Post: ALL released NZP's and ModPacks
09-27-2010, 09:13 PM #1
CRACKbomber
What's a CRACKbomber?
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All NZP's

Andrew74's NZP v2.5

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All ModPacks

10/11th Disco and Attachments

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CoolBunnyModz Edited ModPack

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Troll's Modpack

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Jon's Mod-Menu for PC-Only Version 0.5

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Clean NZP/All clean files

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New To Modding .ISO's? (Click spoiler for starter tutorial)

Tutorial for what you need to mods .ISO's.
1. Go to the ModPack spoiler and download Troll's ModPack.

2. Go download a World at War .ISO

3. Using wx360, replace the Nazi zombie prototype, common.ff, and code post with the modded one that you want from this thread.

4. Run it through abgx360

5. Install IMGBurn to your computer and put in your Double Layer Discs. If you are using Verbatims, run the burn speed at 2.4x.
BEFORE you do that go to Tools> Settings> Write> Layer Break, User Specified- 1913760


All Scripts, Toggles and Dvars (Credits to AriZonaa in HD)
[/url]

Scripts

Mandatory script

Go to Score.gsc in the Nazi Zombie Prototype and Replace This
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;

init()
{
}

With this
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

player thread onPlayerSpawned();

player thread maps\_zombiemode_utility::doSpawnPoints();

}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread whatever script you want to add
}
}


Toggable GodMode For Everyone

doGodMode()
{
while( 1 )
{
if(getdvar("player_breath_hold_time") != "90")
{
self EnableInvulnerability();
}
wait(2);
else if(getdvar("player_breath_hold_time") != "91")
{
self DisableInvulnerability();
}
wait(2);
}
}


Toggable UFO Mode For Everyone

doUfo()
{
while( 1 )
{
if(getdvar("g_knockback") != "2")
{
self AllowSpectateTeam( "freelook", false );
self.sessionstate = "playing";
}
else if(getdvar("g_knockback") != "1")
{
self AllowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
}
}
}


Toggable Red Vision For Everyone

doRedVision()
{
while(1)
{
if(getdvar("jump_stepSize") != "19")
{
self VisionSetNaked( "default", 1 );
}
else if(getdvar("jump_stepSize" != "20")
{
self VisionSetNaked( "zombie_turned", 1);
}
wait(5);
}
}


Welcoming Text

doStart()
{
notifyData = spawnStruct();
notifyData.titleText = "whatever text you want";
notifyData.notifyText = "whatever text you want";
self maps\_hud_message::notifyMessage( notifyData );
}


Sticky Dvars

doStickyDvars()
{
self setClientDvar( "dvar", "value of dvar" );
}


Unlimited Grenades

doGernades()
{
while(1)
{
self GiveMaxAmmo( "stielhandgranate" );
self SetWeaponAmmoClip( "stielhandgranate", 4 );
wait 2;
}
}


Make Clone of Yourself

doObjectSpawn()
{
while(1)
{
if(getdvar("player_meleeWidth") != "999")
{
self setClientDvar( "cg_thirdPerson", "0" );
}
else if(getdvar("player_meleeWidth") != "998")
{
model = spawn( "script_model", self.origin );
model setmodel( self.model );
}
wait 0.4;
}
}


Unlock all Attachments

doUnlocky()
{
wait 10;
self iPrintlnBold("Your Text Here");
wait 30;
self iPrintlnBold("Your Text Here");
attachment[0] = "grip";
attachment[1] = "gl";
attachment[2] = "acog";
attachment[3] = "silencer";
attachment[4] = "reflex";
attachment[5] = "scope";
attachment[6] = "sawoff";
attachment[7] = "bayonet";
attachment[8] = "telescopic";
attachment[9] = "bigammo";
for( n=0; n<10; n++ )
{
for( i=0; i<150; i++ )
{
attachey = attachment[n];
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\_challenges_coop::unlockAttachment( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}

self iPrintlnBold("Your Text Here");
self hide();
wait 5;
self iPrintlnBold("Your Text Here");
wait 30;
self show();
self iPrintlnBold("Your Text Here");

}


Stats/10th

doStats()
{
whatever stats you want here
}


Stats to add to doStats

self maps\_challenges_coop::statSet( "plevel", value ); // Prestige
self maps\_challenges_coop::statSet( "rank", value ); // Level
self maps\_challenges_coop::incRankXP( value ); // XP
self maps\_challenges_coop::statSet( "win_streak", value ); // All Game Modes Win Streak
self maps\_challenges_coop::statSet( "kill_streak", value ); // All Game Modes Score
self maps\_challenges_coop::statSet( "kills", value ); // All Game Modes Kills
self maps\_challenges_coop::statset( "wins", value ); // All Game Modes Wins
self maps\_challenges_coop::statset( "score", value ); // All Game Modes Score
self maps\_challenges_coop::statSet( "deaths", value ); // All Game Modes Deaths
self maps\_challenges_coop::statSet( "losses", value ); // All Game Modes Losses
self maps\_challenges_coop::statSet( "headshots", value ); // Headshots
self maps\_challenges_coop::statSet( "assists", value ); // Assists
self maps\_challenges_coop::statset( "time_played_total", value ); // Time Played


