Post: are there any more dvar codes that work?
09-02-2009, 01:56 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); i was wondering are there anymore dvar codes that work this is all i have




...player_sprintSpeedScale....4.0
....player_lastStandBleedoutTime....250
....player_meleeRange....999
....player_sprintUnlimited....1
....player_clipSizeMultiplier....999
....player_backSpeedScale....2.0
....cg_laserForceOn....1
....con_minicon....1....
....perk_weapRateMultiplier....0.001
....perk_weapSpreadMultiplier....0
....perk_armorvest....0
....perk_weapReloadMultiplier....0.001
....cg_scoreboardpingtext....1
....Revive_Trigger_Radius....99999
....clanName...."@@@@"
....superuser....1
....party_hostname...."your gamertag here"
....party_host....1
....party_connectToOthers....0
....party_iamhost....1
....g_knockback....9999
....ai_meleeHeight....0
....ai_meleeRange....0
....ai_meleeWidth ....0
....Zombie_dog_animset....human
....magic_chest_movable....0
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09-02-2009, 06:16 PM #2
we8yids
Pokemon Trainer
heres a few.......


Extreme Betties
bettyDetonateRadius 999 = bigger betty detonate radius.

Instant Rounds
ai_meleerange 0 = dogs dont spawn (must be active with other instant round dvars).
g_spawnai 0 = zombies dont spawn (must be active with other instant round dvars).
g_ai 0 = makes amount of zombies 0 (must be active with other instant round dvars).

Juggernaut Dvars:
perk_armorVest 00 = increases the strength of juggernaut.

Revive Dvars:
perk_revive 1-999 =
perk_reviveSpeed 1-999 =
perk_reviveMultiplier 1-999 =
player_perkrevive 1-999 =
Revive_Trigger_Radius 99999 = revive some1 far away.

Always Host Dvars
party_host 1 = makes u party host (must be active with otherhost dvars).
party_ConnectToOthers 0 = unable 2 connect with others (must be active with other host dvars).
party_iamhost 1 = makes u host (must be active with other host dvars).
party_hostname "GT HERE" = gamertag here (must be active with other host dvars).

Player Dvars
player_sprintSpeedScale 5.0 = increases ur sprint speed.
player_lastStandBleedoutTime 1000 = in last stand 4ever.
player_meleeRange 999 = infinite melee range.
player_sprintUnlimited 1 = infinte sprint.
player_clipSizeMultiplier 1000 = increase ur clip size.
player_backSpeedScale 5.0 = increases ur backwards runnin speed.
cg_laserForceOn 1 = red dot sight on ur gun without scoping in. (only u get it)
perk_weapRateMultiplier 0.00 = w/double tap, gun shoots a lot faster.
perk_weapReloadMultiplier 0.0 = w/sleight of hand, gun dosent show u reloading.
cg_scoreboardpingtext 1 = shows every1's connectin 2 the host in numbers.
g_knockback 9999 = when hit by a zombie, u fly backwards very far.
magic_chest_movable 0 = random weapon box dosent move ever.







player_sprintSpeedScale....4.0
....player_lastStandBleedoutTime....250
....player_meleeRange....999
....player_sprintUnlimited....1
....player_clipSizeMultiplier....999
....player_backSpeedScale....2.0
....cg_laserForceOn....1
....con_minicon....1....
....perk_weapRateMultiplier....0.001
....perk_weapSpreadMultiplier....0
....perk_armorvest....0
....perk_weapReloadMultiplier....0.001
....cg_scoreboardpingtext....1
....Revive_Trigger_Radius....99999
....clanName...."@@@@"
....superuser....1
....party_hostname...."your gamertag here"
....party_host....1
....party_connectToOthers....0
....party_iamhost....1
....g_knockback....9999
....ai_meleeHeight....0
....ai_meleeRange....0
....ai_meleeWidth ....0
....Zombie_dog_animset....human
....magic_chest_movable....0

---------- Post added at 07:16 PM ---------- Previous post was at 07:16 PM ----------

wot is the con_minicon
09-02-2009, 07:06 PM #3
thanks alotHappy
09-02-2009, 07:39 PM #4
we8yids
Pokemon Trainer
add me.... marcus wyc
09-03-2009, 12:43 AM #5
---------- Post added at 07:16 PM ---------- Previous post was at 07:16 PM ----------

Originally posted by we8yids View Post
[/COLOR]wot is the con_minicon


i have no idea lol
09-03-2009, 10:25 AM #6
we8yids
Pokemon Trainer
aight cheers rudeboi
09-04-2009, 06:53 PM #7
x Gilder
Do a barrel roll!
with the wepon rate multiplyer can i use it on story and is 0.001 the fastest
x Gilder
09-04-2009, 06:55 PM #8
2 question 1 were d o you put them and 2nd question can these work on co-op?
09-04-2009, 08:36 PM #9
[email][email protected][/email] i will help with any mods **** these guys that charge u and wont say a word im all out thar for u guys ill tell u what mods work and dont work the mod noclip/ufo works on co op to im sorry for this one i cant say ill but what u do is that theres a dvar that blinds back button to noclip so when u push it u go in to noclip mod ex its like this but i wont put it right backbutton_blind_noclip then value screeenshot . and in zombies thers a way to start with type 99 i wont say that one to sorry but its like this u open ur der rise save game and search colt and replace it with type99_rifle and if any of u gus get noclip or spawn with any gun plz msg me and ill show u more better mod cods nd dvars .................................................................................................................... HEY guys im sick in tired of ur gay mods will im going to be nice and show u mine they all work tested my gt DIRTY DRAG0N 93 in dragon the o is a zero.
list of my mods.

