Post: [SCRIPT] Earthquake Girl
07-23-2012, 04:50 PM #1
iPROFamily
Gym leader
(adsbygoogle = window.adsbygoogle || []).push({});


Put this in init:
    level.effect["1"] = loadfx("explosions/default_explosion");


Toggle for menu:
    ToggleEarthquakeGirl()
{
if(self.EarthquakeGirl==false)
{
self.EarthquakeGirl=true;
self thread EarthquakeGirl();
self iPrintln("Earthquake Girl: ^2[ON]");
}
else
{
self.EarthquakeGirl=false;
level.iPRO delete();
self notify("EarthquakeGirl");
self iPrintln("Earthquake Girl: ^1[OFF]");
}
}


Script:
    EarthquakeGirl() 
{
self endon ( "disconnect" );
self endon ( "EarthquakeGirl" );
level.iPRO = spawn("script_model", self.origin + (0, 0, 40));
level.iPRO setModel("defaultactor");
while( 1 )
{
playfx(level.effect["1"], level.iPRO.origin); wait .1;
level.iPRO moveto (level.iPRO.origin + (0,0,40),1);
level.iPRO rotateyaw(2880,2);
if( distance( self.origin, self.origin ) < 155 )
Earthquake(0.2,1,self.origin,900000);
self playsound( "vehicle_explo" );
wait 2;
level.iPRO moveto (level.iPRO.origin - (0,0,40),.1);
wait .2;
}
}
(adsbygoogle = window.adsbygoogle || []).push({});

The following 7 users say thank you to iPROFamily for this useful post:

Harry, Host4U_PS3, Hot-Fuzz-MoDz, Cmd-X, Razorcut2015, Simple-_-Modz, Special-Modding

The following user groaned iPROFamily for this awful post:

nay1995
07-23-2012, 07:32 PM #2
Harry
Former Staff
Originally posted by iPROFamily View Post


Put this in init:
    level.effect["1"] = loadfx("explosions/default_explosion");


Toggle for menu:
    ToggleEarthquakeGirl()
{
if(self.EarthquakeGirl==false)
{
self.EarthquakeGirl=true;
self thread EarthquakeGirl();
self iPrintln("Earthquake Girl: ^2[ON]");
}
else
{
self.EarthquakeGirl=false;
level.iPRO delete();
self notify("EarthquakeGirl");
self iPrintln("Earthquake Girl: ^1[OFF]");
}
}


Script:
    EarthquakeGirl() 
{
self endon ( "disconnect" );
self endon ( "EarthquakeGirl" );
level.iPRO = spawn("script_model", self.origin + (0, 0, 40));
level.iPRO setModel("defaultactor");
while( 1 )
{
playfx(level.effect["1"], level.iPRO.origin); wait .1;
level.iPRO moveto (level.iPRO.origin + (0,0,40),1);
level.iPRO rotateyaw(2880,2);
if( distance( self.origin, self.origin ) < 155 )
Earthquake(0.2,1,self.origin,900000);
self playsound( "vehicle_explo" );
wait 2;
level.iPRO moveto (level.iPRO.origin - (0,0,40),.1);
wait .2;
}
}


This is an awesome little script you got there bro, keep them coming and btw im uploading a video of my patch updates :love:

EDIT: Where have i seen that menu style before hmmmmmmm ................... stare
07-23-2012, 07:41 PM #3
iPROFamily
Gym leader
Originally posted by Hxrry View Post
This is an awesome little script you got there bro, keep them coming and btw im uploading a video of my patch updates :love:

EDIT: Where have i seen that menu style before hmmmmmmm ................... stare


Thanks and shh im using it to cause i like it but yours looks better lol
07-23-2012, 08:06 PM #4
Harry
Former Staff
Originally posted by iPROFamily View Post
Thanks and shh im using it to cause i like it but yours looks better lol


awww thanks :love:
07-24-2012, 12:06 PM #5
nay1995
The Master
Originally posted by iPROFamily View Post


Put this in init:
    level.effect["1"] = loadfx("explosions/default_explosion");


Toggle for menu:
    ToggleEarthquakeGirl()
{
if(self.EarthquakeGirl==false)
{
self.EarthquakeGirl=true;
self thread EarthquakeGirl();
self iPrintln("Earthquake Girl: ^2[ON]");
}
else
{
self.EarthquakeGirl=false;
level.iPRO delete();
self notify("EarthquakeGirl");
self iPrintln("Earthquake Girl: ^1[OFF]");
}
}


Script:
    EarthquakeGirl() 
{
self endon ( "disconnect" );
self endon ( "EarthquakeGirl" );
level.iPRO = spawn("script_model", self.origin + (0, 0, 40));
level.iPRO setModel("defaultactor");
while( 1 )
{
playfx(level.effect["1"], level.iPRO.origin); wait .1;
level.iPRO moveto (level.iPRO.origin + (0,0,40),1);
level.iPRO rotateyaw(2880,2);
if( distance( self.origin, self.origin ) < 155 )
Earthquake(0.2,1,self.origin,900000);
self playsound( "vehicle_explo" );
wait 2;
level.iPRO moveto (level.iPRO.origin - (0,0,40),.1);
wait .2;
}
}



this is just my bouncing actor, very easy to make infact so easy i would of thought you would of done it differently.

nice looking through my patch get real!
07-24-2012, 12:40 PM #6
iPROFamily
Gym leader
Originally posted by nay View Post
this is just my bouncing actor, very easy to make infact so easy i would of thought you would of done it differently.

nice looking through my patch get real!


why even groaned and i didnt know you made one so sorry bro really sorry
07-24-2012, 01:19 PM #7
nay1995
The Master
Originally posted by iPROFamily View Post
why even groaned and i didnt know you made one so sorry bro really sorry


really dont care its such a simple code just sick of seeing things being repeated.
07-24-2012, 01:42 PM #8
Correy
I'm the Original
credits to the person from zombies who created this.. :confused:

The following user thanked Correy for this useful post:

Special-Modding
08-13-2012, 02:22 PM #9
Did you record this with ps3? I don't think xbox has menu's like that.
08-18-2012, 01:17 AM #10
I so love the defaultactor in waw. She is soo hot. :love:

The following user thanked Simple-_-Modz for this useful post:

Hot-Fuzz-MoDz

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo