Post: water vision for patchs & more codes soon to waw xD
05-25-2013, 04:12 PM #1
whothedaddy1990
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); toggle_water(){
if(self.water == 0)
{
self.water = 1;
self SetClientDvar("r_watersheetingfx_enable", "1");
self iPrintln("Water ^4ON");
}
else
{
self.water = 0;
self SetClientDvar("r_watersheetingfx_enable", "0");
self iPrintln("Water ^2OFF");
}
}
05-26-2013, 09:04 PM #2
thanks 4 this share!
05-26-2013, 09:12 PM #3
whothedaddy1990
Can’t trickshot me!
np m8 that's what I do
05-26-2013, 09:26 PM #4
Nothing new or exciting here

and why you posting something which everyone knows

The following user thanked Silent Assassin for this useful post:

Nath
05-27-2013, 05:28 PM #5
zombiegangster
Pokemon Trainer
Originally posted by Silent
Nothing new or exciting here

and why you posting something which everyone knows


Not everyone knows. There is nothing wrong with wanting to show some code that he thought was interesting.
05-27-2013, 06:29 PM #6
Originally posted by zombiegangster View Post
Not everyone knows. There is nothing wrong with wanting to show some code that he thought was interesting.


The script is pretty useless all it does is make you see water effects and most people do know this so i don't see why this needs posting

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