Post: [SCRIPT] Water Gun
07-25-2012, 08:01 PM #1
iPROFamily
Gym leader
(adsbygoogle = window.adsbygoogle || []).push({});



Put this in init:
    level._effect["iPRO"] = loadfx("explosions/grenadeExp_water");


For Default Weapon Only:
    WaterGunDefault()
{
self endon("death");
self endon("disconnect");
self giveWeapon("defaultweapon_mp",6);
self switchtoweapon("defaultweapon_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "defaultweapon_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["iPRO"],trace);
}
wait 0.1;
}
}


For All Weapons:
    WaterGun()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
self waittill("weapon_fired");
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["iPRO"],trace);
}
wait 0.1;
}
}
(adsbygoogle = window.adsbygoogle || []).push({});

The following 5 users say thank you to iPROFamily for this useful post:

Harry, lovebros, morgan8088, Vanz, xMr_Adams-
07-25-2012, 09:22 PM #2
Harry
Former Staff
Nice script, thanks for release.

Whether or not to release this for COD4 :carling: ........
07-25-2012, 09:25 PM #3
Vanz
Z32 Love <3
More great work :y:
08-19-2012, 11:42 AM #4
Hey nice find on the water effect, sweet Smile

---------- Post added at 11:42 AM ---------- Previous post was at 11:41 AM ----------

Originally posted by .Vanz View Post
More great work :y:


I totally agree with you there Smile
08-30-2012, 09:34 PM #5
Host4U_PS3
Save Point
thanks im going to try this
10-25-2012, 04:46 AM #6
Nice I Like this. Instead of the default weapon i used the flamethrower looks pretty cool but at the same time crapy cause it shoots flames at the same time lol
12-18-2012, 05:29 PM #7
nice bro.......

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo