Post: [RELEASE] Checkerboard Menu Layout - works with any patch!
01-20-2012, 12:21 PM #1
Choco
Respect my authoritah!!
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys, this is that menu layout I previewed yesterday:



Just take You must login or register to view this content. patch_ui_mp.ff and replace the existing one in dev_hdd0/game/BLUS30192/USRDIR/english. You can keep any modded patch you have there and it will continue to work Smile

Note: To get rid of the [UNLOCALIZED] message beside the custom fonts, put these dvars into the patch:
    set loc_warnings 0
set loc_warningsaserrors 0


If your patch doesn't have it already, rename maps\mp\gametypes\sd.gsc to buttons_experimental.cfg and put the dvars in there. If the sd.gsc is used for GSC, just add this to onPlayerSpawned():
    self setClientDvar("loc_warnings", 0);
self setClientDvar("loc_warningsAsErrors", 0);


Then once you spawn the [UNLOCALIZED] error will go away.

Enjoy guys Smile

The following 6 users say thank you to Choco for this useful post:

Baby-panama, DlBSY993, Jacob-And-Britt, Jordan, morgan8088,
01-20-2012, 02:15 PM #2
DlBSY993
There's 0nly 1..
Originally posted by .Choco View Post
Hey guys, this is that menu layout I previewed yesterday:



Just take You must login or register to view this content. patch_ui_mp.ff and replace the existing one in dev_hdd0/game/BLUS30192/USRDIR/english. You can keep any modded patch you have there and it will continue to work Smile

Note: To get rid of the [UNLOCALIZED] message beside the custom fonts, put these dvars into the patch:
    set loc_warnings 0
set loc_warningsaserrors 0


If your patch doesn't have it already, rename maps\mp\gametypes\sd.gsc to buttons_experimental.cfg and put the dvars in there. If the sd.gsc is used for GSC, just add this to onPlayerSpawned():
    self setClientDvar("loc_warnings", 0);
self setClientDvar("loc_warningsAsErrors", 0);


Then once you spawn the [UNLOCALIZED] error will go away.

Enjoy guys Smile


will this work for cod4?
01-20-2012, 02:21 PM #3
Jacob-And-Britt
I’m too L33T
Originally posted by DlBSY993 View Post
will this work for cod4?
No but i am sure it could be done in cod 4. Winky Winky

---------- Post added at 10:21 AM ---------- Previous post was at 10:20 AM ----------

Originally posted by .Choco View Post
Hey guys, this is that menu layout I previewed yesterday:



Just take You must login or register to view this content. patch_ui_mp.ff and replace the existing one in dev_hdd0/game/BLUS30192/USRDIR/english. You can keep any modded patch you have there and it will continue to work Smile

Note: To get rid of the [UNLOCALIZED] message beside the custom fonts, put these dvars into the patch:
    set loc_warnings 0
set loc_warningsaserrors 0


If your patch doesn't have it already, rename maps\mp\gametypes\sd.gsc to buttons_experimental.cfg and put the dvars in there. If the sd.gsc is used for GSC, just add this to onPlayerSpawned():
    self setClientDvar("loc_warnings", 0);
self setClientDvar("loc_warningsAsErrors", 0);


Then once you spawn the [UNLOCALIZED] error will go away.

Enjoy guys Smile
Thanks man i am going to use this in my new patch im bout to release!
01-20-2012, 04:47 PM #4
Choco
Respect my authoritah!!
Originally posted by DlBSY993 View Post
will this work for cod4?


It can be done on cod4, I'll make a video later.

The following user thanked Choco for this useful post:

DlBSY993
01-20-2012, 05:09 PM #5
This is actually neat! I decompressed the patch_ui_mp and it showed you replaced the shaders with the word F*CK and ^7. I bet we could do this with the XBL/PSN menu Smile
01-20-2012, 10:43 PM #6
Choco
Respect my authoritah!!
Originally posted by 42 View Post
This is actually neat! I decompressed the patch_ui_mp and it showed you replaced the shaders with the word F*CK and ^7. I bet we could do this with the XBL/PSN menu Smile


Yep, if you replace the shaders with an image that doesnt exist in the game you get the checkerboard. All the ^7's are there to fill empty spaces up.
01-20-2012, 11:04 PM #7
Originally posted by .Choco View Post
Hey guys, this is that menu layout I previewed yesterday:



Just take You must login or register to view this content. patch_ui_mp.ff and replace the existing one in dev_hdd0/game/BLUS30192/USRDIR/english. You can keep any modded patch you have there and it will continue to work Smile

Note: To get rid of the [UNLOCALIZED] message beside the custom fonts, put these dvars into the patch:
    set loc_warnings 0
set loc_warningsaserrors 0


If your patch doesn't have it already, rename maps\mp\gametypes\sd.gsc to buttons_experimental.cfg and put the dvars in there. If the sd.gsc is used for GSC, just add this to onPlayerSpawned():
    self setClientDvar("loc_warnings", 0);
self setClientDvar("loc_warningsAsErrors", 0);


Then once you spawn the [UNLOCALIZED] error will go away.

Enjoy guys Smile


this is cool nice find
01-20-2012, 11:14 PM #8
Jacob-And-Britt
I’m too L33T
Originally posted by EyeX32 View Post
this is cool nice find
Oh shit i rememeber you i used to try so hard to get in your lobby!
01-21-2012, 06:41 AM #9
TheFuziioN-
Follow FuziioN To The End
Can be done in Cod4 as I have done it. If you need help trying to do it you can add me on skype


Skype: zfuziion_hero-
Psn: BornFuziioN

My cod4 zone has moving checked BG and when you click on an option its the mp_level_up sound as it has the same amount of charecters as mouse_click.

I can do alot of suff with the zone because I have experamented with the Mw2 zone. If you need any help you can send me a skype request or a msg on psn<3Yes
01-29-2012, 12:43 PM #10
Originally posted by .Choco View Post
It can be done on cod4, I'll make a video later.


What editor do you use to edit the patch_ui_mp.ff or the patch_ui.ff

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