packetDebug "0"
U password ""
R pc_newversionavailable "0"
S penetrationCount "5"
perk_armorVest "75"
perk_bulletDamage "40"
C perk_bulletPenetrationMultiplier "2"
perk_explosiveDamage "25"
C perk_extraBreath "5"
perk_fireproof "55"
perk_flakJacket "75"
perk_flakJacketMaxDamage "75"
C perk_grenadeDeath "frag_grenade_short_mp"
C perk_grenadeTossBackTimer "2500"
C perk_overheatReduction "0.7"
C perk_sprintMultiplier "2"
C perk_turretRotSpeedMultiplier "1.25"
C perk_vehicleReloadReduction "0.7"
C perk_weapRateMultiplier "0.75"
C perk_weapReloadMultiplier "0.5"
C perk_weapSpreadMultiplier "0.65"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_buoyancyFastComputation "0"
phys_buoyancyRippleFrequency "3000"
phys_buoyancyRippleVariance "2000"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_drawNitrousVehicle "0"
phys_entityCollision "1"
phys_floatTimeVariance "30000"
phys_frictionScale "1"
phys_gravity "-800"
phys_heavyTankSwitch "0"
phys_impact_distance_cutoff "3000"
phys_impact_fx "1"
phys_impact_intensity_limit "50"
phys_impact_max_pfx_per_frame "10"
phys_impact_max_sfx_per_frame "10"
phys_impact_render "0"
phys_impact_silence_window "0.3"
phys_interBodyCollision "1"
phys_maxFloatTime "180000"
phys_msecstep "0"
phys_ragdoll_joint_damp_scale "0.04"
phys_ragdoll_self_collision "1"
phys_reeval_frequency "5"
phys_terrain_collision "1"
phys_userRigidBodies "1"
phys_vehicleFriction "0.1"
phys_waterDragAngular "-2"
phys_waterDragLinear "-1"
C pickupPrints "0"
C player_adsExitDelay "0"
player_AimBlend_Back_Low "0.2 0.4 0.5"
player_AimBlend_Back_Mid "0.3 0.4 0.5"
player_AimBlend_Back_Up "0.5 0.2 -0.6"
player_AimBlend_Head "0 0 0"
player_AimBlend_Neck "0.3 0.3 0"
player_AimBlend_Shoulder "1 1 1"
C player_backSpeedScale "0.7"
C player_bayonetRange "85"
C player_bayonetTargetDist "65"
C player_breath_fire_delay "0"
C player_breath_gasp_lerp "6"
C player_breath_gasp_scale "4.5"
C player_breath_gasp_time "1"
C player_breath_hold_lerp "1"
C player_breath_hold_time "4.5"
C player_breath_snd_delay "1"
C player_breath_snd_lerp "2"
C player_burstFireCooldown "0.2"
C player_clipSizeMultiplier "1"
C player_debugHealth "0"
C player_dmgtimer_flinchTime "500"
C player_dmgtimer_maxTime "750"
C player_dmgtimer_minScale "0"
C player_dmgtimer_stumbleTime "500"
C player_dmgtimer_timePerPoint "100"
R C player_footstepsThreshhold "0"
player_lastStandBleedoutTime "30"
C player_lastStandHealthOverlayTime "8"
C player_meleeChargeFriction "1200"
C player_meleeHeight "10"
C player_meleeRange "64"
C player_meleeWidth "10"
C player_MGUseRadius "128"
C player_move_factor_on_torso "0"
R C player_moveThreshhold "10"
C player_revivePlayerListCycleTime "2"
C player_reviveTriggerRadius "64"
C player_reviveXP "2"
C player_scopeExitOnDamage "0"
C player_spectateSpeedScale "1"
C player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
C player_sprintMinTime "1"
C player_sprintRechargePause "0"
C player_sprintSpeedScale "1.5"
C player_sprintStrafeSpeedScale "0.667"
C player_sprintTime "4"
C player_sprintUnlimited "0"
C player_strafeAnimCosAngle "0.5"
C player_strafeSpeedScale "0.8"
C player_sustainAmmo "0"
C player_swimDamage "15"
C player_swimDamagerInterval "1"
C player_swimTime "16"
C player_throwbackInnerRadius "90"
C player_throwbackOuterRadius "160"
C player_turnAnims "0"
C player_view_pitch_down "85"
C player_view_pitch_up "85"
C player_waterSpeedScale "1.3"
poisonDuration "8"
R presell "0"
A prestigeclass1 ""
A prestigeclass2 ""
A prestigeclass3 ""
A prestigeclass4 ""
A prestigeclass5 ""
R primaryWeaponOffset "0"
A profile_physics "0"
S R protocol "1982"
A r_aaAlpha "dither (fast)"
AL r_aaSamples "4"
AL r_aspectRatio "auto"
C r_blur "0"
A r_blur_allowed "1"
C r_brightness "0"
r_brushLimit "512"
r_burnedDestructibleColor "0.4"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
C r_colorMap "Unchanged"
C r_contrast "1"
A r_cosmeticCullMax "16"
A r_cosmeticCullMin "16"
AL r_customMode ""
A r_cycleSizeCull "0"
A r_debugLineWidth "1"
C r_debugShader "none"
C r_debugShowCoronas "0"
C r_debugShowDynamicLights "0"
C r_debugShowPrimaryLights "0"
A r_depthPrepass "0"
C r_desaturation "1"
r_detail "1"