Prestige According to Clan Tag

ClanPrestige()
{
self iPrintlnBold("^3Setting Prestige according to ClanTag...");
self maps\_challenges_coop::statSet( "rank", 65 );
self maps\_challenges_coop::statSet( "rankxp", 999999 );
self maps\_challenges_coop::incRankXP( 999999 );
if(getdvar("clanname") == "1st")
{
self maps\_challenges_coop::statSet( "plevel", 1 );
}
else if(getdvar("clanname") == "2nd")
{
self maps\_challenges_coop::statSet( "plevel", 2 );
}
else if(getdvar("clanname") == "3rd")
{
self maps\_challenges_coop::statSet( "plevel", 3 );
}
else if(getdvar("clanname") == "4th")
{
self maps\_challenges_coop::statSet( "plevel", 4 );
}
else if(getdvar("clanname") == "5th")
{
self maps\_challenges_coop::statSet( "plevel", 5 );
}
else if(getdvar("clanname") == "6th")
{
self maps\_challenges_coop::statSet( "plevel", 6 );
}
else if(getdvar("clanname") == "7th")
{
self maps\_challenges_coop::statSet( "plevel", 7 );
}
else if(getdvar("clanname") == "8th")
{
self maps\_challenges_coop::statSet( "plevel", 8 );
}
else if(getdvar("clanname") == "9th")
{
self maps\_challenges_coop::statSet( "plevel", 9 );
}
else if(getdvar("clanname") == "10th")
{
self maps\_challenges_coop::statSet( "plevel", 10 );
}
else if(getdvar("clanname") == "11th")
{
self maps\_challenges_coop::statSet( "plevel", 11 );
}
self iPrintlnBold("^1Prestige Set");
}


Scrolling Text

doText()
{
hud5 = newHudElem();
hud5.foreground = true;
hud5.sort = 1;
hud5.hidewheninmenu = false;
hud5.alignX = "bottom";
hud5.alignY = "bottom";
hud5.horzAlign = "bottom";
hud5.vertAlign = "bottom";
hud5.x = 15;
hud5.y = 1;
hud5.alpha = 1;
hud5.fontscale = 1.50;
hud5.color = ( 0, 1, 0 );

while(true)
{
hud5 settext( "w" );
self thread getRid( hud5 );
wait 1;
hud5 settext( "ww" );
wait 1;
hud5 settext( "www" );
wait 1;
hud5 settext( "www." );
wait 1;
hud5 settext( "www.Y" );
wait 1;
hud5 settext( "www.Yo" );
wait 1;
hud5 settext( "www.You" );
wait 1;
hud5 settext( "www.Yout" );
wait 1;
hud5 settext( "www.Youtu" );
wait 1;
hud5 settext( "www.Youtub" );
wait 1;
hud5 settext( "www.Youtube" );
wait 1;
hud5 settext( "www.Youtube." );
wait 1;
hud5 settext( "www.Youtube.c" );
wait 1;
hud5 settext( "www.Youtube.co" );
wait 1;
hud5 settext( "www.Youtube.com" );
wait 1;
hud5 settext( "www.Youtube.com/" );
wait 1;
hud5 settext( "www.Youtube.com/I" );
wait 1;
hud5 settext( "www.Youtube.com/IL" );
wait 1;
hud5 settext( "www.Youtube.com/ILO" );
wait 1;
hud5 settext( "www.Youtube.com/ILOV" );
wait 1;
hud5 settext( "www.Youtube.com/ILOVE" );
wait 1;
hud5 settext( "www.Youtube.com/ILOVEP" );
wait 1;
hud5 settext( "www.Youtube.com/ILOVEPU" );
wait 1;
hud5 settext( "www.Youtube.com/ILOVEPUS" );
wait 1;
hud5 settext( "www.Youtube.com/ILOVEPUSS" );
wait 1;
hud5 settext( "www.Youtube.com/ILOVE*****" );
wait 1;
hud5 settext( "www.Youtube.com/ILOVE*****Y" );
wait 15;
hud5 settext( "www.Youtube.com/ILOVE*****Y" );
wait 1;
}
wait 10;
}


Disco Fog (Nacht Der Untoten Only)

doDisco()
{

wait 5;
self iPrintlnBold("Disco Mode Activated");
while(1)
{

self SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
self SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 1, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 1, 0.6, 0);

