Post: can we port motion flex v2 to a cfg sound dumb i know
01-24-2013, 11:23 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); i damn sure its not possabile but at least try if knew how to port a menu i would but i dont so yea and i also know dev mods dont work on ps3 cfg mods so thats another reasons why it wont work so if u guys try to port it it would be sweet but am 90% sure it wont happen untell u Guys get find a way to get dev mods working. if u got somthing meen to say dont say it all keep it to your self please
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01-25-2013, 12:19 AM #2
AndresKid
Error… Cat invasion!
Sadly it is not possible, their are ways to put GSC scripting into a CFG but a-lot of it(especially HUD and Text Functions) depend on GSC files from the patch. CFG also does not have a-lot of functions on it like a gsc file does(include, if/for statements, etc.. ). The closest thing to scripting as from what I've seen are menus with iPrintInBold and iPrintIn which are universal and work at anytime, more of a command kinda thing.

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