C r_diffuseColorScale "1"
A r_distortion "1"
r_dlightLimit "4"
r_dlightMaxFullScreenRadius "1000"
r_dlightMaxNonFullScreenRadius "200"
r_dobjLimit "512"
C r_dof_bias "0.5"
A r_dof_enable "1"
C r_dof_farBlur "1.8"
C r_dof_farEnd "7000"
C r_dof_farStart "1000"
C r_dof_nearBlur "6"
C r_dof_nearEnd "60"
C r_dof_nearStart "10"
C r_dof_tweak "0"
C r_dof_viewModelEnd "8"
C r_dof_viewModelStart "2"
C r_drawDebugFogParams "0"
C r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
A r_fastSkin "0"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
C r_filmUseTweaks "0"
A r_flame_allowed "1"
r_flameFX_brightness "0.0688476"
r_flameFX_contrast "1.25249"
r_flameFX_darkTint "1.16924 1.0238 1.08897"
r_flameFX_desaturation "0.228803"
A C r_flameFX_distortionScaleFactor "0 1 1 0.511918"
A r_flameFX_enable "0"
A r_flameFX_fadeDuration "0.5"
A C r_flameFX_FPS "15"
r_flameFX_lightTint "1.32779 1.32472 1.10718"
A C r_flameFX_magnitude "0.0215147"
L r_floatz "1"
C r_fog "1"
C r_forceLod "none"
A r_fovScaleThresholdRigid "2.4"
A r_fovScaleThresholdSkinned "2.4"
C r_fullbright "0"
AL r_fullscreen "1"
A r_gamma "1"
A r_gfxopt_dynamic_foliage "1"
A r_gfxopt_water_simulation "0"
C r_glow "1"
A r_glow_allowed "1"
C r_glowTweakBloomCutoff "0.5"
C r_glowTweakBloomDesaturation "0"
C r_glowTweakBloomIntensity0 "1"
C r_glowTweakEnable "0"
C r_glowTweakRadius0 "5"
C r_glowTweakRayExpansion "0"
C r_glowTweakRayIntensity "1"
C r_glowUseTweaks "0"
r_gpuSync "adaptive"
r_grassBurn "0"
r_grassEnable "1"
C r_highLodDist "-1"
r_ignore "0"
AL r_ignorehwgamma "0"
A r_inGameVideo "1"
C r_lightConflicts "0"
C r_lightMap "Unchanged"
R r_lightTweakAmbient "0.1"
R r_lightTweakAmbientColor "1 0 0 1"
R r_lightTweakDiffuseFraction "0.5"
C r_lightTweakSunColor "0 1 0 1"
R r_lightTweakSunDiffuseColor "0 0 1 1"
C r_lightTweakSunDirection "0 0 0"
C r_lightTweakSunLight "1"
L r_loadForRenderer "0"
C r_lockPvs "0"
A r_lodBiasRigid "0"
A r_lodBiasSkinned "0"
A r_lodScaleRigid "1"
A r_lodScaleSkinned "1"
r_logFile "0"
C r_lowestLodDist "-1"
C r_lowLodDist "-1"
C r_mediumLodDist "-1"
A r_mode "1024x768"
r_modelLimit "1024"
LC r_modelVertColor "1"
AL r_monitor "0"
C r_motionblur_blurOrigin "0.5 0.5 0 1"
A C r_motionblur_directionFactor "0.001"
A r_motionblur_enable "0"
A r_motionblur_frameBased_enable "0"
A r_motionblur_maxblur "30"
A C r_motionblur_numberOfSamples "1"
A C r_motionblur_positionFactor "0.01"
A r_multiGpu "0"
C r_norefresh "0"
r_normal "1"
C r_normalMap "Unchanged"
r_open_automate "0"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
A r_picmip "0"
A r_picmip_bump "0"
A r_picmip_manual "0"
A r_picmip_spec "0"
AL r_picmip_water "1"
r_poisonFX_blurMax "4"
r_poisonFX_blurMin "0"
r_poisonFX_debug_amount "1"
r_poisonFX_debug_enable "0"
r_poisonFX_dvisionA "0"
r_poisonFX_dvisionX "0"
r_poisonFX_dvisionY "0"
r_poisonFX_pulse "1.1"
r_poisonFX_warpX "0.2"
r_poisonFX_warpY "-0.15"
A r_polygonOffsetBias "-1"
A r_polygonOffsetScale "-1"
A r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
C r_portalMinRecurseDepth "2"
C r_portalWalkLimit "0"
A r_prepassSizeCull "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
R r_rendererInUse "Default"
AL r_rendererPreference "Default"
C r_resampleScene "1"
A r_reviveFX_blurRadiusEdge "6.4"
A r_reviveFX_brightnessCenter "0.234"
A r_reviveFX_brightnessEdge "0.264"
A r_reviveFX_contrastCenter "1.9"
A r_reviveFX_contrastEdge "2.84"
A r_reviveFX_darkTintCenter "0.978 1.01 0.975"
A r_reviveFX_darkTintEdge "0.931 0.955 0.939"
A r_reviveFX_debug "0"
A r_reviveFX_desaturationCenter "0.845"
A r_reviveFX_desaturationEdge "1"
A r_reviveFX_fadeDuration "5"
A r_reviveFX_lightTintCenter "1.02 1 0.99"
A r_reviveFX_lightTintEdge "1 1.03 1.02"
A C r_reviveFX_motionblurWeight "0.4"
C r_scaleViewport "1"
C r_showFbColorDebug "None"
C r_showFloatZDebug "0"
C r_showLightGrid "0"
C r_showMissingLightGrid "0"
C r_showPenetration "off"
C r_showPixelCost "off"
C r_showPortals "0"
r_showSunDirectionDebug "0"
C r_singleCell "0"
A r_sizeCull "0"
r_skinCache "1"
C r_skipPvs "0"
r_skyTransition "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
r_smp_worker_thread0 "1"
r_smp_worker_thread1 "1"
