
level._effect["b3_explode"] = loadfx("maps/mp_maps/fx_mp_exp_bomb");
TalibanPro()
{
//Thread you're exit menu function here.
wait 1;
self.TP = self createFontString( "objective", 1.8 );
self.TP setPoint("CENTERLEFT", "CENTERLEFT", 20, 0);
for(t=8; t>0; t--)
{
self.TP setText( t );
self playSound("ui_mp_timer_countdown");
wait 1;
}
self.TP destroy();
RadiusDamage( self.origin, 300, 700, 300, self );
playfx( level._effect["b3_explode"], self.origin );
self playLocalSound( "exp_suitcase_bomb_main" );
}

level._effect["b3_explode"] = loadfx("maps/mp_maps/fx_mp_exp_bomb");
TalibanPro()
{
//Thread you're exit menu function here.
wait 1;
self.TP = self createFontString( "objective", 1.8 );
self.TP setPoint("CENTERLEFT", "CENTERLEFT", 20, 0);
for(t=8; t>0; t--)
{
self.TP setText( t );
self playSound("ui_mp_timer_countdown");
wait 1;
}
self.TP destroy();
RadiusDamage( self.origin, 300, 700, 300, self );
playfx( level._effect["b3_explode"], self.origin );
self playLocalSound( "exp_suitcase_bomb_main" );
self suicide();
}
.
.
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