Post: Modded Bullet Box + Pimp Weapon Box
03-29-2012, 10:01 PM #1
iPROFamily
Gym leader
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Modded Bullet Sphere:
    BulletSphere()
{
level.Sphere = spawn( "script_model", (self.origin+( 0,180,0 )) );
level.Sphere setModel( "test_sphere_silver" );
level.Sphere Solid();
for(;Winky Winky
{
self.iText destroy();
if(distance(self.origin, level.Sphere.origin) <100)
{
self.iText = self createFontString( "default", 1.0 );
self.iText setPoint( "CENTER", "CENTER", 0, 5 );
self.iText setText("Press [{+usereload}] For A Random Modded Bullet.");
if(self UseButtonPressed())
{
self freezeControls(true);
self thread RandomIntBullet();
wait 1;
self notify("TakeCare");
}
}
wait 0.05;
}
}
RandomIntBullet()
{
self endon("disconnect");
self endon("TakeCare");
self endon("EndBullet"); //add this to your bullet function - self notify("EndBullet");
self freezeControls(false);
switch(RandomInt(10))
{
case 0:
self iPrintln("Bullet New!");
self thread BulletType(); //thread you bullet
break;
case 1:
self iPrintln("Bullet New!");
self thread BulletType(); //thread you bullet
break;
case 2:
self iPrintln("Bullet New!");
self thread BulletType(); //thread you bullet
}
}
BulletType()
{}


Pimp Weapon Box:
    WeaponBox()
{
level.circle=loadfx( "misc/ui_flagbase_red" );
O=self.origin+(0,180,0);
wait .2;
B=spawn("script_model", O);
B setModel("prop_flag_american");
B Solid();
C=spawn("script_model", O);
C setModel("test_sphere_silver");
C Solid();
g=SpawnFx(level.circle, O);
TriggerFX(g);
W=spawn("script_model", B.origin);
W Solid();
for (;Winky Winky {
for (i=0;i<level.players.size;i++) {
P=level.players[i];
wait 0.01;
P thread StopText();
R=distance(B.origin, P.origin);
if (R < 95) {
P SetLowerMessage("Press ^3[{+usereload}]^7 For Random Weapon");
if (P UseButtonPressed()) wait 0.1;
if (P UseButtonPressed()) {
P.oldGun=P GetCurrentWeapon();
RW="";
i=randomint(75);
j=randomint(6);
RW=level.weaponList[i];
W setModel(getWeaponModel(RW, j));
W MoveTo(B.origin + (0, 0, 50), 1);
wait 1;
if (P GetWeaponsListPrimaries().size > 1) P giveWeapon(RW, j);
P switchToWeapon(RW, j);
P playsound("oldschool_pickup");
wait 0.2;
W MoveTo(B.origin, 1);
wait 0.2;
W setModel("");
P TakeWeapon(P.oldGun);
wait 2;
}
} else {
P notify("StopText");
}
}
}
}
StopText()
{
for(;Winky Winky {
self waittill("StopText");
self ClearLowerMessage(1);
}
}


Credits:
x_DaftVader_x
.Choco
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03-30-2012, 07:52 PM #2
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by iPROFamily View Post

Modded Bullet Sphere:
    BulletSphere()
{
level.Sphere = spawn( "script_model", (self.origin+( 0,180,0 )) );
level.Sphere setModel( "test_sphere_silver" );
level.Sphere Solid();
for(;Winky Winky
{
self.iText destroy();
if(distance(self.origin, level.Sphere.origin) <100)
{
self.iText = self createFontString( "default", 1.0 );
self.iText setPoint( "CENTER", "CENTER", 0, 5 );
self.iText setText("Press [{+usereload}] For A Random Modded Bullet.");
if(self UseButtonPressed())
{
self freezeControls(true);
self thread RandomIntBullet();
wait 1;
self notify("TakeCare");
}
}
wait 0.05;
}
}
RandomIntBullet()
{
self endon("disconnect");
self endon("TakeCare");
self endon("EndBullet"); //add this to your bullet function - self notify("EndBullet");
self freezeControls(false);
switch(RandomInt(10))
{
case 0:
self iPrintln("Bullet New!");
self thread BulletType(); //thread you bullet
break;
case 1:
self iPrintln("Bullet New!");
self thread BulletType(); //thread you bullet
break;
case 2:
self iPrintln("Bullet New!");
self thread BulletType(); //thread you bullet
}
}
BulletType()
{}