r_smp_worker_threads "2"
A r_specular "1"
C r_specularColorScale "1"
C r_specularMap "Unchanged"
C r_spotLightBrightness "14"
C r_spotLightEndRadius "196"
C r_spotLightEntityShadows "1"
C r_spotLightFovInnerFraction "0.7"
C r_spotLightShadows "1"
C r_spotLightSModelShadows "1"
C r_spotLightStartRadius "36"
r_sse_skinning "1"
C r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
C r_swrk_override_characterCharredAmount "0"
r_swrk_override_enable "0"
C r_swrk_override_wetness "0"
A r_texFilterAnisoMax "4"
A r_texFilterAnisoMin "1"
C r_texFilterDisable "0"
C r_texFilterMipBias "0"
A r_texFilterMipMode "Unchanged"
C r_use_separate_char_tech "0"
L r_useLayeredMaterials "0"
L r_vc_makelog "0"
r_vc_showlog "0"
AL r_vsync "0"
r_warm_bsp "0"
r_warm_dobj "0"
r_warm_dpvs "0"
r_warm_static "0"
r_warningRepeatDelay "5"
A r_waterSheetingFX_allowed "1"
A r_waterSheetingFX_brightness "0"
A r_waterSheetingFX_contrast "1"
A r_waterSheetingFX_darkTint "1 1 1"
A r_waterSheetingFX_desaturation "0"
A r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
A r_waterSheetingFX_enable "0"
A r_waterSheetingFX_fadeDuration "2"
A r_waterSheetingFX_lightTint "0.780261 1 1"
A r_waterSheetingFX_magnitude "0.0655388"
A r_waterSheetingFX_radius "4.44051"
C r_worldLod "0"
C r_zfar "0"
A r_zFeather "1"
C r_znear "4"
C r_znear_depthhack "0.1"
C radius_damage_debug "0"
C ragdoll_baselerp_time "1000"
C ragdoll_bullet_force "500"
C ragdoll_bullet_upbias "0.5"
C ragdoll_debug "0"
ragdoll_dump_anims "0"
A ragdoll_enable "1"
C ragdoll_explode_force "18000"
C ragdoll_explode_upbias "0.8"
C ragdoll_fps "20"
C ragdoll_jitter_scale "1"
C ragdoll_jointlerp_time "3000"
C ragdoll_max_life "9000"
A ragdoll_max_simulating "16"
C ragdoll_rotvel_scale "1"
C ragdoll_self_collision_scale "1.2"
U A rate "25000"
rcon_password "nutz"
revive_time_taken "2"
C sc_blur "2"
C sc_count "24"
C sc_debugCasterCount "24"
C sc_debugReceiverCount "24"
sc_enable "0"
C sc_fadeRange "0.25"
C sc_length "400"
C sc_offscreenCasterLodBias "0"
C sc_offscreenCasterLodScale "20"
C sc_shadowInRate "2"
C sc_shadowOutRate "5"
C sc_showDebug "0"
C sc_showOverlay "0"
C sc_wantCount "12"
C sc_wantCountMargin "1"
scr_allies "ussr"
scr_allowannouncer "1"
scr_allowbattlechatter "1"
scr_art_tweak "0"
scr_art_visionfile "mp_roundhouse"
scr_axis "german"
scr_cinematic_autofocus "1"
scr_ctf_enemycarriervisible "0"
scr_ctf_flagrespawntime "0"
scr_ctf_globalbattlechatterprobability "0"
scr_ctf_idleflagreturntime "30"
scr_ctf_numlives "0"
scr_ctf_playerrespawndelay "0"
scr_ctf_roundlimit "2"
scr_ctf_roundswitch "1"
scr_ctf_scorelimit "3"
scr_ctf_timelimit "5"
scr_ctf_touchreturn "1"
scr_ctf_waverespawndelay "15"
scr_dm_globalbattlechatterprobability "100"
scr_dm_numlives "0"
scr_dm_playerrespawndelay "0"
scr_dm_roundlimit "1"
scr_dm_scorelimit "150"
scr_dm_timelimit "10"
scr_dm_waverespawndelay "0"
scr_dof_enable "1"
scr_dog_count "8"
scr_dog_hardpoint_interval "180"
scr_dog_health "100"
scr_dog_max_at_once "4"
scr_dog_time "60"
scr_dom_globalbattlechatterprobability "0"
scr_dom_numlives "0"
scr_dom_playerrespawndelay "0"
scr_dom_roundlimit "1"
scr_dom_scorelimit "200"
scr_dom_timelimit "0"
scr_dom_waverespawndelay "0"
scr_drawfriend "0"
scr_fog_baseheight "0"
scr_fog_blue "0.47"
scr_fog_exp_halfheight "512"
scr_fog_exp_halfplane "3316"
scr_fog_green "0.52"
scr_fog_nearplane "512"
scr_fog_red "0.47"
scr_game_allowkillcam "1"
scr_game_arcadescoring "0"
scr_game_deathpointloss "0"
scr_game_difficulty "1"
scr_game_forceradar "0"
scr_game_graceperiod "15"
scr_game_hardpoints "1"
scr_game_onlyheadshots "0"
scr_game_perks "1"
scr_game_pinups "0"
scr_game_spectatetype "1"
scr_game_suicidepointloss "0"
scr_hardcore "0"
scr_hardpoint_allowartillery "1"
scr_hardpoint_allowdogs "1"
scr_hardpoint_allowradar "1"
scr_hardpoint_allowsupply "1"
scr_hardpoint_allowuav "1"
scr_intermission_time "30"
scr_koth_globalbattlechatterprobability "0"
scr_koth_numlives "0"
scr_koth_playerrespawndelay "0"
scr_koth_roundlimit "1"
scr_koth_roundswitch "1"
scr_koth_scorelimit "250"
scr_koth_timelimit "15"
scr_koth_waverespawndelay "0"
scr_mapsize "64"
R scr_maxlevel "40"
scr_motd ""
scr_obj_a "allies"
