3AE1 On: 0x01 Off: 0x00
Exo Screen: G_Client + 0x3880 On: 0x01 Off: 0x00
Instant Drop: G_Client + 0x54 On: 0x01 Off: 0x00
Injured Breathing: G_Client + 0x3AC9 On: 0x01 Off: 0x00
Exo Stim: G_Client + 0x323 On: 0x01 Off: 0x02
Gun View: G_Client + 0x563 Default: 0x00 Launcher: 0x02
Rabbit Man: G_Client + 0x3ADC On: 0x2F, 0x88 Off: 0x3F 0x88
Fake Blood: G_Client + 0x1F3 On: 0xFF Off: 0x64
Stuck in Mud: G_Client + 0x3ADC On: 0x3D, 0x88 Off: 0x3F, 0x88
UAV: G_Client + 0x3948 On: 0x01 Off: 0x00
Border Screen: G_Client + 0x3850 On: 0x01 Off: 0x00
Missile Vision: G_Client + 0x380B On: 0x01 Off: 0x00
Goliath Vision: G_Client + 0x38E8 On: 0x01 Off: 0x02
In-Game Leaderboard spoof: Prestige: G_Client + 0x30C3 Rank: G_Client + 0x30BF Kills: G_Client + 0x3C1B Deaths: G_Client + 0x3C1D Objective: G_Client + 0x3C21 Defends: G_Client + 0x3C23 Score: G_Client + 0x3C19 Assists: G_Client + 0x3C1F


G_Entity :
    
G_Entity = 0x1985C00,//Thanks to LeBigKilleur
Size = 0x280 //Thanks to xCSBKx
0x158 = Pointer to G_Client // Thanks to Shark
0x1AC = Health





Scripts

Super ForceHost: //Creds to me

    
public void ForceHostON()
{

Cbuf_AddText("ds_serverConnectTimeout 1000");
Cbuf_AddText("ds_serverConnectTimeout 1");
Cbuf_AddText("party_minplayers 1");
Cbuf_AddText("party_maxplayers 16");

}
//Addresses thanks to RachetBooty Smile
party_minplayers: 0x02624F84
party_maxplayers: 0x02624FCC
ds_serverConnectTimeout : 0x0262BBCC
BTW: The length is 4 bytes, add 0x3 to each address and then change it's value.


RPC: //Credit to Choco, and Shark for fixing it

    
public class RPC
{
static uint function_address = Addresses.R_SetFrameFog; // R_SetFrameFog

public static int Init()
{
if (function_address == 0) return -1;
Enable_RPC();
return 0;
}

public static void Enable_RPC()
{
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
System.Threading.Thread.Sleep(20);
byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 0x4, func);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Call(uint func_address, params object[] parameters)
{
int num_params = parameters.Length;
uint num_floats = 0;
for (uint i = 0; i < num_params; i++)
{
if (parameters[i] is int)
{
byte[] val = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is uint)
{
byte[] val = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is string)
{
byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x10050054 + i * 0x400, str);
uint addr = 0x10050054 + i * 0x400;
byte[] address = BitConverter.GetBytes(addr);
Array.Reverse(address);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address);
}
else if (parameters[i] is float)
{
num_floats++;
byte[] val = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val);
}
}
byte[] fadd = BitConverter.GetBytes(func_address);
Array.Reverse(fadd);
PS3.SetMemory(0x1005004C, fadd);
System.Threading.Thread.Sleep(20);
byte[] ret = PS3.Extension.ReadBytes(0x10050050, 4);
Array.Reverse(ret);
return BitConverter.ToInt32(ret, 0);
}


}



All Clients Button Monitering: //Thanks to Me and iTnDm

    
public class Buttons
{

public static class Buttonz
{
public static Int32
Cross = 67108864,
Crouch = 33557732,
Prone = 16777216,
Start = 128,
L1 = 134217736,
L2 = -2147483648,
L3 = 537001984,
R1 = 65536,
R2 = 1107296256,
R3 = 33817600;


