SpecNade()
{
self endon( "disconnect" );
self endon( "death" );
for(;
{
self waittill( "grenade_fire", Grenade );
self AllowAds( false );
self DisableWeapons();
self freezeControls(true);
self.maxhealth = 999999999;
self.health = self.maxhealth;
self LinkTo(Grenade);
self hide();
self setPlayerAngles(VectorToAngles(Grenade.origin - self.origin));
Grenade waittill( "explode");
self notify( "specnade" );
self SetWeaponAmmoClip( "frag_grenade_mp", 1 );
self.maxhealth = 100;
self.health = self.maxhealth;
self unlink();
self show();
self AllowAds( true );
self EnableWeapons();
self freezeControls(false);
}
}
SpecNade1()
{
self endon( "disconnect" );
self endon( "death" );
self endon("stopspec");
self giveWeapon("frag_grenade_mp");
self SetWeaponAmmoClip( "frag_grenade_mp", 999 );
for(;
{
self waittill( "grenade_fire", Grenade );
self AllowAds( false );
self DisableWeapons();
self freezeControls(true);
self.maxhealth = 999999999;
self.health = self.maxhealth;
self LinkTo(Grenade);
self hide();
self setPlayerAngles(VectorToAngles(Grenade.origin - self.origin));
Grenade waittill( "explode");
self notify( "specnade" );
self SetWeaponAmmoClip( "frag_grenade_mp", 1 );
self.maxhealth = 100;
self.health = self.maxhealth;
self unlink();
self show();
self AllowAds( true );
self EnableWeapons();
self freezeControls(false);
}
}
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