}
}


Toggles/Binds

Binds for Host only

"god" GodMode
"ufo" Ufo Mode
"notarget' NoTarget Mode
"noclip" NoClip Mode
"give all" Give All Weapons On The Map
"dropweapon" Drops Current Weapon In Hand
"take all" Takes All Your Weapons Away
"give ammo" Gives Everyone Ammo
"demigod" x2 Health
"clientkick 1" Kills Player 1
"clientkick 2" Kills Player 2
"clientkick 3" Kills Player 3
"kill" Kills You Restarts the Game
"timescale .1-10" Slow Motion or Fast Motion
"collectible_add collectible_paintball" Bullets are Paintballs
"collectible_remove collectible_paintball" Paintalls are Bullets
"collectible_add collectible_morphine" Shoot Revive On
"collectible_remove collectible_morphine" Shoot Revive Off
"collectible_add collectible_dirtyharry" Explosive Colt While Down
"collectible_remove collectible_dirtyharry" Regular Colt While Down
"arcademode_score_revive 1000000" Alot of Points For Revive (Campaign Scoring)
"arcademode_score_assist 1000000" Alot of Points For Assist
"toggle r_colorMap 1 2 3 0" Toggles visions


Toggleable Dvars

self setClientDvar( "player_meleeHeight", "1000" ); Long Knife
self setClientDvar( "player_meleeRange", "1000" ); Long Knife
self setClientDvar( "player_meleeWidth", "1000" ); Long Knife
self setClientDvar( "player_sprintUnlimited", "1" ); Unlimited Sprint
self setClientDvar( "jump_height", "999" ); Jump High
self setClientDvar( "bg_fallDamageMinHeight", "998" ); No Fall Damage
self setClientDvar( "bg_fallDamageMaxHeight", "999" ); No Fall Damage
self setClientDvar( "player_sustainAmmo", "1" ); Unlimited Ammo
self setClientDvar( "Revive_Trigger_Radius", "99999" ); Far Away Revive
self setClientDvar( "g_speed", "1-999" ); Walk Speed
self setClientDvar( "g_gravity", "300" ); Lower Gravity
self setClientDvar( "player_swimDamage", "0" ); No Swim Damage
self setClientDvar( "Zombie_dog_animset", "human" ); Dogs Dont Move
self setClientDvar( "perk_weapRateMultiplier", "0.001" ); Triple Tap
self setClientDvar( "perk_armorvest", "0" ); Increased Jugg
self setClientDvar( "perk_weapReloadMultiplier", "0.001" ); Super Sleight Of Hand
self setClientDvar( "perk_altMeleeDamage", "10000" ); Bowie Knife Damage Increased
self setClientDvar( "compass", "1" ); Compass On Screen
self setClientDvar( "g_compassShowEnemies", "1" ); Shows Zombies On Compass
self setClientDvar( "g_knockback", "9999" ); Far Knockback
self setClientDvar( "ai_accuracyDistScale", "10000" ); Zombies Arent Accurate
self setClientDvar( "ai_meleeRange", "0" ); .Dogs Do No Damage
self setClientDvar( "ai_disableSpawn", "1" ); Dissables Zombies Spawning
self setClientDvar( "ai_noPathToEnemyGiveupTime", "6000" ); Zombies Give Up Easily
self setClientDvar( "ai_accuracyDistScale", "100000" ); Zombie Skill Is Very Poor
self setClientDvar( "cg_thirdperson", "1" ); Third Person Mode
self setClientDvar( "player_sprintSpeedScale", "1-10" ); How Fast You Sprint
selfsetClientDvar( "player_breath_hold_time", "999" ); Long Hold Breath With Snipers


Dvars

Blue Ping Bars
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1" );
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1" );
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1" );


Zombies Float Up When Dead
self setClientDvar( "phys_gravity", "99" );


Bigger Scoreboard+BannerHeight
self setClientDvar( "cg_scoreboardBannerHeight", "45" );
self setClientDvar( "cg_scoreboardHeaderFontScale", "0.45" );
self setClientDvar( "cg_scoreboardHeight", "500" );



Different Score+ScoreBoard Colors
self setClientDvar( "cg_scoresColor_Player_0", "0 0 0 1" );
self setClientDvar( "cg_scoresColor_Player_1", "1 0 0 0" );
self setClientDvar( "cg_scoresColor_Player_2", "0 1 0 0" );
self setClientDvar( "cg_scoresColor_Player_3", "0 0 1 0" );
self setClientDvar( "cg_scoresColor_Gamertag_0", "1 1 1 1" );
self setClientDvar( "cg_scoresColor_Gamertag_1", "1 0 0 0" );
self setClientDvar( "cg_scoresColor_Gamertag_2", "0 1 0 0" );
self setClientDvar( "cg_scoresColor_Gamertag_3", "0 0 1 0" );
self setClientDvar( "cg_scoresColor_Transparency", "1" );
self setClientDvar( "cg_scoresColor_TransparencyZombie", "1" );
self setClientDvar( "cg_scoresColor_Zombie", "0 0 0 1" );