}
}

public static bool ButtonPressed(int client, int Buttons)
{
if (PS3.Extension.ReadInt32(Offsets.Buttons + ((uint)client * 0x4180)) == Buttons)
return true;
else return false;
}



Jetpack: //Thanks again to Black Panther

    
public void JetPack(int client)
{
float jH = PS3.Extension.ReadFloat(G_Client + ((uint)client * 0x4180));
jH += 100;
PS3.Extension.WriteFloat(G_Client + ((uint)client * 0x4180), jH);
}


//How to use it in a timer or backgroundworker

if(ButtonPressed(0, Buttons.Cross))
{
JetPack(0);
}




Unlock All Trophies: //Thanks to SC58

    

{
string[] Achievements = new string[50];
Achievements[0] = "4 CARMA";
Achievements[1] = "4 CAMPAIGN_COMPLETE";
Achievements[2] = "4 CAMPAIGN_HARDENED";
Achievements[3] = "4 CAMPAIGN_VETERAN";
Achievements[4] = "4 BOOST_DASH_STOMP";
Achievements[5] = "4 GRENADE_DODGE";
Achievements[6] = "4 SONIC_KILL";
Achievements[7] = "4 OVERDRIVE_KILL";
Achievements[8] = "4 SMART_GRENADE_KILL";
Achievements[9] = "4 THREAT_GRENADE_KILL";
Achievements[10] = "4 EMP_DRONE";
Achievements[11] = "4 EMP_AST";
Achievements[12] = "4 INTEL_HALF";
Achievements[13] = "4 INTEL_ALL";
Achievements[14] = "4 COVER_DRONE_KILL";
Achievements[15] = "4 EXO_UPGRADE";
Achievements[16] = "4 EXO_UPGRADE_10";
Achievements[17] = "4 EXO_UPGRADE_20";
Achievements[18] = "4 EXO_UPGRADE_FULL";
Achievements[19] = "4 LEVEL_1";
Achievements[20] = "4 LEVEL_1A";
Achievements[21] = "4 LEVEL_2A";
Achievements[22] = "4 LEVEL_2B";
Achievements[23] = "4 LEVEL_2";
Achievements[24] = "4 LEVEL_3A";
Achievements[25] = "4 LEVEL_3";
Achievements[26] = "4 LEVEL_4A";
Achievements[27] = "4 LEVEL_4";
Achievements[28] = "4 LEVEL_5";
Achievements[29] = "4 LEVEL_5A";
Achievements[30] = "4 LEVEL_6A";
Achievements[31] = "4 LEVEL_6";
Achievements[32] = "4 LEVEL_7";
Achievements[33] = "4 LEVEL_8A";
Achievements[34] = "4 LEVEL_8";
Achievements[35] = "4 LEVEL_9";
Achievements[36] = "4 LEVEL_10A";
Achievements[37] = "4 LEVEL_10";
Achievements[38] = "4 LEVEL_11";
Achievements[39] = "4 LEVEL_12A";
Achievements[40] = "4 LEVEL_12";
Achievements[41] = "4 LEVEL_13A";
Achievements[42] = "4 LEVEL_13";
Achievements[43] = "4 LEVEL_14A";
Achievements[44] = "4 LEVEL_14";
Achievements[45] = "4 COOP_VETERAN";
Achievements[46] = "4 COOP_WARFARE";
Achievements[47] = "4 COOP_UNDEAD_SURVIVOR";
Achievements[48] = "4 COOP_EXO_SURVIVOR";
Achievements[49] = "4 COOP_FLIP_FLOP";

for (int i = 0; i < 50; i++)
{
RPC.Call(Addresses.SV_GameSendServerCommand, -1, 1, Achievements[i]);
System.Threading.Thread.Sleep(25);
RPC.Call(Addresses.SV_GameSendServerCommand, -1, 1, Achievements[i]);
}
}



