Post: default.ff help
06-21-2012, 10:53 PM #1
primetime43
Knowledge is power Tiphat
(adsbygoogle = window.adsbygoogle || []).push({}); Answered! Thanks!
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07-02-2012, 09:06 PM #2
Originally posted by primetime43 View Post
What is the code for an aimbot to put into the default.ff (single player)?

Cause this is what I currently have: but it doesn't work

    Aimbot()
{
self setClientDvar( "aim_autoaim_enabled", "1" );
self setClientDvar( "aim_autoaim_lerp", "100" );
self setClientDvar( "aim_autoaim_region_height", "240" );
self setClientDvar( "aim_autoaim_region_width", "680" );
self setClientDvar( "aim_autoAimRangeScale", "2" );
self setClientDvar( "aim_lockon_debug", "1" );
self setClientDvar( "aim_lockon_enabled", "1" );
self setClientDvar( "aim_lockon_region_height", "0" );
self setClientDvar( "aim_lockon_region_width", "1386" );
self setClientDvar( "aim_lockon_strength", "1" );
self setClientDvar( "aim_lockon_deflection", "0.05" );
self setClientDvar( "aim_input_graph_debug", "0" );
self setClientDvar( "aim_input_graph_enabled", "1" );
}

my guess would be to use one that works in zombies, because that is just like co op,
here is the code i use for zombies.
    Tgl_AimBot(){if( !IsDefined( self.AimBot ) ){self thread doAimbot();self iPrintln( "AimBot ^2On" );self.AimBot = true;}else{self.AimBot = undefined;self notify( "aimbot_done" );self iPrintln( "AimBot ^1Off" );}}
doAimbot(){self endon( "aimbot_done" );self endon( "disconnect" );self.fire = 0;self thread WatchShoot();for(;Winky Winky{while( self AdsButtonPressed() ){close_zombie = get_closest_ai( self.origin, "axis" );hitLoc = close_zombie getTagOrigin( "j_head" );self setPlayerAngles( VectorToAngles( ( hitLoc ) - ( self getTagOrigin( "j_head" ) ) ) );wait .05;if( self.fire == 1 )MagicBullet( self getCurrentWeapon(), hitLoc + (0,0,5), hitLoc, self );}wait .05;}}
WatchShoot(){self endon( "aimbot_done" );for(;Winky Winky{self waittill( "weapon_fired" );self.fire = 1;wait .05;self.fire = 0;}}
07-03-2012, 01:15 PM #3
Dreamcather
Call me Eddie Winky Winky
Originally posted by lovebros View Post
my guess would be to use one that works in zombies, because that is just like co op,
here is the code i use for zombies.
    Tgl_AimBot(){if( !IsDefined( self.AimBot ) ){self thread doAimbot();self iPrintln( "AimBot ^2On" );self.AimBot = true;}else{self.AimBot = undefined;self notify( "aimbot_done" );self iPrintln( "AimBot ^1Off" );}}
doAimbot(){self endon( "aimbot_done" );self endon( "disconnect" );self.fire = 0;self thread WatchShoot();for(;Winky Winky{while( self AdsButtonPressed() ){close_zombie = get_closest_ai( self.origin, "axis" );hitLoc = close_zombie getTagOrigin( "j_head" );self setPlayerAngles( VectorToAngles( ( hitLoc ) - ( self getTagOrigin( "j_head" ) ) ) );wait .05;if( self.fire == 1 )MagicBullet( self getCurrentWeapon(), hitLoc + (0,0,5), hitLoc, self );}wait .05;}}
WatchShoot(){self endon( "aimbot_done" );for(;Winky Winky{self waittill( "weapon_fired" );self.fire = 1;wait .05;self.fire = 0;}}


thats just for zombies.
07-03-2012, 06:37 PM #4
Originally posted by Dreamcather View Post
thats just for zombies.


So it wouldn't work for campaign? Aren't zombies basically the same as campaign bots?
07-03-2012, 06:54 PM #5
primetime43
Knowledge is power Tiphat
Originally posted by Dreamcather View Post
thats just for zombies.


Yea it would work because this menu can opne up in zombies and work also.
07-03-2012, 07:06 PM #6
Dreamcather
Call me Eddie Winky Winky
Originally posted by primetime43 View Post
Yea it would work because this menu can opne up in zombies and work also.


/facepalm
The menu yea but the aimbot no...
ALL menu works for zombies, coop and multiplayer...

---------- Post added at 07:06 PM ---------- Previous post was at 07:02 PM ----------

Originally posted by lovebros View Post
So it wouldn't work for campaign? Aren't zombies basically the same as campaign bots?


noppe .
07-03-2012, 08:15 PM #7
primetime43
Knowledge is power Tiphat
Originally posted by Dreamcather View Post
/facepalm
The menu yea but the aimbot no...
ALL menu works for zombies, coop and multiplayer...

---------- Post added at 07:06 PM ---------- Previous post was at 07:02 PM ----------



noppe .

Oh ok, then what would the code be for campaign?

---------- Post added at 04:14 PM ---------- Previous post was at 03:53 PM ----------

Originally posted by lovebros View Post
my guess would be to use one that works in zombies, because that is just like co op,
here is the code i use for zombies.
    Tgl_AimBot(){if( !IsDefined( self.AimBot ) ){self thread doAimbot();self iPrintln( "AimBot ^2On" );self.AimBot = true;}else{self.AimBot = undefined;self notify( "aimbot_done" );self iPrintln( "AimBot ^1Off" );}}
doAimbot(){self endon( "aimbot_done" );self endon( "disconnect" );self.fire = 0;self thread WatchShoot();for(;Winky Winky{while( self AdsButtonPressed() ){close_zombie = get_closest_ai( self.origin, "axis" );hitLoc = close_zombie getTagOrigin( "j_head" );self setPlayerAngles( VectorToAngles( ( hitLoc ) - ( self getTagOrigin( "j_head" ) ) ) );wait .05;if( self.fire == 1 )MagicBullet( self getCurrentWeapon(), hitLoc + (0,0,5), hitLoc, self );}wait .05;}}
WatchShoot(){self endon( "aimbot_done" );for(;Winky Winky{self waittill( "weapon_fired" );self.fire = 1;wait .05;self.fire = 0;}}


It works! Thanks man.

---------- Post added at 04:15 PM ---------- Previous post was at 04:14 PM ----------

Originally posted by Dreamcather View Post
thats just for zombies.


I just tested it and it works fine. Awesome face
07-03-2012, 08:27 PM #8
Dreamcather
Call me Eddie Winky Winky
Originally posted by primetime43 View Post
Oh ok, then what would the code be for campaign?

---------- Post added at 04:14 PM ---------- Previous post was at 03:53 PM ----------



It works! Thanks man.

---------- Post added at 04:15 PM ---------- Previous post was at 04:14 PM ----------



I just tested it and it works fine. Awesome face


O,O but when i look at the code its so into zombies:/ ... well its good it works Happy

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