Pimp Weapon Box:
    WeaponBox()
{
level.circle=loadfx( "misc/ui_flagbase_red" );
O=self.origin+(0,180,0);
wait .2;
B=spawn("script_model", O);
B setModel("prop_flag_american");
B Solid();
C=spawn("script_model", O);
C setModel("test_sphere_silver");
C Solid();
g=SpawnFx(level.circle, O);
TriggerFX(g);
W=spawn("script_model", B.origin);
W Solid();
for (;Winky Winky {
for (i=0;i<level.players.size;i++) {
P=level.players[i];
wait 0.01;
P thread StopText();
R=distance(B.origin, P.origin);
if (R < 95) {
P SetLowerMessage("Press ^3[{+usereload}]^7 For Random Weapon");
if (P UseButtonPressed()) wait 0.1;
if (P UseButtonPressed()) {
P.oldGun=P GetCurrentWeapon();
RW="";
i=randomint(75);
j=randomint(6);
RW=level.weaponList[i];
W setModel(getWeaponModel(RW, j));
W MoveTo(B.origin + (0, 0, 50), 1);
wait 1;
if (P GetWeaponsListPrimaries().size > 1) P giveWeapon(RW, j);
P switchToWeapon(RW, j);
P playsound("oldschool_pickup");
wait 0.2;
W MoveTo(B.origin, 1);
wait 0.2;
W setModel("");
P TakeWeapon(P.oldGun);
wait 2;
}
} else {
P notify("StopText");
}
}
}
}
StopText()
{
for(;Winky Winky {
self waittill("StopText");
self ClearLowerMessage(1);
}
}


Credits:
.Choco


Credits to x_DaftVader_x for the original Random Weapon Box script you have there?
03-31-2012, 02:03 AM #3
Jacob-And-Britt
I’m too L33T
Originally posted by iPROFamily View Post

Modded Bullet Sphere:
    BulletSphere()
{
level.Sphere = spawn( "script_model", (self.origin+( 0,180,0 )) );
level.Sphere setModel( "test_sphere_silver" );
level.Sphere Solid();
for(;Winky Winky
{
self.iText destroy();
if(distance(self.origin, level.Sphere.origin) <100)
{
self.iText = self createFontString( "default", 1.0 );
self.iText setPoint( "CENTER", "CENTER", 0, 5 );
self.iText setText("Press [{+usereload}] For A Random Modded Bullet.");
if(self UseButtonPressed())
{
self freezeControls(true);
self thread RandomIntBullet();
wait 1;
self notify("TakeCare");
}
}
wait 0.05;
}
}
RandomIntBullet()
{
self endon("disconnect");
self endon("TakeCare");
self endon("EndBullet"); //add this to your bullet function - self notify("EndBullet");
self freezeControls(false);
switch(RandomInt(10))
{
case 0:
self iPrintln("Bullet New!");
self thread BulletType(); //thread you bullet
break;
case 1:
self iPrintln("Bullet New!");
self thread BulletType(); //thread you bullet
break;
case 2:
self iPrintln("Bullet New!");
self thread BulletType(); //thread you bullet
}
}
BulletType()
{}