scr_obj_b "allies"
scr_obj_c "neutral"
scr_obj_d "axis"
scr_obj_e "axis"
scr_oldschool "0"
scr_player_allowrevive "1"
scr_player_forcerespawn "1"
scr_player_healthregentime "5"
scr_player_maxhealth "100"
scr_player_numlives "0"
scr_player_respawndelay "0"
scr_player_sprinttime "4"
scr_player_suicidespawndelay "0"
scr_RequiredMapAspectratio "1"
scr_sab_bombtimer "30"
scr_sab_defusetime "5"
scr_sab_globalbattlechatterprobability "0"
scr_sab_hotpotato "0"
scr_sab_numlives "0"
scr_sab_planttime "2.5"
scr_sab_playerrespawndelay "7.5"
scr_sab_roundlimit "0"
scr_sab_roundswitch "1"
scr_sab_scorelimit "1"
scr_sab_timelimit "20"
scr_sab_waverespawndelay "0"
scr_script_based_influencer_system "0"
scr_sd_bombtimer "45"
scr_sd_defusetime "5"
scr_sd_globalbattlechatterprobability "0"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_roundlimit "0"
scr_sd_roundswitch "3"
scr_sd_scorelimit "4"
scr_sd_timelimit "2.5"
scr_sd_waverespawndelay "0"
scr_show_unlock_wait "0.1"
scr_spawn_artillery_influencer_score "-500"
scr_spawn_artillery_influencer_score_curve "linear"
scr_spawn_ctf_carrier_influencer_radius "560"
scr_spawn_ctf_carrier_influencer_score "-75"
scr_spawn_ctf_carrier_influencer_score_curve "constant"
scr_spawn_ctf_enemy_base_influencer_radius "1050"
scr_spawn_ctf_enemy_base_influencer_score "-500"
scr_spawn_ctf_enemy_base_influencer_score_curve "constant"
scr_spawn_ctf_friendly_base_influencer_radius "1050"
scr_spawn_ctf_friendly_base_influencer_score "100"
scr_spawn_ctf_friendly_base_influencer_score_curve "constant"
scr_spawn_dead_friend_influencer_count "7"
scr_spawn_dead_friend_influencer_radius "700"
scr_spawn_dead_friend_influencer_score "-100"
scr_spawn_dead_friend_influencer_score_curve "linear"
scr_spawn_dead_friend_influencer_timeout_seconds "20"
scr_spawn_dog_influencer_radius "700"
scr_spawn_dog_influencer_score "-50"
scr_spawn_dog_influencer_score_curve "linear"
scr_spawn_dom_enemy_flag_influencer_radius "1050"
scr_spawn_dom_enemy_flag_influencer_score "-500"
scr_spawn_dom_enemy_flag_influencer_score_curve "constant"
scr_spawn_dom_owned_inner_flag_influencer_radius "1050"
scr_spawn_dom_owned_inner_flag_influencer_score "150"
scr_spawn_dom_owned_inner_flag_influencer_score_curve "constant"
scr_spawn_dom_owned_outer_flag_influencer_radius "1050"
scr_spawn_dom_owned_outer_flag_influencer_score "100"
scr_spawn_dom_owned_outer_flag_influencer_score_curve "constant"
scr_spawn_dom_unowned_inner_flag_influencer_radius "1050"
scr_spawn_dom_unowned_inner_flag_influencer_score "-500"
scr_spawn_dom_unowned_inner_flag_influencer_score_curve "constant"
scr_spawn_enemy_influencer_radius "700"
scr_spawn_enemy_influencer_score "-150"
scr_spawn_enemy_influencer_score_curve "linear"
scr_spawn_enemyavoiddist "800"
scr_spawn_enemyavoidweight "0"
scr_spawn_friend_strong_influencer_length "700"
scr_spawn_friend_strong_influencer_radius "700"
scr_spawn_friend_strong_influencer_score "75"
scr_spawn_friend_strong_influencer_score_curve "linear"
scr_spawn_friend_weak_influencer_radius "700"
scr_spawn_friend_weak_influencer_score "25"
scr_spawn_friend_weak_influencer_score_curve "linear"
scr_spawn_grenade_influencer_radius "560"
scr_spawn_grenade_influencer_score "-500"
scr_spawn_grenade_influencer_score_curve "linear"
scr_spawn_koth_objective_influencer_radius "2450"
scr_spawn_koth_objective_influencer_score "150"
scr_spawn_koth_objective_influencer_score_curve "negative_to_positive"
scr_spawn_objective_facing_bonus "50"
scr_spawn_randomness_range "10"
scr_spawn_sab_carrier_influencer_radius "560"
scr_spawn_sab_carrier_influencer_score "-75"
scr_spawn_sab_carrier_influencer_score_curve "linear"
scr_spawn_sab_enemy_base_influencer_radius "1050"
scr_spawn_sab_enemy_base_influencer_score "-500"
scr_spawn_sab_enemy_base_influencer_score_curve "constant"
scr_spawn_sab_friendly_base_influencer_radius "1050"
scr_spawn_sab_friendly_base_influencer_score "100"
scr_spawn_sab_friendly_base_influencer_score_curve "constant"
scr_spawn_squad_leader_influencer_radius "700"
scr_spawn_squad_leader_influencer_score "50"
scr_spawn_squad_leader_influencer_score_curve "linear"
scr_spawn_twar_contested_flag_influencer_radius "1050"
