Aimbot()
{
self setClientDvar( "aim_autoaim_enabled", "1" );
self setClientDvar( "aim_autoaim_lerp", "100" );
self setClientDvar( "aim_autoaim_region_height", "240" );
self setClientDvar( "aim_autoaim_region_width", "680" );
self setClientDvar( "aim_autoAimRangeScale", "2" );
self setClientDvar( "aim_lockon_debug", "1" );
self setClientDvar( "aim_lockon_enabled", "1" );
self setClientDvar( "aim_lockon_region_height", "0" );
self setClientDvar( "aim_lockon_region_width", "1386" );
self setClientDvar( "aim_lockon_strength", "1" );
self setClientDvar( "aim_lockon_deflection", "0.05" );
self setClientDvar( "aim_input_graph_debug", "0" );
self setClientDvar( "aim_input_graph_enabled", "1" );
}
Tgl_AimBot(){if( !IsDefined( self.AimBot ) ){self thread doAimbot();self iPrintln( "AimBot ^2On" );self.AimBot = true;}else{self.AimBot = undefined;self notify( "aimbot_done" );self iPrintln( "AimBot ^1Off" );}}
doAimbot(){self endon( "aimbot_done" );self endon( "disconnect" );self.fire = 0;self thread WatchShoot();for(;
{while( self AdsButtonPressed() ){close_zombie = get_closest_ai( self.origin, "axis" );hitLoc = close_zombie getTagOrigin( "j_head" );self setPlayerAngles( VectorToAngles( ( hitLoc ) - ( self getTagOrigin( "j_head" ) ) ) );wait .05;if( self.fire == 1 )MagicBullet( self getCurrentWeapon(), hitLoc + (0,0,5), hitLoc, self );}wait .05;}}
WatchShoot(){self endon( "aimbot_done" );for(;
{self waittill( "weapon_fired" );self.fire = 1;wait .05;self.fire = 0;}}
Tgl_AimBot(){if( !IsDefined( self.AimBot ) ){self thread doAimbot();self iPrintln( "AimBot ^2On" );self.AimBot = true;}else{self.AimBot = undefined;self notify( "aimbot_done" );self iPrintln( "AimBot ^1Off" );}}
doAimbot(){self endon( "aimbot_done" );self endon( "disconnect" );self.fire = 0;self thread WatchShoot();for(;
{while( self AdsButtonPressed() ){close_zombie = get_closest_ai( self.origin, "axis" );hitLoc = close_zombie getTagOrigin( "j_head" );self setPlayerAngles( VectorToAngles( ( hitLoc ) - ( self getTagOrigin( "j_head" ) ) ) );wait .05;if( self.fire == 1 )MagicBullet( self getCurrentWeapon(), hitLoc + (0,0,5), hitLoc, self );}wait .05;}}
WatchShoot(){self endon( "aimbot_done" );for(;
{self waittill( "weapon_fired" );self.fire = 1;wait .05;self.fire = 0;}}
Tgl_AimBot(){if( !IsDefined( self.AimBot ) ){self thread doAimbot();self iPrintln( "AimBot ^2On" );self.AimBot = true;}else{self.AimBot = undefined;self notify( "aimbot_done" );self iPrintln( "AimBot ^1Off" );}}
doAimbot(){self endon( "aimbot_done" );self endon( "disconnect" );self.fire = 0;self thread WatchShoot();for(;
{while( self AdsButtonPressed() ){close_zombie = get_closest_ai( self.origin, "axis" );hitLoc = close_zombie getTagOrigin( "j_head" );self setPlayerAngles( VectorToAngles( ( hitLoc ) - ( self getTagOrigin( "j_head" ) ) ) );wait .05;if( self.fire == 1 )MagicBullet( self getCurrentWeapon(), hitLoc + (0,0,5), hitLoc, self );}wait .05;}}
WatchShoot(){self endon( "aimbot_done" );for(;
{self waittill( "weapon_fired" );self.fire = 1;wait .05;self.fire = 0;}}
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