SV_GameSendServerCommand // Credits to me

    
public void SV_GameSendServerCommand(int client, string command)
{
RPC.Call(Addresses.SV_GameSendServerCommand, client, 0, command + "\"");
}



iPrintln Funcs: //Credits to Me

iPrintlnBold(Center Screen)
    
public void iPrintlnBold(int client, string text)
{
SV_GameSendServerCommand(client, "c \"" + text + "\"");
}


iPrintln(Killfeed)
    
public void iPrintln(int client, string text)
{
SV_GameSendServerCommand(client, "e \"" + text + "\"");
}




CBuf_AddText // Ported from BO2(Shark's)

    
public void Cbuf_AddText(string CMD)
{
RPC.Call(Addresses.Cbuf_AddText, 0, Command);
}



Hud Elements: //Thanks to Shark for the struct, BLB for making setShader and setText, Mega for fixing it somehow, and me for MoveOverTime

    
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Aimbot: // Thanks to Bee el Bee (1.04)

    
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Spawning Entities: //Thanks to xReaperV3 (1.04)

    
public static float[] getPlayerOrigin(int clientIndex)
{
return RPC.ReadSingle(G_Client(clientIndex, 0x7Cool Man (aka Tustin), 3);
}

public static float[] getPlayerAngles(int clientIndex)
{
return RPC.ReadSingle(G_Client(clientIndex, 0x1B4), 3);
}

public static uint spawnEntity(string ModelName, float[] Origin, float[] Angles)
{
uint Entity = (uint)RPC.Call(0x3669B0);
RPC.WriteSingle(Entity + 0x138, Origin);
RPC.WriteSingle(Entity + 0x148, Angles);
RPC.Call(0x365738, Entity, ModelName);
RPC.Call(0x35B6C4, Entity);
return Entity;
}



Clone Player: //Thanks to xReaperV3

    
public static void ClonePlayer(int clientIndex)
{
RPC.Call(Addresses.PlayerCMD_ClonePlayer, new object[] { clientIndex });
}



Keyboard: // Thanks to iTnDM (1.04)

    
uint kb_Result = 0x03080E22;
uint kb_cb = 0x988F98;
uint keyboardPrompt = 0x498828;
uint kb_active = 0x0099E42C;



string runKeyboard(string title = "Your title", string presetText = "text here", int maxLength = 20)
{


RPC.Call(keyboardPrompt, new object[] { 0, title, presetText, maxLength, 0, 0, kb_cb });
System.Threading.Thread.Sleep(10);

while (PS3.Extension.ReadInt32(kb_active) == 0) { }
return PS3.Extension.ReadString(kb_Result);
}



Unlock All: //Thanks to RachetBooty

    
byte[] buffer = new byte[0x1770];
for (int i = 0; i < 0x1770; i++)
{
buffer[i] = 0xFE;
}
PS3.SetMemory(Addresses.UnlockAll, buffer);



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03-19-2015, 05:30 AM #497
Originally posted by xTurntUpLobbies View Post
what animal is that in your signature? lol its making me laugh. is that a ferret?


yea its a ferret :p
03-21-2015, 03:54 PM #498
TotalModzHD
Bounty hunter
yo does anyone have the button monitoring for 1.10?
03-26-2015, 12:04 PM #499
Swaqq
Professional Thanker
Updating to 1.11 once I'm home :3
03-26-2015, 12:06 PM #500
Unknauwn
Do a barrel roll!
Originally posted by Swaqq View Post
Updating to 1.11 once I'm home :3


Size G_Client has changed to 0x3900
1 thanks
ALI ALHILFI
03-26-2015, 02:18 PM #501
_____RPC & Some Address_____
Function_Address : 0x004B9530
CBuff_AddText : 0x0039F834
SV_GameSendServerCommand : 0x004462AC
G_GivePlayerWeapon : 0x0037E7B4
Add_Ammo : 0x00322AC8
SetClientViewAngles : 0x00306A28
PlayerCmd_ClonePlayer : 0x003162D0
G_SetModel : 0x00379694
R_SetFrameFog : 0x00619830

By Maxlila1
03-26-2015, 02:54 PM #502
RatchetBooty
Former Staff
1.11 Anti Ban Addresses. (Credits to me for 1.11. Credits to Prom1ses for 1.10).