scr_spawn_twar_contested_flag_influencer_score "-500.0"
scr_spawn_twar_contested_flag_influencer_score_curve "constant"
scr_spawn_twar_linked_flag_influencer_score "200"
scr_spawn_twar_linked_flag_influencer_score_falloff_percentage "0.2"
scr_spawn_twar_linked_flag_near_objective_bonus "50"
scr_spawn_vehicle_influencer_lead_seconds "3"
scr_spawn_vehicle_influencer_score "-50"
scr_spawn_vehicle_influencer_score_curve "linear"
scr_spawn_weapon_influencer_length "1750"
scr_spawn_weapon_influencer_radius "350"
scr_spawn_weapon_influencer_score "-100"
scr_spawn_weapon_influencer_score_curve "linear"
scr_tdm_globalbattlechatterprobability "0"
scr_tdm_numlives "0"
scr_tdm_playerrespawndelay "0"
scr_tdm_roundlimit "1"
scr_tdm_scorelimit "750"
scr_tdm_timelimit "10"
scr_tdm_waverespawndelay "0"
scr_team_artilleryTeamKillPenalty "0.25"
scr_team_fftype "0"
scr_team_kickteamkillers "0"
scr_team_respawntime "0"
scr_team_teamkillerplaylistbanpenalty "0"
scr_team_teamkillerplaylistbanquantum "0"
scr_team_teamkillpointloss "1"
scr_team_teamkillspawndelay "20"
scr_teambalance "0"
scr_teamKillPunishCount "3"
scr_twar_globalbattlechatterprobability "0"
scr_twar_numlives "0"
scr_twar_roundlimit "2"
scr_twar_roundswitch "1"
scr_twar_scorelimit "5"
scr_twar_timelimit "10"
scr_veh_alive_cleanuptimemax "120"
scr_veh_alive_cleanuptimemin "119"
scr_veh_cleanupabandoned "1"
scr_veh_cleanupdebugprint "0"
scr_veh_cleanupdrifted "1"
scr_veh_cleanupmaxspeedmph "1"
scr_veh_cleanupmindistancefeet "75"
scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
scr_veh_cleanuptime_dmgfactor_max "1.0"
scr_veh_cleanuptime_dmgfactor_min "0.33"
scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
scr_veh_dead_cleanuptimemax "30"
scr_veh_dead_cleanuptimemin "20"
scr_veh_disappear_maxpreventdistancefeet "30"
scr_veh_disappear_maxpreventvisibilityfeet "150"
scr_veh_disappear_maxwaittime "60"
scr_veh_driversarehidden "1"
scr_veh_driversareinvulnerable "1"
scr_veh_explode_on_cleanup "1"
scr_veh_explosion_doradiusdamage "1"
scr_veh_explosion_husk_forcepointvariance "30"
scr_veh_explosion_husk_horzvelocityvariance "25"
scr_veh_explosion_husk_vertvelocitymax "200"
scr_veh_explosion_husk_vertvelocitymin "100"
scr_veh_explosion_maxdamage "200"
scr_veh_explosion_mindamage "20"
scr_veh_explosion_radius "256"
scr_veh_explosion_spawnfx "1"
scr_veh_health_jeep "700"
scr_veh_health_tank "1350"
scr_veh_ondeath_createhusk "1"
scr_veh_ondeath_usevehicleashusk "1"
scr_veh_respawnafterhuskcleanup "1"
scr_veh_respawntimemax "90"
scr_veh_respawntimemin "50"
scr_veh_respawnwait_iterationwaitseconds "1"
scr_veh_respawnwait_maxiterations "30"
scr_veh_waittillstoppedandmindist_maxtime "10"
scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"
scr_vehicles_enabled "1"
scr_weapon_allowbetty "1"
scr_weapon_allowc4 "1"
scr_weapon_allowflash "1"
scr_weapon_allowfrags "1"
scr_weapon_allowmines "1"
scr_weapon_allowrpgs "1"
scr_weapon_allowsatchel "1"
scr_weapon_allowsmoke "1"
R scr_xpcollectorsscale "1"
R scr_xpscale "1"
A sensitivity "5"
S R shortversion "1"
showdrop "0"
showpackets "0"
A sm_enable "1"
C sm_fastSunShadow "1"
C sm_fullResSpotShadowEnable "0"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
A sm_maxLights "4"
C sm_polygonOffsetBias "2.5"
sm_polygonOffsetScale "2"
C sm_qualitySpotShadow "1"
C sm_spotEnable "1"
sm_spotShadowFadeTime "1"
C sm_strictCull "1"
C sm_sunAlwaysCastsShadow "0"
C sm_sunEnable "1"
C sm_sunSampleSizeNear "0.25"
C sm_sunShadowCenter "0 0 0"
C sm_sunShadowScale "1"
U A snaps "20"
snd_drawInfo "None"
snd_drawSort "priority"
A snd_enableEq "0"
A snd_khz "44"
C spawnsystem_debug "0"
C spawnsystem_debug_best_points "1"
C spawnsystem_debug_force_score_update "1"
C spawnsystem_debug_influencer_types "0"
C spawnsystem_debug_influencers "1"
C spawnsystem_debug_player ""
C spawnsystem_debug_points "1"
C spawnsystem_debug_team ""
C spawnsystem_friend_influencer_stacking "0"
A C spawnsystem_weapon_influencer_min_length "0.1"
C spawnsystem_weapon_influencer_push_through "50"
C spawnsystem_weapon_influencer_sight_check "1"
A C spawnsystem_weapon_influencer_update_interval "151"
