Post: [.CFG Script] Advanced Nuke Timer
06-09-2014, 05:41 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is just my updated version of the original nuke timer. I just made it look a little bit more like MW2 Nuke Timer by adding milliseconds. Code below.


    set nuke1 "cg_chatheight 1;say ^3TACTICAL NUKE INCOMING!!!;wait 50;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 10;wait 10;say ^3Nuke Timer: 9.9;wait 10;say ^3Nuke Timer: 9.8;wait 10;say ^3Nuke Timer: 9.7;wait 10;say ^3Nuke Timer: 9.6;wait 10;say ^3Nuke Timer: 9.5;wait 10;say ^3Nuke Timer: 9.4;wait 10;say ^3Nuke Timer: 9.3;wait 10;say ^3Nuke Timer: 9.2;wait 10;say ^3Nuke Timer: 9.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 9.0;wait 10;say ^3Nuke Timer: 8.9;wait 10;say ^3Nuke Timer: 8.8;wait 10;say ^3Nuke Timer: 8.7;wait 10;say ^3Nuke Timer: 8.6;wait 10;say ^3Nuke Timer: 8.5;wait 10;say ^3Nuke Timer: 8.4;wait 10;say ^3Nuke Timer: 8.3;wait 10;say ^3Nuke Timer: 8.2;wait 10;vstr nuke2"
set nuke2 "cg_chatheight 1;say ^3Nuke Timer: 8.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 8.0;wait 10;say ^3Nuke Timer: 7.9;wait 10;say ^3Nuke Timer: 7.8;wait 10;say ^3Nuke Timer: 7.7;wait 10;say ^3Nuke Timer: 7.6;wait 10;say ^3Nuke Timer: 7.5;wait 10;say ^3Nuke Timer: 7.4;wait 10;say ^3Nuke Timer: 7.3;wait 10;say ^3Nuke Timer: 7.2;wait 10;say ^3Nuke Timer: 7.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 7.0;wait 10;say ^3Nuke Timer: 6.9;wait 10;say ^3Nuke Timer: 6.8;wait 10;say ^3Nuke Timer: 6.7;wait 10;say ^3Nuke Timer: 6.6;wait 10;say ^3Nuke Timer: 6.5;wait 10;say ^3Nuke Timer: 6.4;wait 10;say ^3Nuke Timer: 6.3;wait 10;vstr nuke3"
set nuke3 "cg_chatheight 1;say ^3Nuke Timer: 6.2;wait 10;say ^3Nuke Timer: 6.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 6.0;wait 10;say ^3Nuke Timer: 5.9;wait 10;say ^3Nuke Timer: 5.8;wait 10;say ^3Nuke Timer: 5.7;wait 10;say ^3Nuke Timer: 5.6;wait 10;say ^3Nuke Timer: 5.5;wait 10;say ^3Nuke Timer: 5.4;wait 10;say ^3Nuke Timer: 5.3;wait 10;say ^3Nuke Timer: 5.2;wait 10;say ^3Nuke Timer: 5.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 5.0;wait 10;say ^3Nuke Timer: 4.9;wait 10;say ^3Nuke Timer: 4.8;wait 10;say ^3Nuke Timer: 4.7;wait 10;say ^3Nuke Timer: 4.6;wait 10;say ^3Nuke Timer: 4.5;wait 10;say ^3Nuke Timer: 4.4;wait 10;vstr nuke4"
set nuke4 "cg_chatheight 1;say ^3Nuke Timer: 4.3;wait 10;say ^3Nuke Timer: 4.2;wait 10;say ^3Nuke Timer: 4.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 4.0;wait 10;say ^3Nuke Timer: 3.9;wait 10;say ^3Nuke Timer: 3.8;wait 10;say ^3Nuke Timer: 3.7;wait 10;say ^3Nuke Timer: 3.6;wait 10;say ^3Nuke Timer: 3.5;wait 10;say ^3Nuke Timer: 3.4;wait 10;say ^3Nuke Timer: 3.3;wait 10;say ^3Nuke Timer: 3.2;wait 10;say ^3Nuke Timer: 3.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 3.0;wait 10;say ^3Nuke Timer: 2.9;wait 10;say ^3Nuke Timer: 2.8;wait 10;say ^3Nuke Timer: 2.7;wait 10;say ^3Nuke Timer: 2.6;wait 10;say ^3Nuke Timer: 2.5;wait 10;vstr nuke5"
set nuke5 "cg_chatheight 1;say ^3Nuke Timer: 2.4;wait 10;say ^3Nuke Timer: 2.3;wait 10;say ^3Nuke Timer: 2.2;wait 10;say ^3Nuke Timer: 2.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 2.0;wait 10;say ^3Nuke Timer: 1.9;wait 10;say ^3Nuke Timer: 1.8;wait 10;say ^3Nuke Timer: 1.7;wait 10;say ^3Nuke Timer: 1.6;wait 10;say ^3Nuke Timer: 1.5;wait 10;say ^3Nuke Timer: 1.4;wait 10;say ^3Nuke Timer: 1.3;wait 10;say ^3Nuke Timer: 1.2;wait 10;say ^3Nuke Timer: 1.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 1.0;wait 10;say ^3Nuke Timer: 0.9;wait 10;say ^3Nuke Timer: 0.8;wait 10;say ^3Nuke Timer: 0.7;wait 10;say ^3Nuke Timer: 0.6;wait 10;vstr nuke6"
set nuke6 "cg_chatheight 1;say ^3Nuke Timer: 0.5;wait 10;say ^3Nuke Timer: 0.4;wait 10;say ^3Nuke Timer: 0.3;wait 10;say ^3Nuke Timer: 0.2;wait 10;say ^3Nuke Timer: 0.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 0.0;wait 10;timescale 0.35;wait 100;kill all;wait 200;timescale 1;scr_tdm_timelimit .01;scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01;scr_sd_timelimit .01;wait 1;reset scr_tdm_timelimit;reset scr_ctf_timelimit;reset scr_dd_timelimit;reset scr_dm_timelimit;reset scr_dom_timelimit;reset scr_koth_timelimit;reset scr_sab_timelimit;reset scr_war_timelimit;reset scr_sd_timelimit"
Last edited by AlecKeaneDUB ; 06-09-2014 at 05:52 AM.