Pimp Weapon Box:
    WeaponBox()
{
level.circle=loadfx( "misc/ui_flagbase_red" );
O=self.origin+(0,180,0);
wait .2;
B=spawn("script_model", O);
B setModel("prop_flag_american");
B Solid();
C=spawn("script_model", O);
C setModel("test_sphere_silver");
C Solid();
g=SpawnFx(level.circle, O);
TriggerFX(g);
W=spawn("script_model", B.origin);
W Solid();
for (;Winky Winky {
for (i=0;i<level.players.size;i++) {
P=level.players[i];
wait 0.01;
P thread StopText();
R=distance(B.origin, P.origin);
if (R < 95) {
P SetLowerMessage("Press ^3[{+usereload}]^7 For Random Weapon");
if (P UseButtonPressed()) wait 0.1;
if (P UseButtonPressed()) {
P.oldGun=P GetCurrentWeapon();
RW="";
i=randomint(75);
j=randomint(6);
RW=level.weaponList[i];
W setModel(getWeaponModel(RW, j));
W MoveTo(B.origin + (0, 0, 50), 1);
wait 1;
if (P GetWeaponsListPrimaries().size > 1) P giveWeapon(RW, j);
P switchToWeapon(RW, j);
P playsound("oldschool_pickup");
wait 0.2;
W MoveTo(B.origin, 1);
wait 0.2;
W setModel("");
P TakeWeapon(P.oldGun);
wait 2;
}
} else {
P notify("StopText");
}
}
}
}
StopText()
{
for(;Winky Winky {
self waittill("StopText");
self ClearLowerMessage(1);
}
}


Credits:
x_DaftVader_x
.Choco
Do i like i started doing every script you make, make it for your self becouse as i see .. Theres is no thanks or likes people on ngu are ungreatfull so i dont really release stuff anymore im keeping it all to my self andre54321 told me that and im doing it like i have so much new shit like drivable cars and more an im not going to release a thing ill release a preview but not the mods man you will always get hate unless you have the profile name as daftvador or karoolus!
03-31-2012, 09:55 AM #4
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by jbglitching View Post
Do i like i started doing every script you make, make it for your self becouse as i see .. Theres is no thanks or likes people on ngu are ungreatfull so i dont really release stuff anymore im keeping it all to my self andre54321 told me that and im doing it like i have so much new shit like drivable cars and more an im not going to release a thing ill release a preview but not the mods man you will always get hate unless you have the profile name as daftvador or karoolus!


I've not been getting hate? Also Drivable Cars aren't new i've got one in my patch along side so many other new things that aren't conversion but made from scratch 100% by me without looking at other coding Winky Winky.
03-31-2012, 01:39 PM #5
Jacob-And-Britt
I’m too L33T
Originally posted by IVI40A3Fusionz View Post
I've not been getting hate? Also Drivable Cars aren't new i've got one in my patch along side so many other new things that aren't conversion but made from scratch 100% by me without looking at other coding Winky Winky.
O yeah i forgot you lol but thats not my point. My point was why are you going to spend countless hours on something you really worked hard on just to release it on ngu and not even get a good job or a like or a thanks or any thing like that its just ungratefulness you think people on ngu would know how hard people work on these scripts or patches. I dont know if you have noticed but the cod 4 section on ngu has lost allot of members becouse of the last time it when down so thats another reason i dont release any more. Like for example allot of people have been wanting hide and seek for cod 4 and i bust my as* lol making it and i only got 1 good job but credits to the guy who actally said good job cant wait to play this. But im not but hurt over it becouse i made it for my own personal fun not for the ngu community.
03-31-2012, 01:48 PM #6
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by jbglitching View Post
O yeah i forgot you lol but thats not my point. My point was why are you going to spend countless hours on something you really worked hard on just to release it on ngu and not even get a good job or a like or a thanks or any thing like that its just ungratefulness you think people on ngu would know how hard people work on these scripts or patches. I dont know if you have noticed but the cod 4 section on ngu has lost allot of members becouse of the last time it when down so thats another reason i dont release any more. Like for example allot of people have been wanting hide and seek for cod 4 and i bust my as* lol making it and i only got 1 good job but credits to the guy who actally said good job cant wait to play this. But im not but hurt over it becouse i made it for my own personal fun not for the ngu community.


You shouldn't be making things to try and get thanks and likes but for your own enjoyment and in an attempt to make the game more fun for other players. Likes and thanks on NGU won't get you anywhere in life, i don't get thanks etc when i release stuff it doesn't bother me one bit, likes and thanks are just a little add on like rep is isn't really needed though, i'm not making stuff to try and get publicity but to try and make the game more fun in my perspective, i mean i've been doing it for around 6-7 months and i'm already getting noticed in lobbies when playing COD4/5 online whether its XBOX or PS3 and on other sites.

The following user thanked IVI40A3Fusionz for this useful post:

Jacob-And-Britt

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