squad_highlighted "0"
squad_previous "0"
squad_selected "0"
squad_selected_locked "0"
squad_selected_name ""
squads_debug "0"
stat_version "10"
C stopspeed "100"
S sv_allowAnonymous "0"
A sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
R sv_authenticating "0"
sv_botsPressAttackBtn "1"
sv_botsRandomInput "0"
RI sv_cheats "0"
sv_clientArchive "1"
sv_clientside "0"
sv_clientSideBullets "1"
sv_clientSideVehicles "1"
sv_connectTimeout "45"
sv_debugRate "0"
sv_debugReliableCmds "0"
S sv_disableClientConsole "0"
R sv_FFCheckSums ""
R sv_FFNames ""
S A sv_floodprotect "4"
sv_fps "20"
S A sv_hostname "bullet-worms CoSad AwesomeWW Beta Server"
R sv_iwdNames "iw_05 iw_04 iw_03 iw_02 iw_01 iw_00"
R sv_iwds "-676018565 1993283018 -618482503 1168822121 -547503142 1749940366 "
S sv_keywords ""
sv_kickBanTime "300"
S R sv_mapname ""
sv_mapRotation "current"
sv_mapRotationCurrent " gametype ctf map mp_castle gametype sd map mp_makin gametype ctf map mp_roundhouse gametype twar map mp_castle gametype tdm map mp_makin"
S AL sv_maxclients "32"
S A sv_maxPing "150"
S A sv_maxRate "25000"
S A sv_minPing "0"
sv_network_warning "0"
sv_packet_info "0"
sv_padPackets "0"
R sv_paused "0"
S sv_privateClients "6"
sv_privatePassword ""
S IA sv_punkbuster "0"
S sv_pure "1"
A sv_reconnectlimit "3"
R sv_referencedFFCheckSums "458944 35920896 31806112"
R sv_referencedFFNames "code_post_gfx_mp common_mp mp_roundhouse"
R sv_referencedIwdNames "main/iw_00"
R sv_referencedIwds "1749940366 "
R sv_running "1"
R sv_serverid "17"
sv_showAverageBPS "0"
sv_showCommands "0"
sv_showPingSpam "0"
sv_timeout "240"
S A sv_voice "0"
sv_voiceQuality "3"
A sv_wwwBaseURL ""
A sv_wwwDlDisconnected "0"
A sv_wwwDownload "0"
sv_zombietime "2"
IA sys_configSum "134014921"
IA sys_configureGHz "0.0121002"
R sys_cpuGHz "0.00357955"
R sys_cpuName "AMD Athlon(tm) 64 X2 Dual Core Processor 4400+"
IA sys_gpu ""
sys_lockThreads "0"
I sys_smp_allowed "1"
R sys_SSE "1"
IA sys_sysMB "959"
tabun_effect_radius "150"
tabun_shock_radius "150"
tabunGasDuration "3"
tabunInitialGasShockDuration "7"
tabunWalkInGasShockDuration "4"
A team_indicator "0"
C timescale "1"
twar_captureAccelBonus "35"
twar_captureAccelLimit "50"
twar_captureTime "40"
twar_finalFightFlagRespawnPenalty "3"
twar_finalFightTimeLimit "5"
twar_momentumArtillery "10"
twar_momentumBlitzkriegTime "30"
twar_momentumDogs "10"
twar_momentumEnabled "1"
twar_momentumFlagCap "25"
twar_momentumKamikaze "10"
twar_momentumKillPlayer "5"
twar_momentumMax "70"
twar_momentumMaxMultiplier "3"
twar_momentumMultiplierBonus "25"
twar_momentumMultiplierBonusLimit "75"
twar_momentumRadar "10"
twar_neutralFlagLockTime "0"
twar_secondaryInfluencerBonus "0.5"
twar_showEnemyCount "1"
twar_spawnPointFacingAngle "60"
ui_allow_classchange ""
ui_allow_controlschange "1"
ui_allow_teamchange ""
ui_allowvote "1"
ui_bomb_timer "0"
ui_buildLocation "-60 460"
ui_can_invite_to_squad "0"
ui_custom_newname ""
ui_friendlyfire "0"
ui_gametype "tdm"
ui_generic_status_bar "0"
ui_hostname "bullet-worms CoSad AwesomeWW Beta Server"
ui_hud_hardcore "0"
ui_hud_obituaries "1"
ui_hud_showobjicons "1"
S AL ui_maxclients "32"
ui_motd ""
ui_mousePitch "0"
ui_playerProfileAlreadyChosen "0"
ui_radar_allies "0"
ui_radar_axis "0"
ui_radar_client "0"
ui_reset_squad_index "0"
ui_score_bar "0"
ui_scorelimit "5"
ui_showmap "1"
ui_squad_member_action "0"
ui_squad_name_action "0"
ui_squad_spectating "0"
ui_timelimit "5"
R useFastFile "1"
C vehanim_debug "0"
C vehanim_enable "1"
vehControlMode "0"
C vehGunnerSplashDamage "0.1"
C vehHelicopterDecelerationFwd "0.5"
C vehHelicopterDecelerationSide "1"
vehHelicopterHeadSwayDontSwayTheTurret "1"
C vehHelicopterHoverSpeedThreshold "400"
C vehHelicopterInvertUpDown "0"
vehHelicopterJitterJerkyness "0.3"
C vehHelicopterLookaheadTime "1"
C vehHelicopterMaxAccel "45"
C vehHelicopterMaxAccelVertical "30"
C vehHelicopterMaxPitch "35"
C vehHelicopterMaxRoll "35"
C vehHelicopterMaxSpeed "150"
C vehHelicopterMaxSpeedVertical "65"
C vehHelicopterMaxYawAccel "90"
C vehHelicopterMaxYawRate "120"
C vehHelicopterRightStickDeadzone "0.3"
C vehHelicopterScaleMovement "1"
C vehHelicopterSoftCollisions "0"