The following user thanked AlecKeaneDUB for this useful post:

IDontModLobbies
06-09-2014, 09:28 AM #2
Originally posted by AlecKeaneDUB View Post
This is just my updated version of the original nuke timer. I just made it look a little bit more like MW2 Nuke Timer by adding milliseconds. Code below.


    set nuke1 "cg_chatheight 1;say ^3TACTICAL NUKE INCOMING!!!;wait 50;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 10;wait 10;say ^3Nuke Timer: 9.9;wait 10;say ^3Nuke Timer: 9.8;wait 10;say ^3Nuke Timer: 9.7;wait 10;say ^3Nuke Timer: 9.6;wait 10;say ^3Nuke Timer: 9.5;wait 10;say ^3Nuke Timer: 9.4;wait 10;say ^3Nuke Timer: 9.3;wait 10;say ^3Nuke Timer: 9.2;wait 10;say ^3Nuke Timer: 9.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 9.0;wait 10;say ^3Nuke Timer: 8.9;wait 10;say ^3Nuke Timer: 8.8;wait 10;say ^3Nuke Timer: 8.7;wait 10;say ^3Nuke Timer: 8.6;wait 10;say ^3Nuke Timer: 8.5;wait 10;say ^3Nuke Timer: 8.4;wait 10;say ^3Nuke Timer: 8.3;wait 10;say ^3Nuke Timer: 8.2;wait 10;vstr nuke2"
set nuke2 "cg_chatheight 1;say ^3Nuke Timer: 8.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 8.0;wait 10;say ^3Nuke Timer: 7.9;wait 10;say ^3Nuke Timer: 7.8;wait 10;say ^3Nuke Timer: 7.7;wait 10;say ^3Nuke Timer: 7.6;wait 10;say ^3Nuke Timer: 7.5;wait 10;say ^3Nuke Timer: 7.4;wait 10;say ^3Nuke Timer: 7.3;wait 10;say ^3Nuke Timer: 7.2;wait 10;say ^3Nuke Timer: 7.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 7.0;wait 10;say ^3Nuke Timer: 6.9;wait 10;say ^3Nuke Timer: 6.8;wait 10;say ^3Nuke Timer: 6.7;wait 10;say ^3Nuke Timer: 6.6;wait 10;say ^3Nuke Timer: 6.5;wait 10;say ^3Nuke Timer: 6.4;wait 10;say ^3Nuke Timer: 6.3;wait 10;vstr nuke3"
set nuke3 "cg_chatheight 1;say ^3Nuke Timer: 6.2;wait 10;say ^3Nuke Timer: 6.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 6.0;wait 10;say ^3Nuke Timer: 5.9;wait 10;say ^3Nuke Timer: 5.8;wait 10;say ^3Nuke Timer: 5.7;wait 10;say ^3Nuke Timer: 5.6;wait 10;say ^3Nuke Timer: 5.5;wait 10;say ^3Nuke Timer: 5.4;wait 10;say ^3Nuke Timer: 5.3;wait 10;say ^3Nuke Timer: 5.2;wait 10;say ^3Nuke Timer: 5.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 5.0;wait 10;say ^3Nuke Timer: 4.9;wait 10;say ^3Nuke Timer: 4.8;wait 10;say ^3Nuke Timer: 4.7;wait 10;say ^3Nuke Timer: 4.6;wait 10;say ^3Nuke Timer: 4.5;wait 10;say ^3Nuke Timer: 4.4;wait 10;vstr nuke4"
