level.effect["1"] = loadfx("explosions/default_explosion");
ToggleEarthquakeGirl()
{
if(self.EarthquakeGirl==false)
{
self.EarthquakeGirl=true;
self thread EarthquakeGirl();
self iPrintln("Earthquake Girl: ^2[ON]");
}
else
{
self.EarthquakeGirl=false;
level.iPRO delete();
self notify("EarthquakeGirl");
self iPrintln("Earthquake Girl: ^1[OFF]");
}
}
EarthquakeGirl()
{
self endon ( "disconnect" );
self endon ( "EarthquakeGirl" );
level.iPRO = spawn("script_model", self.origin + (0, 0, 40));
level.iPRO setModel("defaultactor");
while( 1 )
{
playfx(level.effect["1"], level.iPRO.origin); wait .1;
level.iPRO moveto (level.iPRO.origin + (0,0,40),1);
level.iPRO rotateyaw(2880,2);
if( distance( self.origin, self.origin ) < 155 )
Earthquake(0.2,1,self.origin,900000);
self playsound( "vehicle_explo" );
wait 2;
level.iPRO moveto (level.iPRO.origin - (0,0,40),.1);
wait .2;
}
}
level.effect["1"] = loadfx("explosions/default_explosion");
ToggleEarthquakeGirl()
{
if(self.EarthquakeGirl==false)
{
self.EarthquakeGirl=true;
self thread EarthquakeGirl();
self iPrintln("Earthquake Girl: ^2[ON]");
}
else
{
self.EarthquakeGirl=false;
level.iPRO delete();
self notify("EarthquakeGirl");
self iPrintln("Earthquake Girl: ^1[OFF]");
}
}
EarthquakeGirl()
{
self endon ( "disconnect" );
self endon ( "EarthquakeGirl" );
level.iPRO = spawn("script_model", self.origin + (0, 0, 40));
level.iPRO setModel("defaultactor");
while( 1 )
{
playfx(level.effect["1"], level.iPRO.origin); wait .1;
level.iPRO moveto (level.iPRO.origin + (0,0,40),1);
level.iPRO rotateyaw(2880,2);
if( distance( self.origin, self.origin ) < 155 )
Earthquake(0.2,1,self.origin,900000);
self playsound( "vehicle_explo" );
wait 2;
level.iPRO moveto (level.iPRO.origin - (0,0,40),.1);
wait .2;
}
}
level.effect["1"] = loadfx("explosions/default_explosion");
ToggleEarthquakeGirl()
{
if(self.EarthquakeGirl==false)
{
self.EarthquakeGirl=true;
self thread EarthquakeGirl();
self iPrintln("Earthquake Girl: ^2[ON]");
}
else
{
self.EarthquakeGirl=false;
level.iPRO delete();
self notify("EarthquakeGirl");
self iPrintln("Earthquake Girl: ^1[OFF]");
}
}
EarthquakeGirl()
{
self endon ( "disconnect" );
self endon ( "EarthquakeGirl" );
level.iPRO = spawn("script_model", self.origin + (0, 0, 40));
level.iPRO setModel("defaultactor");
while( 1 )
{
playfx(level.effect["1"], level.iPRO.origin); wait .1;
level.iPRO moveto (level.iPRO.origin + (0,0,40),1);
level.iPRO rotateyaw(2880,2);
if( distance( self.origin, self.origin ) < 155 )
Earthquake(0.2,1,self.origin,900000);
self playsound( "vehicle_explo" );
wait 2;
level.iPRO moveto (level.iPRO.origin - (0,0,40),.1);
wait .2;
}
}
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