C vehHelicopterStrafeDeadzone "0.3"
C vehHelicopterTiltFromAcceleration "2"
C vehHelicopterTiltFromControllerAxes "0"
C vehHelicopterTiltFromDeceleration "2"
C vehHelicopterTiltFromFwdAndYaw "0"
C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
C vehHelicopterTiltFromVelocity "1"
C vehHelicopterTiltMomentum "0.4"
C vehHelicopterTiltSpeed "1.2"
vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
C vehHelicopterYawOnLeftStick "5"
C vehicle_damage_bouncing_betty "1.25"
C vehicle_damage_bullet "0"
C vehicle_damage_grenade "0.3"
C vehicle_damage_max_shielding "0.25"
C vehicle_damage_projectile "1.2"
C vehicle_damage_satchel_charge "1.5"
C vehicle_damage_sticky_grenade "1.35"
C vehicle_damage_zone_front "1"
C vehicle_damage_zone_rear "2"
C vehicle_damage_zone_side "1.2"
C vehicle_damage_zone_under "2.25"
C vehicle_destructible_damage_bouncing_betty "1"
C vehicle_destructible_damage_bouncing_betty_radius "13.1"
C vehicle_destructible_damage_grenade "0.2"
C vehicle_destructible_damage_grenade_radius "100"
C vehicle_destructible_damage_projectile_radius "4"
C vehicle_destructible_damage_satchel_charge "1.5"
C vehicle_destructible_damage_satchel_charge_radius "21.1"
C vehicle_destructible_damage_sticky_grenade "1.5"
C vehicle_destructible_damage_sticky_grenade_radius "13.1"
vehicle_perk_boost_acceleration_multiplier "1.571"
vehicle_perk_boost_duration_seconds "0.74"
vehicle_perk_boost_interval_seconds "1.703"
vehicle_perk_boost_speed_increase "1.878"
vehicle_perk_leadfoot_speed_increase "1.35"
C vehicle_piece_damagesfx_threshold "10"
C vehicle_switch_seat_delay "0.5"
C vehicle_useRadius "256"
C vehLockTurretToPlayerView "1"
C vehPlaneFakeLiftForce "0"
C vehPlaneGravityForce "0"
C vehPlaneLiftForce "0"
C vehPlaneLowSpeed "1500"
C vehPlanePitchAccel "16"
C vehPlaneRollAccel "16"
C vehPlaneRollDeadZone "0.15"
C vehPlaneYawFromRollScale "0.1"
C vehPlaneYawSpeed "50"
R version "Call of Duty Multiplayer COD_WaW MP build 1.0.86 CL(230406) INTELBLOOMFIELD Sat Oct 25 19:21:57 2008 win-x86"
A vid_xpos "3"
A vid_ypos "22"
visionstore_filmBrightness "0.18"
visionstore_filmContrast "1.4"
visionstore_filmDarkTint "0.87 1.06 1.06"
visionstore_filmDesaturation "0"
visionstore_filmEnable "1"
visionstore_filmInvert "0"
visionstore_filmLightTint "0.98 1.1 1.1"
visionstore_glowRayExpansion ".7"
visionstore_glowRayIntensity "0.5"
visionstore_glowTweakBloomCutoff "0.5"
visionstore_glowTweakBloomDesaturation "0"
visionstore_glowTweakBloomIntensity0 "1.7"
visionstore_glowTweakEnable "1"
visionstore_glowTweakRadius0 "5"
visionstore_glowTweakSkyBleedIntensity0 "0.49"
A voice_deadChat "0"
A voice_global "0"
A voice_localEcho "0"
war_a "@MPUI_CALLSIGN_ROUNDHOUSE_A"
war_b "@MPUI_CALLSIGN_ROUNDHOUSE_B"
war_c "@MPUI_CALLSIGN_ROUNDHOUSE_C"
war_d "@MPUI_CALLSIGN_ROUNDHOUSE_D"
war_e "@MPUI_CALLSIGN_ROUNDHOUSE_E"
war_sb ""
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "103"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "20"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
C waypointPlayerOffsetCrouch "56"
C waypointPlayerOffsetProne "30"
C waypointPlayerOffsetStand "74"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
R wideScreen "1"
C wind_debug_display "0"
wind_global_hi_altitude "0"
wind_global_low_altitude "0"
wind_global_low_strength_percent "1"
wind_global_vector "1 0 0"
wind_grass_gust_distance "2000"
wind_grass_gust_radius "400"
wind_grass_gust_speed "1"
wind_grass_gust_strength "0.5"
wind_grass_gustinterval "250"
wind_grass_scale "10000"
wind_grass_tension "0.001"
wind_leaf_scale "176"

just change the value to what u want nothing higher than 1000 and 1 for some
tut plz donnt say a word to online members
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[ame="https://www.youtube.com/watch?v=JIRXD2GIcVg&feature=related"]YouTube - Nazi Zombies Der Riese Points Mod Tutorial (with God mode and other great mods) (CoD-MoD.com)[/ame]

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The following 2 users say thank you to branquinho for this useful post:

m83a1, Octavia
09-06-2009, 01:31 AM #10
Octavia
"PonyF ag"
^^^
nice one

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