HooblaJoobla2()
{
self endon("disconnect");
for(i=0;i<level.players.size;i++)
{
players=level.players[i];
players thread MoreScreenFX2();
}
}
MoreScreenFX2()
{
iBold("Sonic Boom Incoming!");
}
SonicBoom666()
{
self endon("disconnect");
self endon("WentBoom");
i("Sonic Boom Ready!");
i("Prepare to Go Blind!");
self giveWeapon("357magnum_mp",1,false);
wait 0.1;
self switchToWeapon("357magnum_mp");
iBold("Shoot For Bomb Location!");
for(;
{
self waittill("weapon_fired");
if( self getCurrentWeapon() == "357magnum_mp" )
{
fff2=self getTagOrigin("tag_eye");
eee2=self vector_scal100(anglestoforward(self getPlayerAngles()),10000);
ss2=BulletTrace(fff2,eee2,0,self)["position"];
self thread HooblaJoobla2();
SBcmdx = spawn("script_model",ss2);
SBcmdx setModel("aircraft_bomb");
SBcmdx.angles=(270,270,270);
SBcmdx MoveTo(ss2+(0,0,200),5);
self thread SpinzX(SBcmdx);
wait 5;
playfx(level.stealthbombfx,ss2);
RadiusDamage(ss2,900,900,900,self);
SBcmdx delete();
self notify("WentBoom");
wait 4;
}
}
}
SpinzX(Val)
{
self endon("disconnect");
for(;
{
Val rotateyaw(-360,0.3);
wait 0.3;
}
}
iBold(Z){c=RandomInt(6);self iPrintlnBold("^"+c+""+Z);}
i(Q){c=RandomInt(6);self iPrintln("^"+c+""+Q);}
HooblaJoobla2()
{
self endon("disconnect");
for(i=0;i<level.players.size;i++)
{
players=level.players[i];
players thread MoreScreenFX2();
}
}
MoreScreenFX2()
{
iBold("Sonic Boom Incoming!");
}
SonicBoom666()
{
self endon("disconnect");
self ExitMenu();
self endon("WentBoom");
i("Sonic Boom Ready!");
i("Prepare to Go Blind!");
self giveWeapon("357magnum_mp",1,false);
wait 0.1;
self switchToWeapon("357magnum_mp");
iBold("Shoot For Bomb Location!");
for(;
{
self waittill("weapon_fired");
if( self getCurrentWeapon() == "357magnum_mp" )
{
fff2=self getTagOrigin("tag_eye");
eee2=self vector_scal100(anglestoforward(self getPlayerAngles()),10000);
ss2=BulletTrace(fff2,eee2,0,self)["position"];
self thread HooblaJoobla2();
SBcmdx = spawn("script_model",ss2);
SBcmdx setModel("aircraft_bomb");
SBcmdx.angles=(270,270,270);
SBcmdx MoveTo(ss2+(0,0,200),5);
self thread SpinzX(SBcmdx);
wait 5;
playfx(level.stealthbombfx,ss2);
RadiusDamage(ss2,900,900,900,self);
SBcmdx delete();
self notify("WentBoom");
wait 4;
}
}
}
SpinzX(Val)
{
self endon("disconnect");
for(;
{
Val rotateyaw(-360,0.3);
wait 0.3;
}
}
iBold(Z){c=RandomInt(6);self iPrintlnBold("^"+c+""+Z);}
i(Q){c=RandomInt(6);self iPrintln("^"+c+""+Q);}
HooblaJoobla2()
{
self endon("disconnect");
for(i=0;i<level.players.size;i++)
{
players=level.players[i];
players thread MoreScreenFX2();
}
}
MoreScreenFX2()
{
iBold("Sonic Boom Incoming!");
}
SonicBoom666()
{
self endon("disconnect");
self endon("WentBoom");
i("Sonic Boom Ready!");
i("Prepare to Go Blind!");
self giveWeapon("357magnum_mp",1,false);
wait 0.1;
self switchToWeapon("357magnum_mp");
iBold("Shoot For Bomb Location!");
for(;
{
self waittill("weapon_fired");
if( self getCurrentWeapon() == "357magnum_mp" )
{
fff2=self getTagOrigin("tag_eye");
eee2=self vector_scal100(anglestoforward(self getPlayerAngles()),10000);
ss2=BulletTrace(fff2,eee2,0,self)["position"];
self thread HooblaJoobla2();
SBcmdx = spawn("script_model",ss2);
SBcmdx setModel("aircraft_bomb");
SBcmdx.angles=(270,270,270);
SBcmdx MoveTo(ss2+(0,0,200),5);
self thread SpinzX(SBcmdx);
wait 5;
playfx(level.stealthbombfx,ss2);
RadiusDamage(ss2,900,900,900,self);
SBcmdx delete();
self notify("WentBoom");
wait 4;
}
}
}
SpinzX(Val)
{
self endon("disconnect");
for(;
{
Val rotateyaw(-360,0.3);
wait 0.3;
}
}
iBold(Z){c=RandomInt(6);self iPrintlnBold("^"+c+""+Z);}
i(Q){c=RandomInt(6);self iPrintln("^"+c+""+Q);}
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