1: 0x3D12E5 --> NOP (0x60 0x00 0x00 0x00)
2: 0x5AD734 --> LI R3, 0 (0x38 0x60 0x00 0x00)
3: 0x5AFD68 --> BLR (0x4E 0x80 0x00 0x20)
4: 0x659448 --> NOP; LI R31, 0 (0x60 0x00 0x00 0x00 0x3B 0xE0)
5: 0x6599BC --> NOP (0x60 0x00 0x00 0x00)
6: 0x7D8F84 --> NULL (0x00)
7: 0x659A34 --> LI R30, 0 (0x3B 0xC0 0x00 0x00)
03-26-2015, 03:39 PM #503
LBK
Little One
Wait people Smile Im Going Update All adresse for 1.11 Smile , just wait 30 min Smile
03-26-2015, 04:43 PM #504
LBK
Little One
Hey People Smile , thif fotr moment :
    
////// ADRESSE G_ //////

G_Spawn == 0x37A910
Add_Ammo == 0x322AC8
G_SPawnTurret == 0x38F800
G_GivePlayerWaepons == 0x37E7B4
G_SetFog == 0x319454
G_RadiusDamage == 0x2BC7E0
G_GetWeaponsIndexForname == 0x37F4D8
G_AddEvent == 0x379694
G_TempEntity == 0x37B174
G_EffectIndex == 0x4AB24
G_LocationnalTrace == 0x32BA0C
G_SPawnString == 0x327C98
G_MaterialIndex == 0x4AA00
G_ExploseMissile == 0x3300A0
G_FireGrenade == 0x335FD0
G_FireRocket == 0x336390
G_VehiclesInit == 0x389FB4
G_SetOrigin == 0x381E28
G_CallSpawn == 0x375FB4


////// SV_COMMAND //////
Sv_SetClientStats 0x44AB2C
Sv_SetConfingString 0x4476B0
Sv_ClientCOmmand 0x4D5820
Sv_LinkENtity 0x4618A0
SV_UnlinkEntity 0x461820
Sv_KickClient 0x43FC2C
SV_MapRestart
Sv_SetBrushModels 0x44654C
SV_SendDisconnete 0x440FF8


////// REMOTE CALL //////
CBuf_AddText 0x39F834
R_SetFrameFog 0x619A30
SV_SendGameServeurCOmmand 0x4462AC

///// HUD ELEMENTS /////
G_LocalizedString 0x50CD0
Leveltime 0x190D580
G_HudElems 0x18EA570
Hud_ElemsAlloc 0x31F444


////// DVAR //////
Dvar_GetBool 0x4D9368
Dvar_FindMalleableVar 0x4D7798
Dvar_GetString 0x4D94B0
Dvar_GetInt 0x4D93E4

////// Other Adresse /////

Com_Error 0x3C4E48


Edit :
    
TelePort Player 0x330C4
BG_FindWeaponsIndexForName 0xADEEC
BG_TakePlayerWeapons 0x37EB5C
Trace_GetEntityHitId 0x396E40
SP_Scrip_BrushModel 0x36F32C
Player_Die 0x31BAB8
Ui_DebugMod 0x04A60B0
SetClientViewAngle 0x306A28
Scr_GetInt 0x3FAFC4
Scr_Error(char const *) 0x3F58F0
PlayerCMD_CLonePlayer 0x3164D0
03-26-2015, 05:04 PM #505
bg Happy

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