set nuke4 "cg_chatheight 1;say ^3Nuke Timer: 4.3;wait 10;say ^3Nuke Timer: 4.2;wait 10;say ^3Nuke Timer: 4.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 4.0;wait 10;say ^3Nuke Timer: 3.9;wait 10;say ^3Nuke Timer: 3.8;wait 10;say ^3Nuke Timer: 3.7;wait 10;say ^3Nuke Timer: 3.6;wait 10;say ^3Nuke Timer: 3.5;wait 10;say ^3Nuke Timer: 3.4;wait 10;say ^3Nuke Timer: 3.3;wait 10;say ^3Nuke Timer: 3.2;wait 10;say ^3Nuke Timer: 3.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 3.0;wait 10;say ^3Nuke Timer: 2.9;wait 10;say ^3Nuke Timer: 2.8;wait 10;say ^3Nuke Timer: 2.7;wait 10;say ^3Nuke Timer: 2.6;wait 10;say ^3Nuke Timer: 2.5;wait 10;vstr nuke5"
set nuke5 "cg_chatheight 1;say ^3Nuke Timer: 2.4;wait 10;say ^3Nuke Timer: 2.3;wait 10;say ^3Nuke Timer: 2.2;wait 10;say ^3Nuke Timer: 2.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 2.0;wait 10;say ^3Nuke Timer: 1.9;wait 10;say ^3Nuke Timer: 1.8;wait 10;say ^3Nuke Timer: 1.7;wait 10;say ^3Nuke Timer: 1.6;wait 10;say ^3Nuke Timer: 1.5;wait 10;say ^3Nuke Timer: 1.4;wait 10;say ^3Nuke Timer: 1.3;wait 10;say ^3Nuke Timer: 1.2;wait 10;say ^3Nuke Timer: 1.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 1.0;wait 10;say ^3Nuke Timer: 0.9;wait 10;say ^3Nuke Timer: 0.8;wait 10;say ^3Nuke Timer: 0.7;wait 10;say ^3Nuke Timer: 0.6;wait 10;vstr nuke6"
set nuke6 "cg_chatheight 1;say ^3Nuke Timer: 0.5;wait 10;say ^3Nuke Timer: 0.4;wait 10;say ^3Nuke Timer: 0.3;wait 10;say ^3Nuke Timer: 0.2;wait 10;say ^3Nuke Timer: 0.1;wait 10;snd_playlocal ui_mp_nukebomb_timer;say ^3Nuke Timer: 0.0;wait 10;timescale 0.35;wait 100;kill all;wait 200;timescale 1;scr_tdm_timelimit .01;scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01;scr_sd_timelimit .01;wait 1;reset scr_tdm_timelimit;reset scr_ctf_timelimit;reset scr_dd_timelimit;reset scr_dm_timelimit;reset scr_dom_timelimit;reset scr_koth_timelimit;reset scr_sab_timelimit;reset scr_war_timelimit;reset scr_sd_timelimit"


Awesome! I'm going to use this code for sure. I might even update my Taliban script with this timer.

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