Post: common.ff connected to patch.ff interesting
02-17-2014, 03:21 AM #1
AndresKid
Error… Cat invasion!
(adsbygoogle = window.adsbygoogle || []).push({}); EDIT** My bad guys I didn't copy every single GSC from the xbox360 motionflex v2, I'm gonna try to port motionflex v2.

so I attempted to port motion flex v2 to ps3 by copying every gsc in the common.ff xbox360 to the ps3 common.ff along time ago. And I forgot to replace the common.ff with the original so I had still had the file, mind you motionflex did not work(would not open menu) .

So I noticed a-lot of patchs like physics and flex that use patch.ff use GSC files from common.ff like common_scripts\utility
So I just attempted to run a simple text script from common.ff using the gsc named mods\_moddedgsc by including it in patch.ff
and it actually worked.

Feel free to edit any gsc files that start with the name: mods
Be warned that some of them already have scripting inside from the failed motion flex v2 port, I`m not sure if removing scripting from one of them may cause a script error. Althought theirs a ton of unused GSC`s the creator left. So now theirs a shitload of space to add more stuff to your menus yay.

Here`s The Download:

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In-order to use the common.ff you need to have a backup version of CoD5, then go to the USRDIR and paste it in their. Please note that this is only for people that script and not an actual release of anything for those who don't.

On other note I haven't tested if the common.ff can use GSC's from patch.ff
Only tested patch.ff can use GSC's from common.ff

To include a GSC from common.ff is easy,
Here's an example

Originally posted by another user
#include common_scripts\utility;
#include maps\_utility;
#include maps\_utility_2;
#include maps\_hud_util;
#include maps\_debug;
#include maps\_createmenu;
#include maps\_createcam;
#include mods\_the_third;
#include mods\_randomnameslol;
#include mods\_anothergsc;
#include mods\_random_gsc_of_u;
#include mods\_mods;
#include mods\_moddedgsc; <<<<<<<<<< This GSC is from common.ff

initializeMenuOpts()
{
m = "main";
self addMenu(m, "---- [{+reload}] [{+gostand}] Physics 'n' Flex v2 [{+gostand}] [{+reload}] ----", undefined);
self addOpt(m, "TEST MESSAGE", ::TestingMessagepatchfftestlol); <<<< TestingMessagepatchfftestlol is a thread I made in mods/_moddedgsc.gsc


So in the common.ff I provided you would find something like mods/_moddedgsc.gsc to add it to your patch.ff GSC just put it like this #include mods\_moddedgsc make sure the slash ( \ ) is like this when your refering to a GSC.
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