Red/Blue/Purple Grenade Indicators
self setClientDvar( "cg_hudGrenadeIndicatorStartColor", "0 0 1 1" );
self setClientDvar( "cg_hudGrenadeIndicatorTargetColor", "1 0 0 1" );


Aimbot Not Sure If Sticky
self setClientDvar( "aim_autoaim_enabled", "1" );
self setClientDvar( "aim_autoaim_lerp", "100" );
self setClientDvar( "aim_autoaim_region_height", "120" );
self setClientDvar( "aim_autoaim_region_width", "99999999" );
self setClientDvar( "aim_autoAimRangeScale", "2" );
self setClientDvar( "aim_lockon_debug", "1" );
self setClientDvar( "aim_lockon_enabled", "1" );
self setClientDvar( "aim_lockon_region_height", "1386" );
self setClientDvar( "aim_lockon_region_width", "0" );
self setClientDvar( "aim_lockon_strength", "1" );
self setClientDvar( "aim_lockon_deflection", "0.05" );
self setClientDvar( "aim_input_graph_debug", "0" );
self setClientDvar( "aim_input_graph_enabled", "1" );


Wallhack
self setClientDvar( "r_znear_depthhack", "2" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_zfar", "0" );


Red Gamertag
self setClientDvar( "ui_playerPartyColor", "1 0 0 1" );


Dev Clantags
self setClientDvar( "developeruser", "1" );


Flashing Reload
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1" );


Red Laser
self setClientDvar( "cg_laserRange", "9999" );
self setClientDvar( "cg_laserForceOn", "1" );


Names and prestiges are enlarged
self setClientDvar( "cg_overheadNamesFarDist", "2048" );
self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
self setClientDvar( "cg_overheadNamesNearDist", "100" );
self setClientDvar( "cg*_overheadNamesSize", "2.0" );
self setClientDvar( "cg_overheadIconSize", "0.7" );
self setClientDvar( "cg_overheadRankSize", "0.7" );


Bullet Tracers (Matrix) haha
self setClientDvar( "cg_tracerchance", "0.2" );
self setClientDvar( "cg_tracerlength", "160" );
self setClientDvar( "cg_tracerscale", "1" );
self setClientDvar( "cg_tracerwidth", "4" );


Promod

#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

player thread onPlayerSpawned();

player thread maps\_zombiemode_utility::doSpawnPoints();

}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
setDvar( "cg_fov", 95 );
self thread doStickyDvars();
}
}
doStickyDvars()
{
self setClientDvar( "cg_fov", "95" );
self setClientDvar( "cg_gun_x", "4" );
}


NoModBlock, Idk if its sticky
self setClientDvar( "cl_modcontroller2cheatprotection", "0" );
self setClientDvar( "cl_modcontroller2penalty", "0" );
self setClientDvar( "cl_modControllerBanTime", "0" );
self setClientDvar( "cl_modcontrollerburstlengththreshold", "0.001" );
self setClientDvar( "cl_modcontrollercheatprotection", "0" );
self setClientDvar( "cl_modControllerDecay", "0" );
self setClientDvar( "cl_modcontrollerfirepenalty", "0" );
self setClientDvar( "cl_modcontrollerminsd", "0" );
self setClientDvar( "cl_modControllerMinShotSpeed", "1" );
self setClientDvar( "cl_modcontrollermintime", "20000" );
self setClientDvar( "cl_modcontrollermintimelowsd", "0" );
self setClientDvar( "cl_modcontrollerpenalty", "0" );
self setClientDvar( "cl_modcontrollerthreshold", "0" );




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Treyarch.Biks

Brandon199511's Treyarch.bik #1, #2 and Suggestion #1
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I will update this thread to include the newest and latest releases.
If any links are down or don't work, tell me.
If you want your files on/off this thread pm me or hit me up on Aim:crackisnice777.
If this thread helped you, don't forget to press the :y:. xD
If you have a question, pm or aim me don't fill this section with your question threads. Thank you and have a nice day at NextgenUpdate.
CREDIT TO SOME GUY ON S7S
(adsbygoogle = window.adsbygoogle || []).push({});
09-28-2010, 03:15 PM #2
Well your not a leech from S7.... theres the exact same post word for word....-.-
09-28-2010, 10:44 PM #3
CRACKbomber
What's a CRACKbomber?
Originally posted by iM
Well your not a leech from S7.... theres the exact same post word for word....-.-


its called spreadin theword homles

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